Where should I start?

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NeKommAlter
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Nov 24, 2020
I am a: Comp Sci student
Motto: Suffering is experience.
Discord: NeKommAlter#9048
Location: Germany

Where should I start?

Post by NeKommAlter » November 24th, 2020, 1:01 am

What's up, everyone? I just joined the discord server and I want to dive into PS1 development.

Before arriving here, I was basically playing around with the raylib framework and experimenting with Godot's GDNative since I learned C and C++ first and preferrably like to code in C at the moment. Other use cases are study-related, these being OpenCV and very few (almost no) parts of PostgreSQL. I also started to learn how to use Blender for modeling.

I am coding on Manjaro Linux, so I would like to know what framework or SDK could be used, preferrably for 3D graphics. I use Visual Studio Code as often as I can.

I also would like to know if there are some tutorials about programming - something like a Hello World demo.

Thanks in advance.
The suffering is not punishment, but the very energy that produces all experiences.

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2558
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » December 10th, 2020, 10:14 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Xavi92
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C Programming Expert
C Programming Expert
Posts: 149
Joined: Oct 06, 2012

Post by Xavi92 » December 11th, 2020, 3:14 am

Shadow wrote: December 10th, 2020, 10:14 pm http://www.psxdev.net/help/psyq_hello_world.html
There are modern alternatives to Psy-Q that newcomers should consider. I have listed all the options I am aware of on the following post.
Also, you might be also interested in source-level debugging. I released a fork of PCSX-r that allows this for any IDE supporting cross-debuggers such as mipsel-unknown-elf-gdb, including vscode. Please read the following post for more information.

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