PSX Graphic Artist CD

Post a topic about yourself to let others know your skills, hobbies, etc.
Post Reply
Kao
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: Dec 30, 2017

PSX Graphic Artist CD

Post by Kao » December 30th, 2017, 3:37 pm

Came across this disc of Playstation 1 art tools and utilities when going through some old developer files. I don't know if it's already out there, but I figured I'd share what I have.

https://mega.nz/#!z0V2lTBY!sIgr_luxbEOa ... ioNEjfyTow

I posted this over at Assembler too, but it seemed like it might be more relevant for this group.

User avatar
Dedok179
Serious PSXDEV User
Serious PSXDEV User
Posts: 86
Joined: Jun 11, 2015
I am a: Programmer, Beginning reverser
PlayStation Model: SCPH-5502
Discord: Dedok179#2632
Location: Tula,RU

Post by Dedok179 » July 10th, 2019, 2:36 am

Link is dead. Is there anyone to reload? Or maybe someone has an image on the PC?

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » July 10th, 2019, 11:57 pm

What was the DTL number of the CD?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Lollie
Curious PSXDEV User
Curious PSXDEV User
Posts: 10
Joined: Oct 18, 2019
Contact:

Post by Lollie » October 19th, 2019, 12:54 am

For what it's worth, quoting from Kao's thread about this disc on Assembler (alt link: obscuregamers archive)
Unfortunately this is sourced from a CD-R burned by a developer, so it's not from the original disc itself.
That likely means there was no DTL attributed to this disc. One user mentions that this disc is different to "DTL-S250" (aka "SONY PlayStation Development Tool 2D & 3D Graphics Tool").

However, another user shared a list of the disc's entire contents as a TXT file. If anyone has a disc with these files on it, please re-up! Consider posting it to archive.org so that it has a better chance of staying online.

Code: Select all

./BETA
./BETA/MC32
./BETA/MC32/MC32.EXE
./BETA/MC32/README.TXT
./BETA/MC32/MC32.SCR
./BETA/MC32/README.PDF

./BETA/PCI_SND
./BETA/PCI_SND/SPUD.DLL
./BETA/PCI_SND/PCI_SND.EXE
./BETA/PCI_SND/SPUH800D.VXD
./BETA/PCI_SND/README.TXT
./BETA/PCI_SND/README.PDF

./BETA/MOVLIB
./BETA/MOVLIB/SGI
./BETA/MOVLIB/SGI/MENC
./BETA/MOVLIB/SGI/LIBMD32.A
./BETA/MOVLIB/INCLUDE
./BETA/MOVLIB/INCLUDE/MDEC.H
./BETA/MOVLIB/MAC
./BETA/MOVLIB/MAC/LIB_PPC.BIN
./BETA/MOVLIB/MAC/BIN_PPC.BIN
./BETA/MOVLIB/X86
./BETA/MOVLIB/X86/LIBMD32.DLL
./BETA/MOVLIB/X86/LIBMD32.LIB
./BETA/MOVLIB/X86/_MENC.EXE
./BETA/MOVLIB/SAMPLE
./BETA/MOVLIB/SAMPLE/P320A.BS
./BETA/MOVLIB/SAMPLE/P320A.RGB
./BETA/MOVLIB/SAMPLE/MAIN.CPP
./BETA/MOVLIB/README.TXT
./BETA/MOVLIB/ALPHA
./BETA/MOVLIB/ALPHA/LIBMD32.LIB
./BETA/MOVLIB/ALPHA/MENC.EXE
./BETA/MOVLIB/SPARC
./BETA/MOVLIB/SPARC/MENC
./BETA/MOVLIB/SPARC/LIBMD32.A
./BETA/MOVLIB/README.PDF

./BETA/RSDTOOL
./BETA/RSDTOOL/RSDTOOL.EXE
./BETA/RSDTOOL/README.TXT 
./BETA/RSDTOOL/README.PDF 
./BETA/README.TXT 

./BETA/VABTOOL 
./BETA/VABTOOL/WAV2VAG 
./BETA/VABTOOL/WAV2VAG/WAV2VAG.EXE 
./BETA/VABTOOL/DEV_KIT 
./BETA/VABTOOL/DEV_KIT/SNDTOOL.CPE 
./BETA/VABTOOL/DEV_KIT/MAKEFILE.MAK 
./BETA/VABTOOL/DEV_KIT/MOUSE.TIM 
./BETA/VABTOOL/DEV_KIT/PREVIEW.BAT 
./BETA/VABTOOL/DEV_KIT/PROGBUTN.TIM 
./BETA/VABTOOL/DEV_KIT/README.TXT 
./BETA/VABTOOL/DEV_KIT/KEYBOARD.TIM 
./BETA/VABTOOL/DEV_KIT/README.PDF 
./BETA/VABTOOL/README.TXT 
./BETA/VABTOOL/VABTOOL 
./BETA/VABTOOL/VABTOOL/SPUD.DLL 
./BETA/VABTOOL/VABTOOL/SND_LIB.DLL 
./BETA/VABTOOL/VABTOOL/SPUH800D.VXD 
./BETA/VABTOOL/VABTOOL/VABTOOL.EXE 
./BETA/VABTOOL/README.PDF 

./BETA/VH2SPU 
./BETA/VH2SPU/VH2SPU.C 
./BETA/VH2SPU/VH2SPU.EXE 
./BETA/VH2SPU/SND2SPU.C 
./BETA/VH2SPU/VH2SPU.H 
./BETA/VH2SPU/README.TXT 
./BETA/VH2SPU/N2P.OBJ 
./BETA/VH2SPU/README.PDF 
./BETA/README.PDF 

./SETUP.EXE 
./PSXICON.ICO 
./SETUP 
./SETUP/SETUP.2INS 
./SETUP/_INST32I.EX_ 
./SETUP/SETUPOLD.EXE 
./SETUP/SETUP.BMP 
./SETUP/VBRUN300.DLL 
./SETUP/SETUP.INS 
./SETUP/SETUP.INI 
./SETUP/SETUP 
./SETUP/SETUP16.BMP 
./SETUP/LICENSE.PDF 
./SETUP/_SETUP.DLL 
./SETUP/_SETUP.LIB 
./SETUP/_ISDEL.EXE 
./SETUP/SETUP.DBG 
./SETUP/UNINST.EXE 
./SETUP/ISDBGN.DLL 
./SETUP/LICENSE.TXT 
./SETUP/SETUP95.EXE 
./SETUP/DISK1.ID 
./SETUP/FINISH.TXT 
./SETUP/SETUP.ISS 

./HTML 
./HTML/DELETED.JPG 
./HTML/PAPER.JPG 
./HTML/GA.XLS 
./HTML/SUPPORT.JPG 
./HTML/UPDATE.JPG 
./HTML/SCELOGO.JPG 
./HTML/CONTENT.HTM 
./HTML/GRAPHART.JPG 
./HTML/PLIERS.JPG 
./HTML/HADOBE.HTM 
./HTML/CONT.TXT 
./HTML/CHANGES 
./HTML/CHANGES/MALLOC.JPG 
./HTML/GCONT.XLS 
./HTML/HADOBE.JPG 
./HTML/HADOBE2.JPG 
./HTML/INSTALL.HTM 
./HTML/HADOBE3.JPG 
./HTML/ADOBE.JPG 
./HTML/CONTENT.JPG 
./HTML/TOOLS.JPG 
./HTML/ALLSAMP.HTM 
./HTML/INST31.HTM 
./HTML/TEXT.XLS 
./HTML/LOCCONT.CSV 
./HTML/NEWCONT.HTM 
./HTML/CAT.JPG 
./HTML/FORM.HTM 
./HTML/CONT.CSV 
./HTML/NEW.JPG 
./HTML/SETUP.JPG 
./HTML/README.TXT 
./HTML/SCELOGO.BMP 
./HTML/GATITLE.BMP 
./HTML/DISK.JPG 
./HTML/RELHIST.TXT 
./HTML/CAT.HTM 
./HTML/NEWCONT.JPG 
./README.HTM 

./ACROBAT/... // Adobe Acrobat Reader 3.0 files removed as not PSX specific

./PSXGRAPH 
./PSXGRAPH/TUTORIAL 
./PSXGRAPH/TUTORIAL/ANIM 
./PSXGRAPH/TUTORIAL/ANIM/TRY2 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/ROBOARM2.H 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/OBJECT.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/MODEL.ARG 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/BASE.DXF 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/ACT/SWING.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/HRC/ROBOARM1.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/HRC/ROBOARM2.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/HRC/ROBOTARM.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/MODEL.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/HAND.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/HAND.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/BASE.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/FOREARM.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/UARM.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/HAND.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/FOREARM.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/FOREARM.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/BASE.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/UARM.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/UARM.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/FOREARM.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/BASE.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/HAND.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/BASE.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/RSD/UARM.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/TMD 
./PSXGRAPH/TUTORIAL/ANIM/TRY2/TMD/ROBOARM2.TMD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/P-N.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/DISAPP.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/APPEAR.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/JAANKEN.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/N-C.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/N-P.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/N-G.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/C-N.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TOD/G-N.TOD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/OBJECT.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT/APPEAR.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT/DISAPP.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT/N_C_N.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT/N_G_N.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/ACT/N_P_N.ACT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TE.H 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/HRC/TE.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/MODEL.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ0.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_1.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_1.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_2.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_3.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_2.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_1.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ0.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_2.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_2.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_1.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_1.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_3.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_3.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_2.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_1.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_2.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_1.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_3.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_2.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_1.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_2.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_3.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_3.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_2.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_1.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_2.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_3.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_1.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_3.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_1.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_2.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_1.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ0.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_2.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_3.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_2.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_2.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_1.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_3.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_3.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_1.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_1.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_2.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_3.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_2.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_3.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ2_1.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_2.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_3.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ4_1.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ0.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_1.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_2.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_2.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ3_3.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ1_1.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_1.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_2.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/RSD/OBJ5_3.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TMD 
./PSXGRAPH/TUTORIAL/ANIM/TRY3/TMD/TE.TMD 

./PSXGRAPH/TUTORIAL/ANIM/TRY1 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/OBJECT.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/HRC/BALL.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/HRC/TRY1.HRC 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/MODEL.PRJ 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/BALL.DXF 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/BALL.GRP 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/BALL.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/HELI5.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/BALL.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/HELI5.PLY 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/BALL.RSD 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/HELI5.MAT 
./PSXGRAPH/TUTORIAL/ANIM/TRY1/RSD/HELI5.GRP 

./PSXGRAPH/TUTORIAL/MIMEW 
./PSXGRAPH/TUTORIAL/MIMEW/MAKE123.BAT 
./PSXGRAPH/TUTORIAL/MIMEW/123.MWD 
./PSXGRAPH/TUTORIAL/MIMEW/123.BAT 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER02.RSD 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER03.RSD 
./PSXGRAPH/TUTORIAL/MIMEW/MAKE123.MAK 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER01.RSD 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER00.RSD 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER00.VDF 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER04.RSD 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER02.PLY 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER00.MAT 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER03.PLY 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER01.PLY 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER00.PLY 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER04.PLY 
./PSXGRAPH/TUTORIAL/MIMEW/BOXER00.GRP 
./PSXGRAPH/TUTORIAL/MIMEW/123.WVF 

./PSXGRAPH/TUTORIAL/TIMUTIL 
./PSXGRAPH/TUTORIAL/TIMUTIL/TIM 
./PSXGRAPH/TUTORIAL/TIMUTIL/TIM/C.TIM 
./PSXGRAPH/TUTORIAL/TIMUTIL/TIM/B.BMP 
./PSXGRAPH/TUTORIAL/TIMUTIL/TIM/A.BMP 
./PSXGRAPH/TUTORIAL/TIMUTIL/RSD 
./PSXGRAPH/TUTORIAL/TIMUTIL/RSD/EX1.RSD 
./PSXGRAPH/TUTORIAL/TIMUTIL/RSD/EX1.GRP 
./PSXGRAPH/TUTORIAL/TIMUTIL/RSD/EX1.PLY 
./PSXGRAPH/TUTORIAL/TIMUTIL/RSD/EX1.MAT 

./PSXGRAPH/TUTORIAL/CUBES 
./PSXGRAPH/TUTORIAL/CUBES/RSD 
./PSXGRAPH/TUTORIAL/CUBES/RSD/BACKCUBE.DXF 
./PSXGRAPH/TUTORIAL/CUBES/RSD/CUBE0.DXF 
./PSXGRAPH/TUTORIAL/CUBES/RSD/SPHERE.DXF 

./PSXGRAPH/TUTORIAL/HELIMAKE 
./PSXGRAPH/TUTORIAL/HELIMAKE/TIM 
./PSXGRAPH/TUTORIAL/HELIMAKE/TIM/HELISIDE.TIM 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI7.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI6.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI00.MAT 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/ROTOR0.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI4.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI7T.GRP 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI5.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI00.PLY 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI1.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI6T.GRP 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI2.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI3.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI7T.PLY 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI00.GRP 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI5T.RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI7T.MAT 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI8T.RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI6T.MAT 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI6T.PLY 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI7T.RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI5T.PLY 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI5T.MAT 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI8T.PLY 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI8T.MAT 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI6T.RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI5T.GRP 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI00.RSD 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI8.DXF 
./PSXGRAPH/TUTORIAL/HELIMAKE/RSD/HELI8T.GRP 

./PSXGRAPH/TUTORIAL/HELIVIEW 
./PSXGRAPH/TUTORIAL/HELIVIEW/TIM 
./PSXGRAPH/TUTORIAL/HELIVIEW/TIM/HELISIDE.TIM 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI.PLY 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI.MAT 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI10.PLY 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI8.GRP 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI9.GRP 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI10.MAT 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI.GRP 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI8.MAT 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI9.MAT 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI8.PLY 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI10.GRP 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI9.PLY 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI8.RSD 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI9.RSD 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI.RSD 
./PSXGRAPH/TUTORIAL/HELIVIEW/RSD/HELI10.RSD 

./PSXGRAPH/TUTORIAL/MEDITOR 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/1995.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/SQUARE.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/BALL01.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/GOURAUD.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/HELISIDE.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/BALL02.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/PS.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/MARU01.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/TIM/MARU02.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI02.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLNG.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI01.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLOK.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI00.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI03.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI01.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLNG.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI02.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI20.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI21.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI03.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI00.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL20.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI01.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI00.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLNG.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI02.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI03.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL20.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL01.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/A.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL00.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL02.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL20.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI20.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI21.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLOK.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL01.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL20.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL02.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/A.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL00.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL02.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL01.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/A.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL00.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI20.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLNG.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI02.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI03.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI21.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLOK.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI20.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI01.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI00.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALLOK.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/HELI21.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL02.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/A.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL01.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO2/RSD/BALL00.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/1995.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/SQUARE.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/BALL01.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/GOURAUD.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/HELISIDE.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/BALL02.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/PS.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/MARU01.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/TIM/MARU02.TIM 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI02.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLNG.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI01.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLOK.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI00.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI03.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI01.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLNG.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI02.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI20.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI21.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI03.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI00.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL20.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI01.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI00.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLNG.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI02.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI03.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL20.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL01.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/A.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL00.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL02.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL20.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI20.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI21.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLOK.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL01.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL20.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL02.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/A.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL00.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL02.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL01.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/A.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL00.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI20.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLNG.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI02.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI03.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI21.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLOK.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI20.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI01.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI00.RSD 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALLOK.MAT 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/HELI21.PLY 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL02.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/A.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL01.GRP 
./PSXGRAPH/TUTORIAL/MEDITOR/TUTO1/RSD/BALL00.GRP 

./PSXGRAPH/TUTORIAL/SPRITE 
./PSXGRAPH/TUTORIAL/SPRITE/MAP.SDF 
./PSXGRAPH/TUTORIAL/SPRITE/MAT1.TIM 
./PSXGRAPH/TUTORIAL/SPRITE/MAT0.TIM 
./PSXGRAPH/TUTORIAL/SPRITE/MAT2.TIM 
./PSXGRAPH/TUTORIAL/SPRITE/MAT3.TIM 
./PSXGRAPH/TUTORIAL/SPRITE/MAT.ANM 
./PSXGRAPH/TUTORIAL/SPRITE/MAP.TIM 
./PSXGRAPH/TUTORIAL/SPRITE/MAP.CEL 
./PSXGRAPH/TUTORIAL/SPRITE/ANM.SDF 
./PSXGRAPH/TUTORIAL/SPRITE/MAP.BGD 

./PSXGRAPH/TUTORIAL/MIME 
./PSXGRAPH/TUTORIAL/MIME/RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER4.DXF 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER3.DXF 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER2.DXF 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER0.DXF 
./PSXGRAPH/TUTORIAL/MIME/RSD/MAKEFILE.MAK 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER1.DXF 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER02.RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER03.RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER01.RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER00.RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER04.RSD 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER02.PLY 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER00.MAT 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER03.PLY 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER01.PLY 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER00.PLY 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER04.PLY 
./PSXGRAPH/TUTORIAL/MIME/RSD/BOXER00.GRP 

./PSXGRAPH/DEVELOP 
./PSXGRAPH/DEVELOP/WINGPU32 
./PSXGRAPH/DEVELOP/WINGPU32/INCLUDE 
./PSXGRAPH/DEVELOP/WINGPU32/INCLUDE/LIBGTE.H 
./PSXGRAPH/DEVELOP/WINGPU32/INCLUDE/TYPES.H 
./PSXGRAPH/DEVELOP/WINGPU32/INCLUDE/LIBETC.H 
./PSXGRAPH/DEVELOP/WINGPU32/INCLUDE/LIBGPU.H 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/IOLAPPER.C 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/WINBAL~1.MDP 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/WINBAL~1.NCB 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/IOLAPPER.H 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/WINBAL~1.MAK 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/WINBALLS.C 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/BALLTEX.H 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/WINBALLS.OBJ 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/IOLAPPER.SBR 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/WINBALLS.SBR 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/WINBAL~1.EXE 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/WINBAL~1.PDB 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/WINBAL~1.ILK 
./PSXGRAPH/DEVELOP/WINGPU32/WINBAL~1/DEBUG/IOLAPPER.OBJ 
./PSXGRAPH/DEVELOP/WINGPU32/LIB32 
./PSXGRAPH/DEVELOP/WINGPU32/LIB32/LIBGPU32.LIB 
./PSXGRAPH/DEVELOP/WINGPU32/LIB32/LIBETC32.LIB 
./PSXGRAPH/DEVELOP/WINGPU32/README.TXT 
./PSXGRAPH/DEVELOP/WINGPU32/README.PDF 
./PSXGRAPH/DEVELOP/WINGPU16 
./PSXGRAPH/DEVELOP/WINGPU16/INCLUDE 
./PSXGRAPH/DEVELOP/WINGPU16/INCLUDE/LIBGTE.H 
./PSXGRAPH/DEVELOP/WINGPU16/INCLUDE/LIBETC.H 
./PSXGRAPH/DEVELOP/WINGPU16/INCLUDE/LIBGPU.H 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/WINTUTO0.EXE 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/MAT3TEX.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/MAT2TEX.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/WINTUTO0.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/MAT1TEX.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/WINTUTO0.DEF 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINTUTO0/MAT0TEX.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINBALLS 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINBALLS/WINBALLS.DEF 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINBALLS/WINBALLS.C 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINBALLS/WINBALLS.EXE 
./PSXGRAPH/DEVELOP/WINGPU16/SAMPLE/WINBALLS/BALLTEX.H 
./PSXGRAPH/DEVELOP/WINGPU16/LIB 
./PSXGRAPH/DEVELOP/WINGPU16/LIB/LIBETC.LIB 
./PSXGRAPH/DEVELOP/WINGPU16/LIB/LIBGPU.LIB 
./PSXGRAPH/DEVELOP/WINGPU16/LIB/LIBGPU.DLL 
./PSXGRAPH/DEVELOP/WINGPU16/README.TXT 
./PSXGRAPH/DEVELOP/WINGPU16/README.PDF 
./PSXGRAPH/DEVELOP/README.TXT 
./PSXGRAPH/DEVELOP/README.PDF 

./PSXGRAPH/BIN 
./PSXGRAPH/BIN/MIMESORT.EXE 
./PSXGRAPH/BIN/LIB3D.DLL 
./PSXGRAPH/BIN/PICT2TIM.EXE 
./PSXGRAPH/BIN/BMP2TIM.EXE 
./PSXGRAPH/BIN/LIBDATA.DLL 
./PSXGRAPH/BIN/TMDSORT.EXE 
./PSXGRAPH/BIN/TIMHELP.HLP 
./PSXGRAPH/BIN/TODVIEW5.EXE 
./PSXGRAPH/BIN/WAVELINK.EXE 
./PSXGRAPH/BIN/MOVCONV.SCR 
./PSXGRAPH/BIN/SPRITE.EXE 
./PSXGRAPH/BIN/PATCH.BAT 
./PSXGRAPH/BIN/RSD2DXF.EXE 
./PSXGRAPH/BIN/MIMEWAVE.EXE 
./PSXGRAPH/BIN/TODV.BAT 
./PSXGRAPH/BIN/TODVJ.BAT 
./PSXGRAPH/BIN/GAUGE.VBX 
./PSXGRAPH/BIN/MKMIME.EXE 
./PSXGRAPH/BIN/SKY32V3C.DLL 
./PSXGRAPH/BIN/SMF2SEQ.EXE 
./PSXGRAPH/BIN/MKVAB.EXE 
./PSXGRAPH/BIN/MIMEWAVE.CPE 
./PSXGRAPH/BIN/TIMUTIL.HLP 
./PSXGRAPH/BIN/PATCHW.EXE 
./PSXGRAPH/BIN/DXF2RSD.EXE 
./PSXGRAPH/BIN/PSRESET.EXE 
./PSXGRAPH/BIN/TIMPOSW.EXE 
./PSXGRAPH/BIN/ANIMATIO.EXE 
./PSXGRAPH/BIN/DXF2RSDW.HLP 
./PSXGRAPH/BIN/AIFF2VAG.EXE 
./PSXGRAPH/BIN/LWS2RSD.EXE 
./PSXGRAPH/BIN/BETWEEN.DLL 
./PSXGRAPH/BIN/VABSPLIT.EXE 
./PSXGRAPH/BIN/RGB2TIM.EXE 
./PSXGRAPH/BIN/HMD.DEF 
./PSXGRAPH/BIN/MEDITOR.EXE 
./PSXGRAPH/BIN/TIMTOOL.EXE 
./PSXGRAPH/BIN/MOVPACK.EXE 
./PSXGRAPH/BIN/MESHCONV.EXE 
./PSXGRAPH/BIN/RSDFORM.EXE 
./PSXGRAPH/BIN/PATCHJ.EXE 
./PSXGRAPH/BIN/MEDITOR.HLP 
./PSXGRAPH/BIN/SEQ2SEP.EXE 
./PSXGRAPH/BIN/TIMTOOL.TXT 
./PSXGRAPH/BIN/RSDUP.EXE 
./PSXGRAPH/BIN/ABOARD.EXE 
./PSXGRAPH/BIN/TODVW.BAT 
./PSXGRAPH/BIN/RSDLINK.EXE 
./PSXGRAPH/BIN/TMD2PMD.EXE 
./PSXGRAPH/BIN/PSBLOAD.EXE 
./PSXGRAPH/BIN/PSRUN.EXE 
./PSXGRAPH/BIN/SAMPLE.SCR 
./PSXGRAPH/BIN/MOVCONV.EXE 
./PSXGRAPH/BIN/TIMPOS.EXE 
./PSXGRAPH/BIN/TODEXP.DLL 
./PSXGRAPH/BIN/TIMPOSW.HLP 
./PSXGRAPH/BIN/MKTOD.EXE 
./PSXGRAPH/BIN/DXF2RSDW.EXE 
./PSXGRAPH/BIN/WAVE.DAT 
./PSXGRAPH/BIN/TIMUTIL.EXE 
./PSXGRAPH/BIN/LABP.EXE 
./PSXGRAPH/BIN/RSDCAT.EXE 
./PSXGRAPH/BIN/TMDINFO.EXE 
./PSXGRAPH/BIN/RSD2HMD.EXE 
./PSXGRAPH/BIN/MIMEWAVE.HLP 
./PSXGRAPH/BIN/MIMEFILT.EXE 
./PSXGRAPH/BIN/TIMVIEW.EXE 
./PSXGRAPH/BIN/XHMD.EXE 
./PSXGRAPH/BIN/THREED.VBX 
./PSXGRAPH/BIN/TIM2BMP.EXE 
./PSXGRAPH/BIN/MOVPACK.SCR 

./PSXGRAPH/SYSTEM 
./PSXGRAPH/SYSTEM/SPIN.VBX 
./PSXGRAPH/SYSTEM/GAUGE.VBX 
./PSXGRAPH/SYSTEM/VBRUN200.DLL 
./PSXGRAPH/SYSTEM/VBRJP200.DLL 
./PSXGRAPH/SYSTEM/THREED.VBX 
./PSXGRAPH/SYSTEM/GRID.VBX 

./PSXGRAPH/DOC 
./PSXGRAPH/DOC/ANIM 
./PSXGRAPH/DOC/ANIM/QUIT.WRI 
./PSXGRAPH/DOC/ANIM/SCALE.WRI 
./PSXGRAPH/DOC/ANIM/LINK.WRI

./PSXGRAPH/DOC/ANIM/LOCK.WRI
./PSXGRAPH/DOC/ANIM/NEWSEQ.WRI
./PSXGRAPH/DOC/ANIM/IMPORT.WRI
./PSXGRAPH/DOC/ANIM/COMPAL.WRI
./PSXGRAPH/DOC/ANIM/TMD.WRI
./PSXGRAPH/DOC/ANIM/NEWPRJ.WRI
./PSXGRAPH/DOC/ANIM/CLEAR.WRI
./PSXGRAPH/DOC/ANIM/KEYTIPS.WRI
./PSXGRAPH/DOC/ANIM/WHATSNEW.WRI
./PSXGRAPH/DOC/ANIM/COMREC.WRI
./PSXGRAPH/DOC/ANIM/PREFEREN.WRI
./PSXGRAPH/DOC/ANIM/SYSTEM.WRI
./PSXGRAPH/DOC/ANIM/ORIGIN.WRI
./PSXGRAPH/DOC/ANIM/CCP.WRI
./PSXGRAPH/DOC/ANIM/GETINFO.WRI
./PSXGRAPH/DOC/ANIM/CLOSEPRJ.WRI
./PSXGRAPH/DOC/ANIM/ROT.WRI
./PSXGRAPH/DOC/ANIM/TOD.WRI
./PSXGRAPH/DOC/ANIM/SAVESEQ.WRI
./PSXGRAPH/DOC/ANIM/SETKEY.WRI
./PSXGRAPH/DOC/ANIM/SETVIEW.WRI
./PSXGRAPH/DOC/ANIM/SHOWPLAN.WRI
./PSXGRAPH/DOC/ANIM/MOUSE.WRI
./PSXGRAPH/DOC/ANIM/SHOWBACK.WRI
./PSXGRAPH/DOC/ANIM/MODELONL.WRI
./PSXGRAPH/DOC/ANIM/NEW.WRI
./PSXGRAPH/DOC/ANIM/ADDOBJEC.WRI
./PSXGRAPH/DOC/ANIM/TRANS.WRI
./PSXGRAPH/DOC/ANIM/REL115E.WRI
./PSXGRAPH/DOC/ANIM/OPENSEQ.WRI
./PSXGRAPH/DOC/ANIM/NUMERIC.WRI
./PSXGRAPH/DOC/ANIM/UNDO.WRI
./PSXGRAPH/DOC/ANIM/SAVEAS.WRI
./PSXGRAPH/DOC/ANIM/OPENPRJ.WRI
./PSXGRAPH/DOC/ANIM/MAGNIFY.WRI
./PSXGRAPH/DOC/ANIM/OPEN.WRI
./PSXGRAPH/DOC/ANIM/BROWSER.WRI
./PSXGRAPH/DOC/ANIM/SAVE.WRI
./PSXGRAPH/DOC/ANIM/CLOSE.WRI
./PSXGRAPH/DOC/ANIM/CAMERA.WRI
./PSXGRAPH/DOC/ANIM/WN2.WRI
./PSXGRAPH/DOC/ANIM/CLOSESEQ.WRI
./PSXGRAPH/DOC/ANIM/BASIC.WRI

./PSXGRAPH/README.TXT
./PSXGRAPH/README.PDF

./PSXGRAPH/SRC
./PSXGRAPH/SRC/WAVELINK
./PSXGRAPH/SRC/WAVELINK/WAVELINK.C

./PSXGRAPH/SRC/PREVIEW
./PSXGRAPH/SRC/PREVIEW/NMIME.H
./PSXGRAPH/SRC/PREVIEW/CONTROL.H
./PSXGRAPH/SRC/PREVIEW/MAKEFILE.MAK
./PSXGRAPH/SRC/PREVIEW/MD0.NDF
./PSXGRAPH/SRC/PREVIEW/MAKEFILE
./PSXGRAPH/SRC/PREVIEW/WAVE.C
./PSXGRAPH/SRC/PREVIEW/MD0.TMD
./PSXGRAPH/SRC/PREVIEW/MD0.VDF
./PSXGRAPH/SRC/PREVIEW/CONTROL.C
./PSXGRAPH/SRC/PREVIEW/NMIME.C
./PSXGRAPH/SRC/PREVIEW/TEXTURE.DAT
./PSXGRAPH/SRC/PREVIEW/MAIN.C
./PSXGRAPH/SRC/PREVIEW/ADDR.H
./PSXGRAPH/SRC/PREVIEW/WAVE.DAT
./PSXGRAPH/SRC/PREVIEW/README.TXT
./PSXGRAPH/SRC/PREVIEW/WAVE.H
./PSXGRAPH/SRC/PREVIEW/README.PDF

./DOC
./DOC/INST31.PDF
./DOC/ALLSAMP.PDF
./DOC/INSTALL.PDF
./DOC/HADOBE.PDF
./DOC/CONTENT.PDF
./DOC/CAT.PDF
./DOC/README.TXT
./DOC/NEWCONT.PDF
./DOC/WELCOME.PDF
./README.TXT

./3RDPARTY
./3RDPARTY/SGI
./3RDPARTY/SGI/SGITAR.Z
./3RDPARTY/SGI/README.TXT
./3RDPARTY/SGI/README.PDF

./3RDPARTY/SGI/EXTRAS
./3RDPARTY/SGI/EXTRAS/MCNVTAR.Z
./3RDPARTY/SGI/EXTRAS/README.TXT
./3RDPARTY/SGI/EXTRAS/VER11TAR.Z
./3RDPARTY/SGI/EXTRAS/README.PDF
./3RDPARTY/ALIASWAV
./3RDPARTY/ALIASWAV/BETA
./3RDPARTY/ALIASWAV/BETA/README.TXT
./3RDPARTY/ALIASWAV/BETA/ALIAS_82.TGZ
./3RDPARTY/ALIASWAV/BETA/README.PDF
./3RDPARTY/ALIASWAV/ALIAS8_0
./3RDPARTY/ALIASWAV/ALIAS8_0/INSTALL.PDF
./3RDPARTY/ALIASWAV/ALIAS8_0/ALIASTAR.GZ
./3RDPARTY/ALIASWAV/ALIAS8_0/PSX_DOC.PDF
./3RDPARTY/ALIASWAV/ALIAS8_0/INSTALL.TXT
./3RDPARTY/ALIASWAV/ALIAS8_0/IRIX53.PDF
./3RDPARTY/ALIASWAV/ALIAS8_0/IRIX53.TXT
./3RDPARTY/ALIASWAV/README.TXT

./3RDPARTY/LIGHTWAV
./3RDPARTY/LIGHTWAV/PLUGINS
./3RDPARTY/LIGHTWAV/PLUGINS/INTEL
./3RDPARTY/LIGHTWAV/PLUGINS/INTEL/TIMIMAGE.P
./3RDPARTY/LIGHTWAV/PLUGINS/INTEL/RSDLOAD.P
./3RDPARTY/LIGHTWAV/PLUGINS/INTEL/RSDSAVE.P
./3RDPARTY/LIGHTWAV/PLUGINS/SGI
./3RDPARTY/LIGHTWAV/PLUGINS/SGI/TIMIMAGE.P
./3RDPARTY/LIGHTWAV/PLUGINS/SGI/RSDLOAD.P
./3RDPARTY/LIGHTWAV/PLUGINS/SGI/RSDSAVE.P
./3RDPARTY/LIGHTWAV/PLUGINS/README.TXT
./3RDPARTY/LIGHTWAV/PLUGINS/ALPHA
./3RDPARTY/LIGHTWAV/PLUGINS/ALPHA/TIMIMAGE.P
./3RDPARTY/LIGHTWAV/PLUGINS/ALPHA/RSDLOAD.P
./3RDPARTY/LIGHTWAV/PLUGINS/ALPHA/RSDSAVE.P
./3RDPARTY/LIGHTWAV/PLUGINS/README.PDF
./3RDPARTY/LIGHTWAV/LWS2RSD
./3RDPARTY/LIGHTWAV/LWS2RSD/LWS2RSD.EXE
./3RDPARTY/LIGHTWAV/LWS2RSD/README.TXT
./3RDPARTY/LIGHTWAV/LWS2RSD/README.PDF
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2RSD.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2CAP.MDP
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/PVT.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2CAP.NCB
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LW.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/IO.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/CAP.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2RSD.ILK
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2RSD.EXE
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/VECMAT.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2CAP.MAK
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/PVT.H
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LWS2CAP.OPT
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/IO.H
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/LW.H
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/COD.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/README.TXT
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/CAP.H
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/MOT.C
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/MYTYPES.H
./3RDPARTY/LIGHTWAV/LWS2RSD/SRC/VECMAT.H
./3RDPARTY/LIGHTWAV/README.TXT

./3RDPARTY/ADOBE
./3RDPARTY/ADOBE/PHOTSHP2.5
./3RDPARTY/ADOBE/PHOTSHP2.5/TIMFMTE.8BI
./3RDPARTY/ADOBE/PHOTSHP2.5/README.DOC
./3RDPARTY/ADOBE/PHOTSHP2.5/TIMEXPE.8BE
./3RDPARTY/ADOBE/PHOTSHP2.5/TIMFORMATE.8BI
./3RDPARTY/ADOBE/PHOTSHP2.5/README.PDF

./3RDPARTY/ADOBE/PHOTSHP4.0
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMFMTE
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMFMTE/TIMFMTE.8BI
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMFMTE/TIMFMTE.DOC
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMFMTE/TIMFMTE.PDF
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMFMTE/TIMFMT.INI
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMEXPE
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMEXPE/TIMEXPE.8BE
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMEXPE/TIMEXPE.PDF
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMEXPE/TIMEXPE.DOC
./3RDPARTY/ADOBE/PHOTSHP4.0/TIMEXPE/TIMEXP.INI
./3RDPARTY/ADOBE/README.TXT
./3RDPARTY/ADOBE/README.PDF

./3RDPARTY/3DS
./3RDPARTY/3DS/TOD_I.KXP
./3RDPARTY/3DS/3DSINFO.PDF
./3RDPARTY/3DS/TODVIEW5.EXE
./3RDPARTY/3DS/TODV.BAT
./3RDPARTY/3DS/3DSINFO.TXT
./3RDPARTY/3DS/TODVJ.BAT
./3RDPARTY/3DS/3DSTOD_E.PDF
./3RDPARTY/3DS/TOD.INI
./3RDPARTY/3DS/TODVW.BAT
./3RDPARTY/3DS/RELEASE.TXT
./3RDPARTY/3DS/3DSTOD.TXT
./3RDPARTY/3DS/TODVIEW5.C
./3RDPARTY/3DS/PSBOARD.INI
./3RDPARTY/3DS/RELEASE.PDF
./3RDPARTY/3DS/3DSTOD.PDF

./3RDPARTY/README.TXT
./3RDPARTY/README.PDF
./LICENSE.TXT
You do not have the required permissions to view the files attached to this post.

Calum_Ingram
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: Mar 14, 2022
PlayStation Model: SCPH-5502
Discord: CalumIngram#6402
Location: Scotland

Post by Calum_Ingram » March 17th, 2022, 1:34 am

https://archive.org/details/redump-id-69352

Looks like someone did post it there!

It's not an iso image so I'm at a loss, but maybe someone can make more sense of it than me

Golden Potato
What is PSXDEV?
What is PSXDEV?
Posts: 3
Joined: Mar 31, 2022
PlayStation Model: DTL-H2000
Discord: golden potato#8869
Location: USA

Post by Golden Potato » March 31st, 2022, 3:24 am

Calum_Ingram wrote: March 17th, 2022, 1:34 am https://archive.org/details/redump-id-69352

Looks like someone did post it there!

It's not an iso image so I'm at a loss, but maybe someone can make more sense of it than me
Your link is also dead. Archive.org took it down?

Anyone else have an archived copy?

Calum_Ingram
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: Mar 14, 2022
PlayStation Model: SCPH-5502
Discord: CalumIngram#6402
Location: Scotland

Post by Calum_Ingram » March 31st, 2022, 10:32 am

The link still works for me? The page also has a link to redump - http://redump.org/disc/69352/

(you have to torrent it, Archive.org doesn't have a direct download) then you can use something like img burn to make a diskimage

Vergil
Interested PSXDEV User
Interested PSXDEV User
Posts: 9
Joined: Jan 18, 2023
Location: United States

Post by Vergil » January 18th, 2023, 12:48 pm

FRICKIN' SCORE. The FINAL piece of the puzzle for me

Post Reply

Who is online

Users browsing this forum: Majestic-12 [Bot] and 4 guests