Search found 124 matches
- November 8th, 2018, 7:23 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38871
Re: SERIOUS TOPIC : What about a full tutorial ?
And trying to make a game from a complex existing one (like turok) it's just impossible, because if you have no knowledge of how the engine works, you won't figure out how to do something with it. You're right, you just can't make the game copying source code (lol). But I am not making the game, i ...
- November 7th, 2018, 8:08 pm
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38871
Re: SERIOUS TOPIC : What about a full tutorial ?
Thanks again! I love stuff like this.gwald wrote: ↑November 7th, 2018, 11:27 am IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
- November 7th, 2018, 8:00 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125890
Re: 3D FPS Example
*oof*make their own rendering system
Okay, sounds hard. Very hard.
- November 7th, 2018, 11:12 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38871
Re: SERIOUS TOPIC : What about a full tutorial ?
oh thanks.
About tutorials and etc...
I want only one thing: full working PS1 3D engine with source. It's enough for me
But full, cancelled, demo or prototype 3D games will be nice to.
- November 7th, 2018, 1:08 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38871
Re: SERIOUS TOPIC : What about a full tutorial ?
You missed it?
It's just one big source of 2D platformer ._.
It's just one big source of 2D platformer ._.
- November 6th, 2018, 10:33 pm
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38871
Re: SERIOUS TOPIC : What about a full tutorial ?
I am from Russia, and i understand this manual (LibRef47.pdf). Plus, i am use a examples from PSY-Q/PSXDEV (you guys are awesome!). Because i am not the programmer, some thinks are not easy for me, but that's enough for creating some stuff for PS1 c:
- November 6th, 2018, 9:34 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125890
Re: 3D FPS Example
Sooooo, if TMD (oh, sorry for that word ) isn't nice, what are my other options?
Also, how it looks like (PSY-Q v4.7):
Also, how it looks like (PSY-Q v4.7):
- November 6th, 2018, 4:14 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125890
Re: 3D FPS Example
So, i think a TMD format is perfect for basic 3D objects (characters, decorations, etc), but not for level geometry, right?
- November 5th, 2018, 10:35 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 39614
Re: [PS1] "Ðу, погоди!" (G&W clone)
A new homebrew for PS1? nice c:
- October 29th, 2018, 12:01 am
- Forum: Programming/CPU
- Topic: How to call another application
- Replies: 13
- Views: 19887
- October 28th, 2018, 7:47 pm
- Forum: Programming/CPU
- Topic: How to call another application
- Replies: 13
- Views: 19887
Re: How to call another application
PS1 can read data from PS-EXE file or CD-ROM.
Hmmm... It is possible to hide PS-EXE within another PS-EXE? xddd
Hmmm... It is possible to hide PS-EXE within another PS-EXE? xddd
- August 26th, 2018, 7:49 pm
- Forum: Members Downloads
- Topic: SMXTOOL - SMX and RSD model data editor
- Replies: 10
- Views: 25374
Re: SMXTOOL - SMX and RSD model data editor
Just use this plugin for Blender if you need to create some levels for PS1 game.
- August 26th, 2018, 12:42 am
- Forum: Members Downloads
- Topic: SMXTOOL - SMX and RSD model data editor
- Replies: 10
- Views: 25374
- August 18th, 2018, 6:56 pm
- Forum: Examples (Psy-Q)
- Topic: TMD model viewer example
- Replies: 17
- Views: 80834
Re: TMD model viewer example
I'll try it, but later. Now i'm learning how to work with 3D
- August 17th, 2018, 11:39 pm
- Forum: Examples (Psy-Q)
- Topic: TMD model viewer example
- Replies: 17
- Views: 80834
Re: TMD model viewer example
LameGuy64, thank you for TmdTest and QLP file format.
I slightly reworked TMDtest, connect QLP archive (with custom TIM+TMD) and that's what i got:
I slightly reworked TMDtest, connect QLP archive (with custom TIM+TMD) and that's what i got:
► Show Spoiler
- August 17th, 2018, 4:02 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125890
Re: 3D FPS Example
I am here again. It actually just contains an array of 3D vertex coordinates for each quad... Thanks for the compliments though! So, i have a test level (TIM, RSD and TMD) and i want to test it with this example code. Quadmap.c is still confusing me, how i can export 3D data to this type? ._ . Thank...
- July 23rd, 2018, 11:24 pm
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 21623
Re: My General Purpose makefile for Psy-Q PlayStation Projects
Anyone can help me with creating correct MAKEFILE for mingw32-make? Trying to compile from Win7x64 (patched CPE2X)
I did it! :>
I did it! :>
- July 22nd, 2018, 4:08 pm
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 21623
Re: My General Purpose makefile for Psy-Q PlayStation Projects
If i can't use PSYMAKE, what i need to use instead? make.exe from msys/bin?
- June 27th, 2018, 6:31 am
- Forum: Graphics/GPU
- Topic: Question about transition
- Replies: 18
- Views: 23503
Re: Question about transition
We found a solution. Perhaps it will be useful for someone :) void TileTest () { DR_MODE dr_prim[2]; TILE tile[2]; int rt = 255, gt = 255, bt = 255; int i; for(i = 0; i < 2; i++) { SetTile(&tile[i]); SetDrawMode(&dr_prim[i], 0, 0, getTPage(0, 2, 0, 0), 0); SetSemiTrans(&tile[i], 1); setX...
- June 27th, 2018, 1:39 am
- Forum: Graphics/GPU
- Topic: Question about transition
- Replies: 18
- Views: 23503
Re: Question about transition
I will sent my project in your PM, okay?Posting the whole thing again instead of snippets would help in figuring out what you're missing.