Search found 112 matches
- March 31st, 2012, 9:41 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Re: Let's create a program IDE (engine) for ps1.
ok, I'll try.
- March 31st, 2012, 1:04 am
- Forum: General Chat & Messaging
- Topic: Let me introduce Myself
- Replies: 2
- Views: 7658
Re: Let me introduce Myself
OLa anderson , sou Bernardo tambem sou do Brasil. Bom saber que tem brasileiros aqui, gostaria de trocar mais ideias com voce. meu e-mail: aber_35(at)hotmail(d0t)com
- March 31st, 2012, 12:34 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Re: Let's create a program IDE (engine) for ps1.
I seem to equal the dev c + + with code blocks.
you know how to configure the program to compile code blocks for the ps1.
you know how to configure the program to compile code blocks for the ps1.
- March 29th, 2012, 10:21 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Re: Let's create a program IDE (engine) for ps1.
The code blocks work with a playstation 1, you work with him?
- March 29th, 2012, 8:05 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Re: Let's create a program IDE (engine) for ps1.
where can I get more information about the program blocks?
- March 29th, 2012, 4:43 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Re: Let's create a program IDE (engine) for ps1.
I say software and not hardware.
- March 28th, 2012, 5:36 am
- Forum: Homebrew (Homepage)
- Topic: [INTRO] AbeTro
- Replies: 8
- Views: 48593
Re: AbeTro
you know how to use winbin2scr?
tim and TMD so it creates:
static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------
tim and TMD so it creates:
static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------
- March 28th, 2012, 4:53 am
- Forum: Other SDK
- Topic: linux for ps1 or someone has managed to install?
- Replies: 7
- Views: 34794
Re: linux for ps1 or someone has managed to install?
created the basic for ps1, I have, but do not know how to use, because they created?
- March 28th, 2012, 1:14 am
- Forum: Other SDK
- Topic: linux for ps1 or someone has managed to install?
- Replies: 7
- Views: 34794
linux for ps1 or someone has managed to install?
I already found the net. someone could
- March 28th, 2012, 1:02 am
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 30962
Let's create a program IDE (engine) for ps1.
Vamos criar o nosso programa , uma versao melhor.
(Let's create our program, a better version.)
(Let's create our program, a better version.)
- March 28th, 2012, 12:53 am
- Forum: Programming/CPU
- Topic: Anyone know the set DevC + + to compile PS1 (psyq).
- Replies: 1
- Views: 6203
Anyone know the set DevC + + to compile PS1 (psyq).
Anyone able to configure and compile.
- March 28th, 2012, 12:42 am
- Forum: Graphics/GPU
- Topic: Creating and using TMD, HMD , PMD for ps1.
- Replies: 3
- Views: 11049
Creating and using TMD, HMD , PMD for ps1.
- TMD To create the DXF (Milkshape or compatible). Creates the RSD with dxf2rsd or Metasequoia (suggested). Add colors and textures (TIM) with rsdtool. Create the TMD with (rsdlink) Example 1)) caixa.dxf - was created with MilkShape. 2)) c: \ psx \ test> dxf2rsd caixa.dxf ==> caixa.rsd is created. 3...