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JavDev
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Dec 25, 2020

How to continue?

Post by JavDev » December 25th, 2020, 12:43 pm

Hey!
Im starting with the PlayStation Development, i do pretty well in both C and C++ this last one is my favorite, but hell, i couldn´t tell much of some code examples i've been looking at.

I have already done the Hello World! start example, but as simple as printing something in the screen is, it didn´t told me much about the general usage of PsyQ.
I tried to read the documentation of the PS developer tools and quite frankly, scared the sh*t out of me.
So my question is...Where else should i look at to see more functions of PsyQ?
And what and in which order should i check documentation?

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » December 26th, 2020, 2:34 am

Sony's Psy-Q examples and Net Yaroze examples.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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inc^lightforce
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Psy-Q Enthusiast
Psy-Q Enthusiast
Posts: 248
Joined: Mar 07, 2013
I am a: Programmer Windows+PS1, GFX Artist
PlayStation Model: Black
Location: Germany

Post by inc^lightforce » May 3rd, 2021, 5:06 am


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