Search found 247 matches
- August 3rd, 2013, 1:56 pm
- Forum: Members Downloads
- Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
- Replies: 26
- Views: 73173
Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher
While the source is nothing spectacular I think it's too early to release it, might do it in the future. Basically launching is done like this: Read Memory Card directory and get save names. Check if the save is executable by looking for "PS-X EXE" product code. List EXEs and wait for the ...
- August 3rd, 2013, 2:57 am
- Forum: Members Downloads
- Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
- Replies: 26
- Views: 73173
MCLaunch 1.0 - Memory Card PS-X EXE launcher
hr Update: Ver. 1.1 - Added support for Caetla ECMEM EXEs. hr PS2 has uLaunchELF and PS1 now has a MCLaunch :D This application allows you to launch PS-X EXE from a Memory Card. You can use included utility "exe2card" to convert a PS-X EXE to a executable "save". EXEs up to 112 ...
- August 3rd, 2013, 2:40 am
- Forum: Programming/CPU
- Topic: How to read bootfile name from system.cnf?
- Replies: 8
- Views: 20230
Re: How to read bootfile name from system.cnf?
Fun fact:
According to Martin's (no$psx) documents LoadExec is designed to load SYSTEM.CNF
if you pass null or invalid exe name. Unfortunately the function has a bug and it
doesn't load EXE specified by the SYSTEM.CNF.
So yeah, you need to manually do it like Rsoft said.
According to Martin's (no$psx) documents LoadExec is designed to load SYSTEM.CNF
if you pass null or invalid exe name. Unfortunately the function has a bug and it
doesn't load EXE specified by the SYSTEM.CNF.
So yeah, you need to manually do it like Rsoft said.
- August 3rd, 2013, 2:36 am
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar
- Replies: 10
- Views: 51604
Re: Yopaz IceStar (preview)
Wow, looks really polished. I tried playing a few levels and I really like it.
That's the kind of homebrew PlayStation needs.
That's the kind of homebrew PlayStation needs.
- August 1st, 2013, 12:30 pm
- Forum: Work Logs & Projects
- Topic: PocketStation Save Manager
- Replies: 8
- Views: 42792
Re: PocketStation Save Manager
I'm surprised no one commented on this one. Great tool with really nice interface.
Can you manage regular saves also or is it just PocketStation oriented?
Can you manage regular saves also or is it just PocketStation oriented?
- July 29th, 2013, 1:27 pm
- Forum: Work Logs & Projects
- Topic: PSX BIOS Dumper
- Replies: 24
- Views: 63926
PSX BIOS Dumper
hr PSX BIOS Dumper ver. 2.6 hr Username: Shendo Project Title: PSX BIOS Dumper Time to Complete: - SDK: PSXSDK Genre: Utility Latest Release: Version 2.6 In Development: No Initial Release Date: 22-AUGUST-2007 Last Date Updated: 29-JULY-2013 Controller: Digital Players: N/A Memory Card: Yes Languag...
- July 28th, 2013, 10:15 am
- Forum: Other SDK
- Topic: libspk - A library for reading virtual files from an archive
- Replies: 2
- Views: 17721
Re: libspk - A library for reading virtual files from an arc
Nice job. Not only does it get rid of the limitations imposed by the filesystem but you can do a basic protection of your data.
- July 25th, 2013, 3:31 am
- Forum: General Chat & Messaging
- Topic: Post your dev setup
- Replies: 5
- Views: 12757
Post your dev setup
I'm curious to see how other people set up their programming workplace. Here is mine: http://s24.postimg.org/ftmyxet41/DSC00125.jpg http://s24.postimg.org/muayq6uw1/DSC00126.jpg It's a PSone with the added serial port connected to Arduino (which you can see below the PC monitor). TV is an old Telefu...
- July 22nd, 2013, 2:03 am
- Forum: Input/Output
- Topic: SIO Low Level Access
- Replies: 5
- Views: 12014
Re: SIO Low Level Access
It can be done, in fact Tails92's SDK is accessing gamepads directly without BIOS.
Get the source and check "pad.c" in src.
You can also check out Martin's awesome PSX documentation which has many things covered,
including SIO communication.
Get the source and check "pad.c" in src.
You can also check out Martin's awesome PSX documentation which has many things covered,
including SIO communication.
- July 21st, 2013, 4:56 pm
- Forum: Other SDK
- Topic: SIO Library for Tails's SDK
- Replies: 4
- Views: 23426
SIO Library for Tails's SDK
I've made a simple library for using the PS1's serial port with the Tails92's open source SDK. It allows you to set up the transfer rate (bitrate/baud) and receive and send data via simple to use functions. I also included a sio echo example which will show you how to properly use this library. I ha...
- July 18th, 2013, 3:46 pm
- Forum: Work Logs & Projects
- Topic: Posting to Facebook from the PSX
- Replies: 4
- Views: 8788
Re: Posting to Facebook from the PSX
Haha. I love this. I remember someone did something similar to dump BIOS from the console which had no other easily accessible outputs.
- July 12th, 2013, 6:22 am
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 17386
Re: .NET version of Jihad/HITMEN SEND.EXE
It's 115200 bps also so it's probably due to the bigger file size.
- July 12th, 2013, 4:51 am
- Forum: Programming/CPU
- Topic: Return to the PSXSERIAL loader without resetting the PSX
- Replies: 12
- Views: 25805
Return to the PSXSERIAL loader without resetting the PSX
Hi everyone. If you are using Jihad/HITMEN's PSXPAL.EXE or PSXNTSC.EXE to load your homebrew you have undoubtedly noticed that you have to reset your PS1 to send a new build of your application. Well, if you add the following code you can return to loader without resetting: __asm__("j 0x801e75a...
- July 12th, 2013, 3:26 am
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 17386
Re: .NET version of Jihad/HITMEN SEND.EXE
If you can find it cheap go for it. It will save you money if you are constantly burning CDs plus you have the advantage of trying more builds. I wouldn't feel bad for breaking a cable. You then get 2 upload cables :D. You can also just take TX, RX, GND from the middle and use it to upload EXEs and ...
- July 12th, 2013, 2:24 am
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 80196
Re: Cpe2x for Win7
Don't use Blade's libs. As DEBRO mentioned it has it's limitations and even if you have a chipped PSX you still need to use launcher to set everything up properly (otherwise you will find out that your controllers don't respond). There is a newer, better and open source alternative called PSXSDK mad...
- July 12th, 2013, 2:00 am
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 17386
Re: .NET version of Jihad/HITMEN SEND.EXE
@rsoft: Yup. As I said I used SerialMon to capture data and analyzed it. The protocol is basically this: 1. Send sync byte (0x63) (Start of transmission). 2. Send 2048 byte EXE header. 3. Send 4 byte initial PC (X address). 4. Send 4 byte write address. 5. Send 4 byte file size. 6. Send the rest of ...
- July 11th, 2013, 1:14 pm
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 17386
.NET version of Jihad/HITMEN SEND.EXE
Hello everyone. Yesterday I added an RS232 port to my PSone so I could test homebrew without burning it to cd. However, Jihad's/HITMEN's Send.exe is a 16bit DOS application which doesn't work on x64 bit Windows. Running it under Dosbox gave no result as USB-RS232 adapters don't support 5n1 mode (whi...
- July 11th, 2013, 12:08 pm
- Forum: Work Logs & Projects
- Topic: How to connect usb/serial to ps1?
- Replies: 8
- Views: 42638
Re: How to connect usb/serial to ps1?
Your USB-RS232 adapter requires voltage shifter and you will need to loopback all lines except TX and RX. You also need DB-9 connector, SCPH-1040 cable and a soldering iron to connect everything. I suggest you go with Type 79's advice. It's the cheapest option and it works with the send application ...
- July 10th, 2013, 11:23 pm
- Forum: Work Logs & Projects
- Topic: Yet another PSone serial port mod
- Replies: 17
- Views: 42533
Re: Yet another PSone serial port mod
Well, luckily I was wrong. Hitmen's send application uses 8 bit data transfer (8n1). The problem lies with Dosbox: Many USB serial ports do not support a 5 bits per byte configuration however when configuring a serial port under DOS it is fairly common practice to simply set the serial ports LCR reg...
- July 7th, 2013, 11:45 am
- Forum: Work Logs & Projects
- Topic: Yet another PSone serial port mod
- Replies: 17
- Views: 42533
Re: Yet another PSone serial port mod
Awesome work. Looks really neat, unlike my attempt (tore 1/3 of the back side of my PSone). Did you get it to work with Hitmen's upload application? I had trouble since it needs 5 data bits which my FTDI based RS232 adapter couldn't do. Also, I'm not sure why it was made for 5 data bits transfer in ...