PSX spu and FF7 music
Posted: June 17th, 2019, 11:43 pm
Hello everyone,
FIrst i’d like to mention that I have no knowledge in coding whatsoever. I’m just a musician & very fond of some PSX games soundtracks; especially FF7.
From what i’ve read on the Playstation SPU, the sounds (violins, drums, guitar…) in Final Fantasy VII are not pre-recorded but come from the sound chip. My question is, how does Nobuo Uematsu make the console produce the sounds he composed? Why do the violins in the FF7 OST sound like they do? And… is there a way to access these “virtual instruments†one way or another?
If this is impossible, I intend to sample them note-per-note from the channels in the .psf files of the OST, which I read in audio overload.
Still, the process of implementing music in retro games (especially PSX) is intriguing and remains a mystery to me.
Could anybody clarify it for me?
Thank you very much!
FIrst i’d like to mention that I have no knowledge in coding whatsoever. I’m just a musician & very fond of some PSX games soundtracks; especially FF7.
From what i’ve read on the Playstation SPU, the sounds (violins, drums, guitar…) in Final Fantasy VII are not pre-recorded but come from the sound chip. My question is, how does Nobuo Uematsu make the console produce the sounds he composed? Why do the violins in the FF7 OST sound like they do? And… is there a way to access these “virtual instruments†one way or another?
If this is impossible, I intend to sample them note-per-note from the channels in the .psf files of the OST, which I read in audio overload.
Still, the process of implementing music in retro games (especially PSX) is intriguing and remains a mystery to me.
Could anybody clarify it for me?
Thank you very much!