Hello there :)

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Orion_
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Posts: 233
Joined: August 13th, 2012, 2:48 am
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PlayStation Model: Net Yaroze
Location: France
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Hello there :)

Post by Orion_ » August 13th, 2012, 2:56 am

Hi,

I'm Orion_, a psx fan from France and retro coder, I always wanted to code for the Psx since I saw the Net Yaroze console on magazine.
Now I have one and also an xploder action replay to code with the psy-q sdk.
I code on many retro machine, such as atari st/falcon/jaguar, pc engine cd, gba, and others..
I always wanted to do things on the playstation but it seems like the psx homebrew scene was not really existing for a few years, that's why I'm so glad to discover this new cool website and forum !
I hope to do more things on playstation in a near future !
I already did some tools (pocketstation manager) and recompiled a few tool for psx dev under modern OS such as Win7 64bits (new catflap and cpe2x)
you can check my website for all the stuff i did http://onorisoft.free.fr/ !

I'm really looking forward this new PSIO project, I always hated the psx cdrom protection because there was no easy way to make a bootable cdrom, and I was wondering if someone would try to do a CDrom replacement with SD just like all the other console SD to cartridge stuff, now I discover this project and I hope it will succeed !
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

isufje
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Joined: April 11th, 2012, 2:33 pm

Re: Hello there :)

Post by isufje » August 13th, 2012, 4:23 pm

dude, that pc engine CD /Arcade card tech demo is totally awesome! How hard is coding for arcade card usage? Did you use huC? if not, what... straight asm? I must know. I really want to make a pc engine game that utilizes the arcade card, like sapphire. any info would help. thanks/

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Shadow
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Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Hello there :)

Post by Shadow » August 13th, 2012, 9:21 pm

Welcome and thank you!

I like your ANSI designer program ;) I will find that very useful.

Please make something for the PS1.
If you need any help at all, you know where to ask.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Orion_
Legendary Programmer
Legendary Programmer
Posts: 233
Joined: August 13th, 2012, 2:48 am
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Re: Hello there :)

Post by Orion_ » August 13th, 2012, 9:45 pm

isufje wrote:dude, that pc engine CD /Arcade card tech demo is totally awesome! How hard is coding for arcade card usage? Did you use huC? if not, what... straight asm? I must know. I really want to make a pc engine game that utilizes the arcade card, like sapphire. any info would help. thanks/
I made everything in asm, and arcade card is not really easy to use, for video it's kind of easy because you just stream data raw, but if you want to make a game, you must make a data manager for it and then it begin to be tricky !
I will not continue pc engine programming because it is too hard, 8bits asm is very limited and difficult, the memory is very limited too and you have to do a lots of tricks to load data in memory and not mess everything !
and if you use HuC you will be very limited ! only 8kbytes of memory or else you will have to use asm tricks !
The psone is a dream to code comparing to pc engine :D
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

isufje
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Posts: 64
Joined: April 11th, 2012, 2:33 pm

Re: Hello there :)

Post by isufje » August 14th, 2012, 12:30 pm

thanks for the heads up on that ^_^ I guess my dreams of making an ACD pc engine game are going to have to wait... -_- ( Damn you, huC, to HELL!!! :D )

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