Is is possible to write PSX games on a Mac?

Post a topic about yourself to let others know your skills, hobbies, etc.
Post Reply
JoaquinViggo
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Apr 27, 2021

Is is possible to write PSX games on a Mac?

Post by JoaquinViggo » April 27th, 2021, 7:08 pm

I write iOS applications for a living but have always been interested in older consoles like the N64/PSX. I've Googled around and have come across Psy-Q SDK for Winows but have had no luck finding things for Mac. Does anyone know if I can write software for the PSX using a Mac?

MadeleineBailey
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: May 12, 2021

Post by MadeleineBailey » May 12th, 2021, 11:48 pm

I've never seen anything like it, and it's probably technically impossible. But it would be interesting to hear the opinions of others!

User avatar
TriMesh
Verified
PSX Aptitude
PSX Aptitude
Posts: 225
Joined: Dec 20, 2013
PlayStation Model: DTL-H1202
Location: Hong Kong

Post by TriMesh » May 13th, 2021, 6:18 pm

MadeleineBailey wrote: May 12th, 2021, 11:48 pm I've never seen anything like it, and it's probably technically impossible. But it would be interesting to hear the opinions of others!
I think it's doable - you would probably have to abandon the idea of using the original PsyQ/SDevTC tools and base it around something like PSn00bSDK instead, since that supports much more modern tools and is already buildable on Linux - since MacOS is heavily BSD flavored it might require a bit of adaptation, but certainly nothing show-stopping.

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests