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[TUTORIAL] How to post your game or application

General homebrew games, programs and PlayStation PS-EXE's

[TUTORIAL] How to post your game or application

Postby Matt » January 13th, 2012, 10:58 am

COPY AND PASTE THE CODE BELOW INTO YOUR NEW TOPIC, AND SIMPLY EDIT IT

Should you release an update to your game or application (bug fixes, etc), please send us an email.
We will update the information on the homebrew section for you according to your email specifications.


Code: Select all
[hr]hr[/hr]
[size=150]PlayStation 1 Example Game[/size]

[hr]hr[/hr]
Username: <NAME HERE>
Project Title: <PROJECT TITLE>
Time to Complete: 8 weeks
SDK: Psy-Q
Genre: Game
Latest Release: Version 1.2
In Development: No
Initial Release Date: 05-JANUARY-2012
Last Date Updated: 06-JANUARY-2012
Controller: DUALSHOCK
Players: 2
Memory Card: 1 Block   
Languages: Eng
Region: Auto
Burn and Play: Yes
Executable Included: No
Source Included: Yes

[hr]hr[/hr]
This is my Crash Bandicoot Example Project.
Please follow this layout when posting your projects, to keep it organised and equal.

[hr]hr[/hr]
[img]http://psxdev.net/homebrew/images/license.png[/img]

[hr]hr[/hr]
PS-EXE, CUE + BIN and Source Code: [url]http://mydomain/playstation/ps1_example_game_exe.zip[/url]

[hr]hr[/hr]


*Example Layout from the above code*



PlayStation 1 Example Game



Username: <NAME HERE>
Project Title: <PROJECT TITLE>
Time to Complete: 8 weeks
SDK: Psy-Q
Genre: Game
Latest Release: Version 1.2
In Development: No
Initial Release Date: 05-JANUARY-2012
Last Date Updated: 06-JANUARY-2012
Controller: DUALSHOCK
Players: 2
Memory Card: 1 Block
Languages: Eng
Region: Auto
Burn and Play: Yes
Executable Included: No
Source Included: Yes



This is my Example Project.
Please follow this layout when posting your projects, to keep it organised and equal.
Make sure that the horizontal rules are inline.



Image



PS-EXE, CUE + BIN and Source Code: http://mydomain/playstation/ps1_example_game_cuebin.zip


Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Admin / PSXDEV
Admin / PSXDEV
 
Posts: 1919
Joined: 31st Dec 2012
PlayStation Model: H2000/5502

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