v1.1 has Impressive mod music!
Fun LCD game and watch game!
Search found 282 matches
- February 5th, 2022, 11:09 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 36521
- December 18th, 2020, 1:30 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 16605
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
Hi :) I hope you don't mind, I uploaded your images from the zip file to archive with your credit and link to this forum post? I also PDF'ed it.. it's a nice doc now :) Also archive.org converts image text to real text, hopefully it will turn out ok.. anyway it's here: https://archive.org/details/tu...
- December 15th, 2020, 11:02 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 100449
Re: Recompile Yaroze Source
actually I forgot gcc gets compiled twice, so it needs to be compiled in windows, probably using wls windows linux subsystem or cygwin stuff.
neither which I use :/
neither which I use :/
- December 14th, 2020, 10:07 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 16605
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
Thanks for the zip file! I ripped a few from archive and started embedding images it to HTML, which is kinda lame :/ http://netyaroze-europe.com/SuperJuegos/ I want to do it in text, and expand it somehow.. who knows. TMK, That's the only printed magazine/book that actually coded Net Yaroze, that wa...
- December 14th, 2020, 9:19 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118451
Re: SIOCONS compatible USB Cable
I finally made a video guide on making the cable https://www.youtube.com/watch?v=RxbjWx0MF6M https://www.youtube.com/watch?v=RxbjWx0MF6M wired up the cable and works like a charm thanks for your help @danhans42 & @gwald Here is 2 Photos :- That looks cool! Shame the boards don't come with header...
- December 14th, 2020, 9:07 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 100449
Re: Recompile Yaroze Source
Might be a stupid question but what would be the steps to get this working natively on windows machine, eg the original yaroze was DJGPP and didnt require a linux/unix shell etc.. is there a way to get it cross compiled to work natively on a windows machine? there is, I've compiled it and used it a...
- May 17th, 2019, 8:42 pm
- Forum: General Chat & Messaging
- Topic: Yet Another New User!
- Replies: 6
- Views: 11043
Re: Yet Another New User!
I removed the 32blit plug.. it has a lot to do with PS1 programming, their both low powered tech and they provide education and a community.. which as mentioned above is important to many getting started, how many people come here wanting to program the PS1 and dont know where to start and just give...
- May 17th, 2019, 11:21 am
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 50661
Re: Configuring C::B for Psy-Q
:cringe:
I used C::B for a while and went back to eclipse (CDT C/C++) via makefile, but whatever you feel best coding in, use that!
Beside, this stuff now is kinda old now, there's been alot of new tools working better then the OG NY DOS compiler or even homebrew stuff
I used C::B for a while and went back to eclipse (CDT C/C++) via makefile, but whatever you feel best coding in, use that!
Beside, this stuff now is kinda old now, there's been alot of new tools working better then the OG NY DOS compiler or even homebrew stuff
- May 17th, 2019, 11:14 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 100449
Re: Recompile Yaroze Source
Ha cool! Have you used my yarexe by any chance? https://github.com/gwald/Yarexe It's a hack of all the exe's that turn the yaroze's siocon's auto file into a single ps1 exe, which then the emulator ran, with printf debugging.. that was 90% of my workflow and worked pretty well, way faster then hardw...
- May 17th, 2019, 11:10 am
- Forum: General Chat & Messaging
- Topic: Yet Another New User!
- Replies: 6
- Views: 11043
Re: Yet Another New User!
Hi welcome! Your mentors are smart people! The problem with retro dev, 20+ years later is: 1. Hardware is going to get harder and more expensive to get 2. Experienced people forgetting the tech and less people with the right skills will be interested in learning. Which means, the communities will be...
- April 6th, 2019, 9:05 pm
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 46919
Re: n00bDEMO - Demo made using my own SDK
good work man!
Sent as a PM
Thanks again.
Mike.
Sent as a PM
Thanks again.
Mike.
- March 3rd, 2019, 10:27 am
- Forum: Graphics/GPU
- Topic: [Question] Poly-F3/4 lighting ._.''
- Replies: 4
- Views: 10966
Re: [Question] Poly-F3/4 lighting ._.''
1. normals (wut???) Apart from rendering static 3D objects, programming in 3D is going to be pretty hard if you don't understand vectors, normals, product, dot products, trig and matrix functions stuff etc... You don't have to know how the matrix maths work tho, just know what to put in and expect ...
- February 28th, 2019, 9:12 am
- Forum: Miscellaneous & Off Topic
- Topic: Can't Get VM Image Working
- Replies: 5
- Views: 20792
Re: Can't Get VM Image Working
PSXIndieDev LOL
"Independent" what now?
This isn't twitter Dorothy
re VM, try a different player or I think Virtual Box can open VM images...
"Independent" what now?
This isn't twitter Dorothy
re VM, try a different player or I think Virtual Box can open VM images...
- February 27th, 2019, 6:43 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118451
Re: SIOCONS compatible USB Cable
Hi welcome... yes the parts are correct. from OP This is a simple guide on how to make a SIOCONS compatible USB-SIO cable that works under dosbox...... Just to add.. I have used an FTDI which was configured for 5v use and it worked fine, but i would really recommend getting the proper 3.3v module ju...
- February 27th, 2019, 8:09 am
- Forum: General Chat & Messaging
- Topic: Windows 98SE Hardware
- Replies: 12
- Views: 16522
Re: Windows 98SE Hardware
I need to build a machine that is actually built with parts from that time. So, is there any advice for that? You can natively load win95/98 on any new machine I believe, I know DOS still works. The hard part is the partitioning, DOS has to be first. re hardware, Look for stuff made 1998 to 2001 (w...
- February 20th, 2019, 7:41 pm
- Forum: General Chat & Messaging
- Topic: New and eager to learn!
- Replies: 7
- Views: 11218
Re: New and eager to learn!
yeah, not sure I would recommend the Net Yaroze route, I was recommending to stick to libGS. Saying that Net Yaroze has the auto/siocons stuff which makes it pretty easy to send exe/data to a real playstation or build a single psx.exe (https://github.com/gwald/Yarexe), which is very fast to build.. ...
- February 19th, 2019, 10:40 pm
- Forum: General Chat & Messaging
- Topic: New and eager to learn!
- Replies: 7
- Views: 11218
Re: New and eager to learn!
Welcome.. You should be fine with just libGS (Graphic System libraries) you wont need anything deeper. LibGS has great 2D features and its pretty quick and easy to use. Which is what the net yaroze uses and I think is a good learning starting point. You'll probably struggle with the toolchain and th...
- February 4th, 2019, 6:36 pm
- Forum: General Chat & Messaging
- Topic: Symbol 'System_Init' not defined
- Replies: 8
- Views: 13913
Re: Symbol 'System_Init' not defined
Hmm.. just had a quick look at what you are trying to do, load two tim files and display them.. via main.c: // These are a group of files we want to load DataManager_Files game_datas[] = { {"sprite.tim", 0}, {"blur.tim", 0}, {NULL, 0} }; I think you have two issues: #1 I don't se...
- February 4th, 2019, 8:13 am
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 146696
Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
maybe use Xavi92's repo (the airport dev)?
https://github.com/XaviDCR92/psxsdk-20150729
https://github.com/XaviDCR92/psxsdk-20150729
- February 4th, 2019, 8:08 am
- Forum: General Chat & Messaging
- Topic: Symbol 'System_Init' not defined
- Replies: 8
- Views: 13913
Re: Symbol 'System_Init' not defined
you might want to be more verbose with what you're doing if you want help, we're not mind readers.. yet.