Search found 214 matches
- May 5th, 2019, 5:20 pm
- Forum: Members Downloads
- Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
- Replies: 4
- Views: 25515
Re: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
The driver for the "ps3mca-ps1mc" used an old version of libusb's driver that wasn't compatible with 64bits (due to driver signature needed) Now I use the new version of libusbK's driver, which have a signature and works with all version of windows :) I know lots of people complained about...
- May 5th, 2019, 3:26 am
- Forum: Members Downloads
- Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
- Replies: 4
- Views: 25515
Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
I made this tool that allow you to manage your game saves from a Playstation 1 Memory Card on your Windows PC. You can: Read from or write to a real Playstation 1 Memory Card using the official Playstation 3 Memory Card USB Adaptor. Load a Memory Card from multiple file format (*.mc *.mcr *.mcd *.mc...
- April 10th, 2019, 5:49 am
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 36029
Re: BS Image Loader Example
you should understand what you are doing, this will avoid you headache. on the PS1, you have 2 screen buffers, one that you drawing in, and one that is currently displayed on screen (while you draw on the other), this avoid flickering. The function GsSwapDispBuff swap between these 2 buffers. Now, a...
- April 6th, 2019, 6:32 pm
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 46877
Re: n00bDEMO - Demo made using my own SDK
I had a project to code my own sdk for my favorite console, but when I see all the work you have done on this SDK, I simply can't believe I would have succeeded in doing the same thing myself. This is an awesome achievement you made there, optimized in assembly, with a capable 3D engine, I hope you ...
- March 10th, 2019, 10:00 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 109804
Re: [RPG] Zia and the Goddesses of Magic
There is 2 last copy of the game available on my website !
http://orionsoft.free.fr/retroshop/ps1.htm
be quick before sold out !
http://orionsoft.free.fr/retroshop/ps1.htm
be quick before sold out !
- February 26th, 2019, 6:23 am
- Forum: General Chat & Messaging
- Topic: How Do You Make Animated TIM Sprites?
- Replies: 1
- Views: 5116
Re: How Do You Make Animated TIM Sprites?
it's up to you, you have to code your own animation engine.
the simplest is frame by frame, either one frame per TIM, or with a spritesheet of multiple sprite per TIM image.
or sprite composed of multiples mini sprite like Rayman, you have the freedom to do whatever you want.
the simplest is frame by frame, either one frame per TIM, or with a spritesheet of multiple sprite per TIM image.
or sprite composed of multiples mini sprite like Rayman, you have the freedom to do whatever you want.
- February 12th, 2019, 4:51 am
- Forum: General Chat & Messaging
- Topic: Symbol 'System_Init' not defined
- Replies: 8
- Views: 13891
Re: Symbol 'System_Init' not defined
maybe you should read again my tutorial
http://onorisoft.free.fr/psx/tutorial/tuto.htm
and particularly the "CDRom and Data loading philosophy of my library." section and "Creating a valid Psx CD Image."
http://onorisoft.free.fr/psx/tutorial/tuto.htm
and particularly the "CDRom and Data loading philosophy of my library." section and "Creating a valid Psx CD Image."
- January 21st, 2019, 12:03 am
- Forum: Programming/CPU
- Topic: Optimization question floating point
- Replies: 6
- Views: 14078
Re: Optimization question floating point
sqrt is slow too, since you only use it for a comparison, you can omit the squareroot by squaring knockback.range if ((tmpYSub * tmpYSub + tmpXSub * tmpXSub) < (knockback.range * knockback.range)) I searched for fixed point atan2 on my harddrive and found this code: https://pastebin.com/qzJ3RSnj I d...
- December 1st, 2018, 12:40 am
- Forum: Sound/SPU
- Topic: Sequence files format(s) ?
- Replies: 3
- Views: 14228
Re: Sequence files format(s) ?
the File format.pdf file from the PSY-Q SDK is not very verbose on this format, here is the description
Code: Select all
SEQ Format:
ID (SEQp) 4 bytes
Version 4 bytes
Resolution of quarter note 2 bytes
Tempo 3 bytes
Rhythm 3 bytes
Score data Any
End of SEQ 3 bytes
- November 28th, 2018, 12:08 am
- Forum: General Chat & Messaging
- Topic: Hi! New Here, Trying to Make a 3D Game
- Replies: 6
- Views: 8844
Re: Hi! New Here, Trying to Make a 3D Game
there was a 3D tutorial for the Net Yaroze back in the days, but I can't find it on the internet right now. If you can only find 2D homebrew tutorials, it's because making a 3D game on the Playstation require quite some skills and understanding of the specific 3D hardware of the Playstation (which h...
- November 14th, 2018, 8:28 am
- Forum: Members Downloads
- Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
- Replies: 29
- Views: 55822
Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
I see no point in using the net yaroze SDK, which is far less capable than the official PSY-Q available.
- November 13th, 2018, 10:19 pm
- Forum: Members Downloads
- Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
- Replies: 29
- Views: 55822
Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
nice ! Thank you for this, It's really a nightmare to compile GCC under windows, I never managed to get it working, I always used precompiled toolchain (like pspsdk) but it's an old gcc version
I wonder if the code is better optimized with this version
I wonder if the code is better optimized with this version
- November 11th, 2018, 11:53 pm
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38523
Re: SERIOUS TOPIC : What about a full tutorial ?
making such tutorial takes lots of time, it took me days to write the tutorial I made, and yet it seems not enough for you .. when you learn programming in engineering school, you don't learn step by step how to make something, you learn how to search by yourself, because computer technology change ...
- November 11th, 2018, 1:29 am
- Forum: Graphics/GPU
- Topic: help project FF9 under Psy-Q SDK
- Replies: 6
- Views: 11740
Re: help project FF9 under Psy-Q SDK
C or C++ only
You should contact LameGuy64 for any question related to HIS engine.
btw, I don't think his engine is available to public.
but you can try this open source psx 3D engine https://github.com/Kannagi/LMP3D
You should contact LameGuy64 for any question related to HIS engine.
btw, I don't think his engine is available to public.
but you can try this open source psx 3D engine https://github.com/Kannagi/LMP3D
- November 9th, 2018, 9:34 pm
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38523
Re: SERIOUS TOPIC : What about a full tutorial ?
nice metaphor
- November 9th, 2018, 6:20 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38523
Re: SERIOUS TOPIC : What about a full tutorial ?
(I don't know how to make limits, how to make the ball moving by herself etc..) and I know that I'm a beginner. If you don't know how to code a game, don't start with the PS1, start with your computer, using SDL library for example because, you will need to learn the PS1 hardware, which is complex ...
- November 9th, 2018, 4:05 am
- Forum: Graphics/GPU
- Topic: help project FF9 under Psy-Q SDK
- Replies: 6
- Views: 11740
Re: help project FF9 under Psy-Q SDK
the Psy-Q doesn't have a 3D Engine, it can show basic 3D models with TMD. Each game studio had to make their own game engine. if you don't know how to code, forget about 3D, or FF9, you really believe that you, a beginner, can compete with a team of 100 competent peoples that worked for years to mak...
- November 8th, 2018, 4:09 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38523
Re: SERIOUS TOPIC : What about a full tutorial ?
Orion_ I learn some tips (for converting TIM etc) and your tutorial is cool, but this is not what I mean. Your tutorial is not explaining how to make a FULL game, with a step by step example. It's not that your site is bad, it's just that your site is not actually what I search (but VERY useful, th...
- November 7th, 2018, 7:13 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38523
Re: SERIOUS TOPIC : What about a full tutorial ?
I know this community is not very active, but you're always helpful. But, with a big amount of research, I still didn't found a great tutorial. Some tutorial I see is not fully and correctly explained. So I have something to ask to the people who know how to make actually a game on this system. Wha...
- October 30th, 2018, 9:34 pm
- Forum: Software & Hardware Trading
- Topic: FS: PSIO
- Replies: 2
- Views: 12637