Use Losers bootedit program.
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- February 9th, 2023, 6:26 am
- Forum: Graphics/GPU
- Topic: Images to TMD
- Replies: 6
- Views: 7666
- January 18th, 2023, 6:07 am
- Forum: CD-ROM
- Topic: PsyQ CD Emulator with SCSI2SD?
- Replies: 6
- Views: 12096
Re: PsyQ CD Emulator with SCSI2SD?
No, you use GENCTI.EXE. It will read every file and directory in your working directory and create the CTI (so it needs to be edited after usually to remove a few non-needed files). The SYSTEM.CNF sheet must always be the first file on the disc as well. REM Make the CTI sheet (edit it as needed afte...
- January 18th, 2023, 6:03 am
- Forum: Graphics/GPU
- Topic: DTL-H201A Graphic Artist Board
- Replies: 1
- Views: 5700
Re: DTL-H201A Graphic Artist Board
I've used the artist board before. I managed to run the program which lets you render 3D stuff. It worked, but mapping textures to 3D objects is basically impossible due to how poor the program interface is. Instead, I used Lameguys Blender export tool for doing the 3D stuff and then I threw the fin...
- January 17th, 2023, 4:18 pm
- Forum: CD-ROM
- Topic: PsyQ CD Emulator with SCSI2SD?
- Replies: 6
- Views: 12096
Re: PsyQ CD Emulator with SCSI2SD?
When you write the RCUBE sample via BUILDCD, make sure in the CTI sheet the SYSTEM.CNF file is the first one in the hierarchy. Also make sure the CNF text is correct and it points to the correct PS-EXE (IE: the "BOOT" string value).
- January 11th, 2023, 6:26 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 70157
Re: NO$PSX V2.1 Released (20th Aug 2022)
Just an update regarding the broken volume levels. It seems I overlooked the volume slider ('Sound Volume' seen in my screenshot below) within the NO$PSX options. Sliding it back to full volume restored the issue. It operates independently from the Windows volume slider which is why I was so confuse...
- January 9th, 2023, 9:04 pm
- Forum: CD-ROM
- Topic: DTL-H1102 Optical Drive Replacement
- Replies: 9
- Views: 21966
Re: DTL-H1102 Optical Drive Replacement
The blue plastic case (and the title of the post DTL-H1102) indicates it's a debugging station with the unlocked HC05, but I'm not sure if -11 or -13 indicates it is a debugger PCB revision. The debugging stations tend to use the 80-pin mechacon too, probably because Sony made quite a few of them sp...
- January 8th, 2023, 11:04 pm
- Forum: Programming/CPU
- Topic: Paging
- Replies: 6
- Views: 8272
Re: Paging
Please don't talk to other members in that tone. NO$CASH was only trying to help understand your question. I assume by 'crash 1 paging' you mean the read-ahead data buffer. Basically they read data into a pool ahead of the players progress on the screen so there was no pausing and waiting for more o...
- January 2nd, 2023, 4:41 pm
- Forum: Homebrew (General)
- Topic: PSX - Sonic1 demo
- Replies: 34
- Views: 60440
Re: PSX - Sonic1 demo
That's what I would do. It seems to be a mistake by the Sonic Team at SEGA in the level design.tiagosc wrote: Another very simple way to solve this problem is to move the spikes a little closer to the wall:
- December 31st, 2022, 10:20 pm
- Forum: Homebrew (General)
- Topic: PSX - Sonic1 demo
- Replies: 34
- Views: 60440
Re: PSX - Sonic1 demo
The 'jade green' debugger has VRAM with the old GPU if I'm not mistaken. It was the 'blue' debugger which had SGRAM and new GPU (like all models did after the SCPH-1000).
- December 30th, 2022, 6:10 pm
- Forum: Homebrew (General)
- Topic: PSX - Sonic1 demo
- Replies: 34
- Views: 60440
Re: PSX - Sonic1 demo
I noticed the sprite scaling on the rings coming closer on the TV screen. Very nice effect. Managed to find a small bug in the level design too which is that you can get stuck between these spikes. I can give you some code which will detect what GPU model is running so you can enable or disable the ...
- December 29th, 2022, 8:25 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 959099
Re: PSNee further development
Hello Team, 1st many thanks for your awesome work. I ported the code over to the ATtiny2313 MCU, here is the code. You can add a LED on pin PD0 if you want. The ATtiny2313 has still little room for adding some other stuff like switching internal memory cards. Hope anyone can use it. my copy of Tekk...
- December 29th, 2022, 8:21 am
- Forum: Homebrew (General)
- Topic: PSX - Sonic1 demo
- Replies: 34
- Views: 60440
Re: PSX - Sonic1 demo
Wow, this is INSANE. I dont know why, but when you burn the disc and play it on a ps1 there are huge graphic problems, on Duckstation it work perfect. Did anyone try this on real hardware? When I tested it I think I used DuckStation as well (can't remember). I can try it on real hardware sometime t...
- December 29th, 2022, 8:19 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 70157
Re: NO$PSX V2.1 Released (20th Aug 2022)
That's the same issue I'm having
I'll have to stick with V2.1 until NO$CASH can try it himself under Windows.
- December 25th, 2022, 9:30 am
- Forum: Miscellaneous
- Topic: What is the relation between Caetla and other software with similar looking user interface?
- Replies: 1
- Views: 4941
Re: What is the relation between Caetla and other software with similar looking user interface?
CAETLA is the original. All others are copies/rip-off's.
- December 21st, 2022, 5:04 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 20993
Re: NO$PSX V2.2 Released (16th Dec 2022)
Whenever I try to run a game under V2.2 it just crashes instantly. Might happen. If it's happening with all games, but doesn't happen to other people (?) then it's probably caused by unusual .ini file settings, or uncommon kernel version or cdrom firmware version. I tried that before posting here. ...
- December 20th, 2022, 5:29 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 20993
Re: NO$PSX V2.2 Released (16th Dec 2022)
Whenever I try to run a game under V2.2 it just crashes instantly.
V2.1 seems to work fine still. No idea why this is happening.
V2.1 seems to work fine still. No idea why this is happening.
- December 20th, 2022, 3:42 am
- Forum: Members Downloads
- Topic: LibCrypt Source Code
- Replies: 6
- Views: 8817
Re: LibCrypt Source Code
From what I can tell, it was recovered from a defunct studio (IE: Climax).
Possibly by someone by the name of 'PixelButts'.
https://hiddenpalace.org/F.A._Premier_L ... urce_code)
Possibly by someone by the name of 'PixelButts'.
https://hiddenpalace.org/F.A._Premier_L ... urce_code)
- December 20th, 2022, 1:56 am
- Forum: Members Downloads
- Topic: LibCrypt Source Code
- Replies: 6
- Views: 8817
Re: LibCrypt Source Code
As an early Christmas gift to all of you, I present the full documentation and source code for the first ever version of LibCrypt. Nothing new. This was pulled by you from The F.A. Premier League Stars source code that was leaked. At least share where you get your stuff from because the real credit...
- December 19th, 2022, 1:00 am
- Forum: Hardware
- Topic: Alternative PS1 CD Rom drive found.
- Replies: 28
- Views: 25171
Re: Alternative PS1 CD Rom drive found.
I just had a thought. I wonder if this external could possibly read CD-RWs.The answer seems to be maybe, I have to get some: https://audiokarma.org/forums/index.php?threads/older-cd-players.629856/#post-8342955 . I bet Verbatim DataLifePlus CD-RWs would have a good chance at working. Unrelated, but...
- December 17th, 2022, 3:04 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 20993
Re: NO$PSX V2.2 Released (16th Dec 2022)
Fantastic work as always NO$CASH. Glad the annoying Windows program close issue is finally resolved
Just one thing I noticed was on your site the year is incorrect. It should be 2022 (not 2017). The same goes for V2.1.
Just one thing I noticed was on your site the year is incorrect. It should be 2022 (not 2017). The same goes for V2.1.