Search found 247 matches

by Shendo
August 3rd, 2013, 1:56 pm
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 73173

Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

While the source is nothing spectacular I think it's too early to release it, might do it in the future. Basically launching is done like this: Read Memory Card directory and get save names. Check if the save is executable by looking for "PS-X EXE" product code. List EXEs and wait for the ...
by Shendo
August 3rd, 2013, 2:57 am
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 73173

MCLaunch 1.0 - Memory Card PS-X EXE launcher

hr Update: Ver. 1.1 - Added support for Caetla ECMEM EXEs. hr PS2 has uLaunchELF and PS1 now has a MCLaunch :D This application allows you to launch PS-X EXE from a Memory Card. You can use included utility "exe2card" to convert a PS-X EXE to a executable "save". EXEs up to 112 ...
by Shendo
August 3rd, 2013, 2:40 am
Forum: Programming/CPU
Topic: How to read bootfile name from system.cnf?
Replies: 8
Views: 20230

Re: How to read bootfile name from system.cnf?

Fun fact:
According to Martin's (no$psx) documents LoadExec is designed to load SYSTEM.CNF
if you pass null or invalid exe name. Unfortunately the function has a bug and it
doesn't load EXE specified by the SYSTEM.CNF.

So yeah, you need to manually do it like Rsoft said.
by Shendo
August 3rd, 2013, 2:36 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar
Replies: 10
Views: 51604

Re: Yopaz IceStar (preview)

Wow, looks really polished. I tried playing a few levels and I really like it.
That's the kind of homebrew PlayStation needs.
by Shendo
August 1st, 2013, 12:30 pm
Forum: Work Logs & Projects
Topic: PocketStation Save Manager
Replies: 8
Views: 42792

Re: PocketStation Save Manager

I'm surprised no one commented on this one. Great tool with really nice interface.
Can you manage regular saves also or is it just PocketStation oriented?
by Shendo
July 29th, 2013, 1:27 pm
Forum: Work Logs & Projects
Topic: PSX BIOS Dumper
Replies: 24
Views: 63926

PSX BIOS Dumper

hr PSX BIOS Dumper ver. 2.6 hr Username: Shendo Project Title: PSX BIOS Dumper Time to Complete: - SDK: PSXSDK Genre: Utility Latest Release: Version 2.6 In Development: No Initial Release Date: 22-AUGUST-2007 Last Date Updated: 29-JULY-2013 Controller: Digital Players: N/A Memory Card: Yes Languag...
by Shendo
July 28th, 2013, 10:15 am
Forum: Other SDK
Topic: libspk - A library for reading virtual files from an archive
Replies: 2
Views: 17721

Re: libspk - A library for reading virtual files from an arc

Nice job. Not only does it get rid of the limitations imposed by the filesystem but you can do a basic protection of your data.
by Shendo
July 25th, 2013, 3:31 am
Forum: General Chat & Messaging
Topic: Post your dev setup
Replies: 5
Views: 12757

Post your dev setup

I'm curious to see how other people set up their programming workplace. Here is mine: http://s24.postimg.org/ftmyxet41/DSC00125.jpg http://s24.postimg.org/muayq6uw1/DSC00126.jpg It's a PSone with the added serial port connected to Arduino (which you can see below the PC monitor). TV is an old Telefu...
by Shendo
July 22nd, 2013, 2:03 am
Forum: Input/Output
Topic: SIO Low Level Access
Replies: 5
Views: 12014

Re: SIO Low Level Access

It can be done, in fact Tails92's SDK is accessing gamepads directly without BIOS.
Get the source and check "pad.c" in src.
You can also check out Martin's awesome PSX documentation which has many things covered,
including SIO communication.
by Shendo
July 21st, 2013, 4:56 pm
Forum: Other SDK
Topic: SIO Library for Tails's SDK
Replies: 4
Views: 23426

SIO Library for Tails's SDK

I've made a simple library for using the PS1's serial port with the Tails92's open source SDK. It allows you to set up the transfer rate (bitrate/baud) and receive and send data via simple to use functions. I also included a sio echo example which will show you how to properly use this library. I ha...
by Shendo
July 18th, 2013, 3:46 pm
Forum: Work Logs & Projects
Topic: Posting to Facebook from the PSX
Replies: 4
Views: 8788

Re: Posting to Facebook from the PSX

Haha. I love this. I remember someone did something similar to dump BIOS from the console which had no other easily accessible outputs.
by Shendo
July 12th, 2013, 6:22 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17386

Re: .NET version of Jihad/HITMEN SEND.EXE

It's 115200 bps also so it's probably due to the bigger file size.
by Shendo
July 12th, 2013, 4:51 am
Forum: Programming/CPU
Topic: Return to the PSXSERIAL loader without resetting the PSX
Replies: 12
Views: 25805

Return to the PSXSERIAL loader without resetting the PSX

Hi everyone. If you are using Jihad/HITMEN's PSXPAL.EXE or PSXNTSC.EXE to load your homebrew you have undoubtedly noticed that you have to reset your PS1 to send a new build of your application. Well, if you add the following code you can return to loader without resetting: __asm__("j 0x801e75a...
by Shendo
July 12th, 2013, 3:26 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17386

Re: .NET version of Jihad/HITMEN SEND.EXE

If you can find it cheap go for it. It will save you money if you are constantly burning CDs plus you have the advantage of trying more builds. I wouldn't feel bad for breaking a cable. You then get 2 upload cables :D. You can also just take TX, RX, GND from the middle and use it to upload EXEs and ...
by Shendo
July 12th, 2013, 2:24 am
Forum: Psy-Q SDK
Topic: Cpe2x for Win7
Replies: 21
Views: 80196

Re: Cpe2x for Win7

Don't use Blade's libs. As DEBRO mentioned it has it's limitations and even if you have a chipped PSX you still need to use launcher to set everything up properly (otherwise you will find out that your controllers don't respond). There is a newer, better and open source alternative called PSXSDK mad...
by Shendo
July 12th, 2013, 2:00 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17386

Re: .NET version of Jihad/HITMEN SEND.EXE

@rsoft: Yup. As I said I used SerialMon to capture data and analyzed it. The protocol is basically this: 1. Send sync byte (0x63) (Start of transmission). 2. Send 2048 byte EXE header. 3. Send 4 byte initial PC (X address). 4. Send 4 byte write address. 5. Send 4 byte file size. 6. Send the rest of ...
by Shendo
July 11th, 2013, 1:14 pm
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17386

.NET version of Jihad/HITMEN SEND.EXE

Hello everyone. Yesterday I added an RS232 port to my PSone so I could test homebrew without burning it to cd. However, Jihad's/HITMEN's Send.exe is a 16bit DOS application which doesn't work on x64 bit Windows. Running it under Dosbox gave no result as USB-RS232 adapters don't support 5n1 mode (whi...
by Shendo
July 11th, 2013, 12:08 pm
Forum: Work Logs & Projects
Topic: How to connect usb/serial to ps1?
Replies: 8
Views: 42638

Re: How to connect usb/serial to ps1?

Your USB-RS232 adapter requires voltage shifter and you will need to loopback all lines except TX and RX. You also need DB-9 connector, SCPH-1040 cable and a soldering iron to connect everything. I suggest you go with Type 79's advice. It's the cheapest option and it works with the send application ...
by Shendo
July 10th, 2013, 11:23 pm
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42533

Re: Yet another PSone serial port mod

Well, luckily I was wrong. Hitmen's send application uses 8 bit data transfer (8n1). The problem lies with Dosbox: Many USB serial ports do not support a 5 bits per byte configuration however when configuring a serial port under DOS it is fairly common practice to simply set the serial ports LCR reg...
by Shendo
July 7th, 2013, 11:45 am
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42533

Re: Yet another PSone serial port mod

Awesome work. Looks really neat, unlike my attempt (tore 1/3 of the back side of my PSone). Did you get it to work with Hitmen's upload application? I had trouble since it needs 5 data bits which my FTDI based RS232 adapter couldn't do. Also, I'm not sure why it was made for 5 data bits transfer in ...