Search found 124 matches

by NITROYUASH
November 8th, 2018, 7:23 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 38871

Re: SERIOUS TOPIC : What about a full tutorial ?

And trying to make a game from a complex existing one (like turok) it's just impossible, because if you have no knowledge of how the engine works, you won't figure out how to do something with it. You're right, you just can't make the game copying source code (lol). But I am not making the game, i ...
by NITROYUASH
November 7th, 2018, 8:08 pm
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 38871

Re: SERIOUS TOPIC : What about a full tutorial ?

gwald wrote: November 7th, 2018, 11:27 am IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
Thanks again! I love stuff like this.
by NITROYUASH
November 7th, 2018, 8:00 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 125890

Re: 3D FPS Example

make their own rendering system
*oof*
Okay, sounds hard. Very hard.
by NITROYUASH
November 7th, 2018, 11:12 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 38871

Re: SERIOUS TOPIC : What about a full tutorial ?

oh thanks.

About tutorials and etc...
I want only one thing: full working PS1 3D engine with source. It's enough for me :D
But full, cancelled, demo or prototype 3D games will be nice to.
by NITROYUASH
November 7th, 2018, 1:08 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 38871

Re: SERIOUS TOPIC : What about a full tutorial ?

You missed it?
It's just one big source of 2D platformer ._.
by NITROYUASH
November 6th, 2018, 10:33 pm
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 38871

Re: SERIOUS TOPIC : What about a full tutorial ?

I am from Russia, and i understand this manual (LibRef47.pdf). Plus, i am use a examples from PSY-Q/PSXDEV (you guys are awesome!). Because i am not the programmer, some thinks are not easy for me, but that's enough for creating some stuff for PS1 c:
by NITROYUASH
November 6th, 2018, 9:34 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 125890

Re: 3D FPS Example

Sooooo, if TMD (oh, sorry for that word :D) isn't nice, what are my other options?

Also, how it looks like (PSY-Q v4.7):
SCR1.png
SCR2.png
by NITROYUASH
November 6th, 2018, 4:14 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 125890

Re: 3D FPS Example

So, i think a TMD format is perfect for basic 3D objects (characters, decorations, etc), but not for level geometry, right?
by NITROYUASH
November 5th, 2018, 10:35 am
Forum: Work Logs & Projects
Topic: Nu, pogodi! [HOMEBREW]
Replies: 17
Views: 39614

Re: [PS1] "Ну, погоди!" (G&W clone)

A new homebrew for PS1? nice c:
by NITROYUASH
October 29th, 2018, 12:01 am
Forum: Programming/CPU
Topic: How to call another application
Replies: 13
Views: 19887

Re: How to call another application

What's the point ?
idk, just curious. Maybe someone will try to hide EXE in this way? :D
New Nova wrote: October 28th, 2018, 9:07 pm Do I need to burn it on a real CD ?
nope
by NITROYUASH
October 28th, 2018, 7:47 pm
Forum: Programming/CPU
Topic: How to call another application
Replies: 13
Views: 19887

Re: How to call another application

PS1 can read data from PS-EXE file or CD-ROM.
Hmmm... It is possible to hide PS-EXE within another PS-EXE? xddd
by NITROYUASH
August 26th, 2018, 7:49 pm
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 10
Views: 25374

Re: SMXTOOL - SMX and RSD model data editor

Just use this plugin for Blender if you need to create some levels for PS1 game.
by NITROYUASH
August 18th, 2018, 6:56 pm
Forum: Examples (Psy-Q)
Topic: TMD model viewer example
Replies: 17
Views: 80834

Re: TMD model viewer example

I'll try it, but later. Now i'm learning how to work with 3D :)
by NITROYUASH
August 17th, 2018, 11:39 pm
Forum: Examples (Psy-Q)
Topic: TMD model viewer example
Replies: 17
Views: 80834

Re: TMD model viewer example

LameGuy64, thank you for TmdTest and QLP file format.

I slightly reworked TMDtest, connect QLP archive (with custom TIM+TMD) and that's what i got:
► Show Spoiler
by NITROYUASH
August 17th, 2018, 4:02 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 125890

Re: 3D FPS Example

I am here again. It actually just contains an array of 3D vertex coordinates for each quad... Thanks for the compliments though! So, i have a test level (TIM, RSD and TMD) and i want to test it with this example code. Quadmap.c is still confusing me, how i can export 3D data to this type? ._ . Thank...
by NITROYUASH
July 23rd, 2018, 11:24 pm
Forum: Members Downloads
Topic: My General Purpose makefile for Psy-Q PlayStation Projects
Replies: 10
Views: 21623

Re: My General Purpose makefile for Psy-Q PlayStation Projects

Anyone can help me with creating correct MAKEFILE for mingw32-make? Trying to compile from Win7x64 (patched CPE2X)
I did it! :>
by NITROYUASH
July 22nd, 2018, 4:08 pm
Forum: Members Downloads
Topic: My General Purpose makefile for Psy-Q PlayStation Projects
Replies: 10
Views: 21623

Re: My General Purpose makefile for Psy-Q PlayStation Projects

If i can't use PSYMAKE, what i need to use instead? make.exe from msys/bin?
by NITROYUASH
June 27th, 2018, 6:31 am
Forum: Graphics/GPU
Topic: Question about transition
Replies: 18
Views: 23503

Re: Question about transition

We found a solution. Perhaps it will be useful for someone :) void TileTest () { DR_MODE dr_prim[2]; TILE tile[2]; int rt = 255, gt = 255, bt = 255; int i; for(i = 0; i < 2; i++) { SetTile(&tile[i]); SetDrawMode(&dr_prim[i], 0, 0, getTPage(0, 2, 0, 0), 0); SetSemiTrans(&tile[i], 1); setX...
by NITROYUASH
June 27th, 2018, 1:39 am
Forum: Graphics/GPU
Topic: Question about transition
Replies: 18
Views: 23503

Re: Question about transition

Posting the whole thing again instead of snippets would help in figuring out what you're missing.
I will sent my project in your PM, okay?