New user! Curious about how to reverse PS1 data files
Posted: October 20th, 2019, 3:52 am
Hi all, I'm Lollie — primarily a visual artist, but I tinker and toy with games/gamedev a fair bit. I'm hoping for some pointers in the right direction!
I'm interested in ripping game data (currently, textures and models) from a few early PS1 games, but I know this tends to be easier said than done. Unless a game happens to use one of the more common formats (TIM, TMD, PMD, HMD), the only real option is to dig through game files and figure out how to parse them.
So, some questions:
1) Are there any resources that detail currently-known PSX file formats? Preferably header/structure information and examples. I'd like to try my hand at reading/parsing common formats first, before tackling any unknown formats. I figure that would give me a better understanding of what I should be looking for in a file.
2) What kind of tools are going to be most useful for reading through data files? I know that a hex editor is essential (I have Hexplorer, though it feels kind of limited), but is there anything else that I should consider?
3) What will I need in order to actually parse/convert a PSX data file into a useable file format? This is one area where I'm just completely clueless about where to start. I'd be grateful for any resources that cover this subject.
Thanks for your time!
I'm interested in ripping game data (currently, textures and models) from a few early PS1 games, but I know this tends to be easier said than done. Unless a game happens to use one of the more common formats (TIM, TMD, PMD, HMD), the only real option is to dig through game files and figure out how to parse them.
So, some questions:
1) Are there any resources that detail currently-known PSX file formats? Preferably header/structure information and examples. I'd like to try my hand at reading/parsing common formats first, before tackling any unknown formats. I figure that would give me a better understanding of what I should be looking for in a file.
2) What kind of tools are going to be most useful for reading through data files? I know that a hex editor is essential (I have Hexplorer, though it feels kind of limited), but is there anything else that I should consider?
3) What will I need in order to actually parse/convert a PSX data file into a useable file format? This is one area where I'm just completely clueless about where to start. I'd be grateful for any resources that cover this subject.
Thanks for your time!