Search found 248 matches

by inc^lightforce
March 4th, 2022, 5:24 am
Forum: General Chat & Messaging
Topic: TRAINER
Replies: 10
Views: 7174

Re: TRAINER

i fear, that all the new environment tools will interfere with the old stable coding line and in some point i face an error that i can not find and wonder why something is not work correctly but worked on my real old SDK Environment. I desided to hook up my old PC and Hardware next weekend to know i...
by inc^lightforce
March 3rd, 2022, 3:51 am
Forum: General Chat & Messaging
Topic: TRAINER
Replies: 10
Views: 7174

Re: TRAINER

Trainer values must be inserted into the icarus.asm since i changed to windows 11 i have no environment for PSX coding anymore. and i have no idea if PSYQ will work with a x64 system. on the other hand all the other tools are only 16bit written tools and won't run too. this bring me back to the poin...
by inc^lightforce
March 1st, 2022, 2:19 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 216803

Re: WORKSHOP CODING INTROS & DEMOS

Ok,
I need your game.bin ( untouched ) that you want to change. I write a Main.c for you, but i must test my compilation with your game. All the further communication via PM please. I want to keep this workshop clean as possible.
Best
Inc
by inc^lightforce
February 28th, 2022, 4:04 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 216803

Re: WORKSHOP CODING INTROS & DEMOS

so far, your progress is correct, but also not forget to call at the last line in your batch: EXEFIXUP.exe main.exe unfortunatly i have no old hardware that i can turn over to set up a running sdk and on windows 11 x64 i guess PSYQ won't run at all. i must check the main.c at least, it could take 5 ...
by inc^lightforce
February 28th, 2022, 2:50 am
Forum: CD-ROM
Topic: How can I identify and cheat anti-modchip detection?
Replies: 1
Views: 7176

Re: How can I identify and cheat anti-modchip detection?

use lct.exe on a LC protected psx game exe this will spit out a file named patchdata.txt it also then include the address that need to be patched... looks like this : ============================= Magic PSX Patching Tool v0.1 ----------------------------- (c) 2000 - AVH of PARADOX ==================...
by inc^lightforce
February 28th, 2022, 2:35 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 216803

Re: WORKSHOP CODING INTROS & DEMOS

. Thank you iNC for sharing the knowledge and work! Even though so many years passed when the popularity of PSX was at its peak. I was always under impression of the PARADOX skills (and all BAD, LFC, HLG, MUPS relatives). These LC games look very easy to patch out with emulators nowadays, but I can...
by inc^lightforce
October 26th, 2021, 2:59 am
Forum: Programming/CPU
Topic: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
Replies: 4
Views: 9380

Re: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH

"Some games are icompatible with RNC compression?" ----> NO please do not forget: 1. copy the original psx exe from the image to your folder 2. rename the exe to game.rnc 3. start the dolct.bat next to dolct.exe (it create a *.txt) (read my workshop for the steps) in this *.txt file you se...
by inc^lightforce
September 22nd, 2021, 4:53 am
Forum: General Chat & Messaging
Topic: Ape Escape - Swapping voice packs
Replies: 7
Views: 6912

Re: Ape Escape - Swapping voice packs

I set up my original dev sdk with real Hardware to be able, sending the code instantly to the dev PlayStation to see what's going on and also have the open debug Window at the same time.
Make things way easier with real Hardware

Update soon.
by inc^lightforce
September 12th, 2021, 11:31 pm
Forum: General Chat & Messaging
Topic: Ape Escape - Swapping voice packs
Replies: 7
Views: 6912

Re: Ape Escape - Swapping voice packs

I'm in since 1998. Can you provide both bin/cue Version? Not sure if one of them or both was also copy protected with libcrypt 2. If yes, it won't work the usual way. In this case, hard coding is the magic. This could also explain your first try that ended up into the Black screen. Btw. On real Hard...
by inc^lightforce
September 12th, 2021, 9:11 am
Forum: General Chat & Messaging
Topic: Ape Escape - Swapping voice packs
Replies: 7
Views: 6912

Re: Ape Escape - Swapping voice packs

i never tried this, but have you thoughts about this: unpack the game iso. replace the US voice files with the EU voice files (watch out for the file names, must be the same like the one in the NTSC US version) now i would try: PSX ISO GAME BUILDER after the process you should have a correct bin and...
by inc^lightforce
September 9th, 2021, 6:31 am
Forum: General Chat & Messaging
Topic: Can someone run this Trainer?
Replies: 7
Views: 16042

Can someone run this Trainer?

hi, a good friend of mine have maybe the biggest? PS1 Cracktro channel on Youtube. I support as good as i can. But now we face a problem: Dynamite's PS1 Trainer by Neimod (don't have anymore contact to him) made this one for "Megaman 8" I tried everything to run his PSX Exe but all i see i...
by inc^lightforce
September 4th, 2021, 11:00 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 26
Views: 90390

Re: VCD Player for PSX (software based)

i just released this in 1998 :D

shouts
by inc^lightforce
August 2nd, 2021, 6:54 am
Forum: Miscellaneous & Off Topic
Topic: SCPH-5000, Bios Dump.
Replies: 9
Views: 39385

Re: SCPH-5000, Bios Dump.

Image
by inc^lightforce
June 27th, 2021, 6:24 am
Forum: Homebrew (General)
Topic: n00bDEMO - Demo made using my own SDK
Replies: 21
Views: 49575

Re: n00bDEMO - Demo made using my own SDK

i missed this demo. well done and thanks for the shouts Image
by inc^lightforce
June 23rd, 2021, 10:22 pm
Forum: Graphics/GPU
Topic: [PROBLEM FONT SYMBOL] FNTPRINT NOT PRINT "¿" AND "ñ"
Replies: 2
Views: 8996

Re: [PROBLEM FONT SYMBOL] FNTPRINT NOT PRINT "¿" AND "ñ"

use PSYQ and draw your own bitmap font with the missing symbols.
if you don't know how to display a bitmap font , have a look into my workshop:
http://www.psxdev.net/forum/viewtopic.p ... =272#p2073
by inc^lightforce
June 10th, 2021, 1:19 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 83522

Re: I need help with mod (sound)

thanx. need to test the filesize of the player. for cracktros the player must be small as possible. need to compare XM player with Hitmod.
by inc^lightforce
June 1st, 2021, 1:00 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 83522

Re: I need help with mod (sound)

Shadow wrote: May 26th, 2021, 2:53 pm
inc^lightforce wrote: April 22nd, 2021, 11:00 am have you testet the player in a demo? hitmod is not the best but i using it since 1998
Actually the XM player by Jason Page for the PSX is even better ;)
never seen this player. can you post a link? which size have it?
by inc^lightforce
May 3rd, 2021, 5:18 am
Forum: Members Downloads
Topic: Any Ä°dea For This Software ?
Replies: 1
Views: 13052

Re: Any Ä°dea For This Software ?

yes it's been a long time since you asked:
patch your pal iso with a pal2ntsc patch for Parasite Eve and play your save point in ntsc now.
thats it
by inc^lightforce
May 1st, 2021, 12:01 pm
Forum: Members Downloads
Topic: img2tim - Image to TIM conversion tool
Replies: 5
Views: 36343

Re: img2tim - Image to TIM conversion tool

btw. TIM is the most fu**ing format that ever exist. dunno what Sony had in mind to create this Version by a image.

and back to your question. sorry i have no idea. Related to, *.TIM, IT suxxx since it was developed by SONY