Where to start with PSX Development?

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iNFeCTioN
What is PSXDEV?
What is PSXDEV?
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Joined: Jul 13, 2020

Where to start with PSX Development?

Post by iNFeCTioN » December 7th, 2020, 10:33 am

I've been lurking on this forum for a quite some time, and I really got interested in the PlayStation hardware, let alone hardware in general.
So, First of all, I don't have much of a background when it comes to programming, I'm a junior web-developer right now, I know/learnt the basics of C++, but no CS degree or anything.
Here's the problem: where to start? I'm really having a hard time looking on where to start, especially when it comes to the hardware, it is easy to say learn MIPS assembly. but I have no experience with assembly in general. For development, C is the main language for developing/programming, right?

Any suggestions are welcome :)
Thanks!

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
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Post by Shadow » December 10th, 2020, 10:18 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Xavi92
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C Programming Expert
C Programming Expert
Posts: 161
Joined: Oct 06, 2012
PlayStation Model: SCPH-5502
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Post by Xavi92 » December 11th, 2020, 3:20 am

Hi and welcome, iNFeCTioN!

Apart from Psy-Q, there are modern alternatives to it that might be worth considering: http://www.psxdev.net/forum/viewtopic.php?f=24&t=3702

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