I made a map editor for Twisted Metal 2 - Could use some PS1 info
Posted: February 3rd, 2018, 6:51 pm
https://www.youtube.com/watch?v=5l0QXE1s4N0
https://www.youtube.com/watch?v=uDkPiW04G8E
Twisted Metal 2 came out for both PS1 and PC. I reversed engineered some of the file structures for the PC version which actually used a lot of the same assets from the PS1 version such as using TIM files for the textures. The map/vehicle mesh files for the PC version of TM2 use the DPC extension while the PS1 version uses the DMD extension. Were there standard mesh formats used by Sony that could help me figure out more of the DPC file structure and does anyone know how polygons were sorted? Sometimes large polygons in TM2 can overlap each other and show polygons in the wrong order.
https://www.youtube.com/watch?v=uDkPiW04G8E
Twisted Metal 2 came out for both PS1 and PC. I reversed engineered some of the file structures for the PC version which actually used a lot of the same assets from the PS1 version such as using TIM files for the textures. The map/vehicle mesh files for the PC version of TM2 use the DPC extension while the PS1 version uses the DMD extension. Were there standard mesh formats used by Sony that could help me figure out more of the DPC file structure and does anyone know how polygons were sorted? Sometimes large polygons in TM2 can overlap each other and show polygons in the wrong order.