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sinaptik
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Donator & Supporter
Posts: 18
Joined: Jan 09, 2013

Hello

Post by sinaptik » January 9th, 2013, 11:07 am

I'm a (mostly) C# programmer, and I want to get into PSX and pocketstation development.

I also have good knowledge in Atmel micros and Arduinos - there may be some hardware hacking down the line!


Now all I need is to find me a good PSX to get my development environment up and running.

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t0rxe
C Programming Expert
C Programming Expert
Posts: 139
Joined: Dec 19, 2012
Motto: /\OX[]
PlayStation Model: SCPH-5502
Location: Australia

Post by t0rxe » January 9th, 2013, 3:09 pm

"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

sinaptik
Donator & Supporter
Donator & Supporter
Posts: 18
Joined: Jan 09, 2013

Post by sinaptik » January 9th, 2013, 4:58 pm

I've had a read about how to get the software side of it up and running, but I'm still not 100% sure on how to get the playstation connected to my pc. Apparently I'm waiting for the PSX blaster...

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Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » January 9th, 2013, 5:47 pm

Just wait for the PSX Blaster or get the slower and cheaper PSX RS-232 here.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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