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maximqa133
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: Dec 20, 2016

Newcomer here

Post by maximqa133 » December 20th, 2016, 11:39 pm

Hello From Russia!
I've been browsing PSXDEV since last year and now decided to join!

So few questions for you boys,
As you know, quake 1 source code is freeware and you can find it in Web
But the main question is the port of q1 engine is possible to ps1?
I know it'll be hard, because hardware limitations, etc. Is someone here interested in porting q1 too?
I know C a little bit, so where i can start with programming on PS1?
Can you give me documentation or tutorials, etc.
Last one, what's the best ps1 model for development / testing homebrews on it?
Cheers, Max.

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » December 21st, 2016, 9:21 am

http://www.psxdev.net/help/psyq_hello_world.html

Any PlayStation model is fine to use.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

maximqa133
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: Dec 20, 2016

Post by maximqa133 » December 22nd, 2016, 4:03 pm

Thanks, so slim PSOne is fine to use?

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » December 22nd, 2016, 6:18 pm

maximqa133 wrote:Thanks, so slim PSOne is fine to use?
Sure, you can use a PSone if you can manage to solder RS232 at 3.3V to the R3000A CPU and wish to develop via serial.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

mixzzz
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Apr 10, 2017

Post by mixzzz » April 10th, 2017, 4:22 pm

Hello nice to meet you

likeabaus
Extreme PSXDEV User
Extreme PSXDEV User
Posts: 133
Joined: Jul 27, 2016

Post by likeabaus » April 10th, 2017, 8:35 pm

Hey wats up mixzzz! Welcome to psxdev

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