Search found 385 matches

by LameGuy64
January 5th, 2014, 1:36 am
Forum: Work Logs & Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 57
Views: 137491

[CANCELLED] Marilyn Fan-game Project Thread

Since February 2nd of this year, I've decided to cancel this project mainly due to the lack of interest from the Marilyn fan-base and that I have pretty much ran out of good ideas to add to this game... Sorry if this disappointed a lot of you guys despite the surprising number of views this thread g...
by LameGuy64
January 3rd, 2014, 11:27 am
Forum: Work Logs & Projects
Topic: Tapper remake
Replies: 27
Views: 52324

Re: Tapper remake

You cannot unload a TIM on VRAM but you can draw a new TIM over an existing one if you no longer really need it. The entire VRAM is treated as a large framebuffer space of 1024x512 16-bit pixels. Parts of it can be addressed for rendering/displaying graphics or for storing textures and CLUTs. As for...
by LameGuy64
December 11th, 2013, 1:19 pm
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 43336

BS Image Loader Example

Here's an example BS image loader I've put together as it could be useful to some including me. Being that I've wrote the entire loader as a single function for convenience, it should be very easy to implement into your own games/apps... Just make sure you have enough memory available when calling t...
by LameGuy64
December 4th, 2013, 12:39 am
Forum: Competition #03 (Codeblast '14)
Topic: PSXDEV Competiton #03 - Codeblast 2014
Replies: 8
Views: 59091

Re: PSXDEV Competiton #03 - Codeblast 2014

The Lameguy of Meido-Tek is in too!

...and I've got something that might surprise you folks. 8-)
by LameGuy64
November 22nd, 2013, 10:37 pm
Forum: Sound/SPU
Topic: Need help on looping XA audio tracks
Replies: 7
Views: 36215

Re: Need help on looping XA audio tracks

Even when

Code: Select all

XAID = *(unsigned short *)(CdBuffer+3);
is the only line being executed, I still get that error.

EDIT: Never mind, I eventually found a way to fix it... Just gotta tweak/clean it up first before I'll release it as an XA player sample with auto-stop and looping.
by LameGuy64
November 22nd, 2013, 12:08 pm
Forum: Sound/SPU
Topic: Need help on looping XA audio tracks
Replies: 7
Views: 36215

Re: Need help on looping XA audio tracks

I now got a new problem, these lines inside my callback function: XAID = *(unsigned short *)(CdBuffer+3); // video sector channel number format = 1CCCCC0000000001 XAgotChannel = *((unsigned short *)(CdBuffer+3)+1); XAgotChannel = (XAgotChannel&31744)>>10; Gives me an Address Error (Command Fetch...
by LameGuy64
November 20th, 2013, 10:44 pm
Forum: Sound/SPU
Topic: Need help on looping XA audio tracks
Replies: 7
Views: 36215

Re: Need help on looping XA audio tracks

That seems to be helpful enough... Thanks t0rxe!
by LameGuy64
November 20th, 2013, 1:09 am
Forum: Sound/SPU
Topic: Need help on looping XA audio tracks
Replies: 7
Views: 36215

Need help on looping XA audio tracks

Man its been quite a while since I've last posted something here. Anyway, I'm currently working on a PlayStation game project (which I won't explain in detail yet as I want to surprise everyone once CodeBlast '14 starts 8-)) which uses XA audio tracks for music. I got the game to play the XA tracks ...
by LameGuy64
November 9th, 2013, 11:30 am
Forum: Miscellaneous & Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 18615

Re: Planning to make LameBASIC for the PSX, will it contribu

Actually guys, Someone else has already made a BASIC-like compiler for the PSX:
http://sourceforge.net/projects/psxbasic/

And it looks like it already has some potential making LameBASIC pretty much unnecessary.
by LameGuy64
October 28th, 2013, 11:32 am
Forum: Graphics/GPU
Topic: TIM file with black as main sprite color
Replies: 8
Views: 14923

Re: TIM file with black as main sprite color

The PlayStation uses pure black (RGB 0, 0, 0) as the transparent color. So, if you want to put black colors on your texture without making it transparent, make it 12 shades brighter than pure black.
by LameGuy64
September 23rd, 2013, 5:02 pm
Forum: Graphics/GPU
Topic: Need help on how to use GsSortBg
Replies: 3
Views: 7393

Re: Need help on how to use GsSortBg

My suggestion to you is don't use GsSortBg at all. It's so CPU-Intensive that it's not even worth it. Instead, use GsSortSprite and make your own Background tile function with it. You'll be much happier u did, trust me. I've been thinking about that recently...Now I know that GsSortBg is total crap...
by LameGuy64
September 22nd, 2013, 4:02 pm
Forum: Graphics/GPU
Topic: Need help on how to use GsSortBg
Replies: 3
Views: 7393

Need help on how to use GsSortBg

This is a prototype of a 2D game engine that I'm currently working on for a 2D platformer game project. The problem is, I can't seem to get GsSortBg to work properly. I was able to get it to draw a single tile but it only takes tile 3 in the tile sheet and I don't know how to setup a proper GsMAP ti...
by LameGuy64
September 10th, 2013, 5:55 pm
Forum: Miscellaneous & Off Topic
Topic: My CodeBlast '13 prizes have finally arrived!
Replies: 1
Views: 4981

My CodeBlast '13 prizes have finally arrived!

Shadow told me to post about the prizes I've won from the CodeBlast '13 competition. For some reason, I got lazy. :roll: Anyways, here's a photo of the prizes I've won to show that the competitions held here have REAL prizes to win. http://i1344.photobucket.com/albums/p659/LameGuy64/P1010327_zps1cdb...
by LameGuy64
August 26th, 2013, 4:07 pm
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables

You said that letters disappear. That happens during or after transmission (100% of data sent)? What program have you tried to run? Something from the samples or your own? I first tried to run one of inc^lightforce's cracktro demos which are 120KB big. Then, one of the samples included in the PsyQ ...
by LameGuy64
August 25th, 2013, 11:25 pm
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables

I've just tried to upload a PS-EXE a while ago using Shadow's PSXSERIAL v1.2 using this adapter. It works (the text disappears) but once the transmission is finished, the PS-EXE doesn't start. I tried removing the handshaking lines, it still doesn't work. I think its because the data got corrupted d...
by LameGuy64
August 25th, 2013, 12:38 am
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables

Shendo wrote:Well if that's the case, then OK. Have you tried to upload somethings?

When I got it working on my PSone I first ran a PSYQ echo example and used putty to send data.
I haven't tested it yet but I will tomorrow.
by LameGuy64
August 24th, 2013, 11:05 pm
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Re: Lamelink RS232 adapter

This won't work. RS-232 uses negative voltage for logical zero, opposed to TTL which treats 0 - 2V as logical zero and 3 - 5V as 1. Don't connect it, unless you want smoke. You need a TTL converter like MAX-232. My USB-RS232 cable shown in the picture outputs 0-5 volts with no negative logic whatso...
by LameGuy64
August 24th, 2013, 10:23 pm
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Re: Lamelink RS232 adapter

Thanks a lot! :D Yeah, it should have been here by now but since I live in a third world country that is (crappy) Philippines, postage is extremely slow! My Raspberry Pi sent from my uncle who lives in New Zealand took 2-3 months to arrive that I almost forgot about it. Heck, even a package from my ...
by LameGuy64
August 24th, 2013, 9:46 pm
Forum: Work Logs & Projects
Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Replies: 13
Views: 20865

Lamelink RS232 adapter (only for cheapo USB-RS232 cables)

Since my Xplorer FX hasn't arrived yet (super slow postage is to be expected in my country), I decided to see if I can run my homebrews straight into my PlayStation using a serial link method. The adapter I've made is just a simple passthrough adapter so I can connect my cheap USB-RS232 cable (which...
by LameGuy64
August 21st, 2013, 2:44 pm
Forum: Miscellaneous & Off Topic
Topic: [PocketStation] NyanCat
Replies: 8
Views: 15723

Re: [PocketStation] NyanCat

Haha! Nice one. Did you make it entirely in assembly as I can't find the PocketStation SDK anywhere.