Hi
Awesome dude! Keep the work!
Search found 84 matches
- January 3rd, 2013, 5:35 am
- Forum: Work Logs & Projects
- Topic: Potential Codeblast 2013 entry (WIP)
- Replies: 25
- Views: 55509
- December 16th, 2012, 4:23 am
- Forum: Competition #02 (Codeblast '13)
- Topic: PSXDEV Competiton #02 - Codeblast 2013
- Replies: 19
- Views: 123537
Re: PSDEV Competiton #02 - Codeblast 2013
Awesome
Can i be in that? ^^ Would be soooo cool
Can i be in that? ^^ Would be soooo cool
- August 23rd, 2012, 9:31 pm
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20650
Re: Xploder PRO
Ok thanks Topic can be closed.
- August 23rd, 2012, 8:27 pm
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20650
Re: Xploder PRO
So...
Don't waste money and wait till I can buy something on ebay?
Don't waste money and wait till I can buy something on ebay?
- August 23rd, 2012, 6:48 pm
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20650
Re: Xploder PRO
Hi It's me again... That offer has only 3 hours from now on That's he description [original from Blaze site] Description of ALL of that hardware: http://www.psillustrated.com/psillustrated/hard_rev.php/262/xploder-professional-playstation.html The Xploder Professional also allows you to interact wit...
- August 23rd, 2012, 12:51 am
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20650
Xploder PRO
Hi there I wasnt here long time ago. I was thinking seriously last days about buying Xploder for my console to test some demos froms cene and try to port my own GL programs. Working with emulators isn't very effective because of plugin crashes and bad emulator code at all. My PC is quite modern but ...
- June 29th, 2012, 4:51 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 257441
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Dude!
I dont know how old are you but DAMN THIS IS F*CKIN' PRO.
Super Respect from me to you. A big +.
Specially that moment when is "power absorb". It just cherry on the cake. It's done so good. You could sell it back then.
I dont know how old are you but DAMN THIS IS F*CKIN' PRO.
Super Respect from me to you. A big +.
Specially that moment when is "power absorb". It just cherry on the cake. It's done so good. You could sell it back then.
- June 25th, 2012, 7:58 pm
- Forum: Input/Output
- Topic: Beginner question
- Replies: 2
- Views: 5792
Re: Beginner question
So I really havent other choice? I thought that there is EZ'o'Ray or smtn like that, that should work properly on any card with LPT port... [which seems that is programmble]. Secondly. Few days ago there was a big storm in my city and my router crashed, so from then i have not internet connection. I...
- June 24th, 2012, 4:52 am
- Forum: Input/Output
- Topic: Beginner question
- Replies: 2
- Views: 5792
Beginner question
Hi Yesterday i acquired a gameshark thingy. Its called GmeHunter. Sadly, I can't buy XPloder from anywhere [I havent bank account to make ebay account and PayPal, and i'm not even 18 yeat [waiting till 31 July ends :)]]. So for now I have "PS Game Hunter 2M / V.5G" Up to LPT port it's writ...
- June 22nd, 2012, 8:28 pm
- Forum: Programming/CPU
- Topic: CodeWarrior question
- Replies: 2
- Views: 6386
Re: CodeWarrior question
Today i'll acquire that. I don't know if specially that but i know that would be something similiar to that Xplorer [not AR and not Xplorer FX / AR FX or anything else] .
Thanks for reply... i guess.
Regrads.
Thanks for reply... i guess.
Regrads.
- June 21st, 2012, 7:41 am
- Forum: General Chat & Messaging
- Topic: I am jum
- Replies: 4
- Views: 9793
Re: I am jum
Wow, Jum its you!
If you can please port your e3d tmd viewer and editor to newer systems like win7. Would be awesome
If you can please port your e3d tmd viewer and editor to newer systems like win7. Would be awesome
- June 19th, 2012, 8:59 pm
- Forum: Programming/CPU
- Topic: CodeWarrior question
- Replies: 2
- Views: 6386
CodeWarrior question
Hi It's worth to install CodeWarrior? I want to normally write programs and run them on a normal playstation by ActionReplay connected with COM cable to my PC. I don't even know how it looks but i have new HDD in my PC with 32 bit WinXP specially for psx developing [and Haiku OS but thats not import...
- June 18th, 2012, 9:54 am
- Forum: Programming/CPU
- Topic: Linux <-> PSX. Programming on Linux for PS1
- Replies: 2
- Views: 8590
Re: Linux <-> PSX. Programming on Linux for PS1
Hi alex! I see you are quite new
Sorry my bad I hope that you'll write something cool soon .
Sorry my bad I hope that you'll write something cool soon .
- June 14th, 2012, 6:55 am
- Forum: Miscellaneous
- Topic: Real PSX and plugging into network?
- Replies: 2
- Views: 8593
Real PSX and plugging into network?
Hi Another idea. If all psio is based on FPGA controller, why not make a simple network microcontroller too (something on ATMega?) and write a simple clinet to seti it up and run? It would emulate second pad for example and games such 2 players and multitap ones could be awesome to play. Of course t...
- June 11th, 2012, 6:41 am
- Forum: Psy-Q SDK
- Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
- Replies: 12
- Views: 33881
Re: configuring and compiling the Psy-Q 4.6 to run homebrew
Sorry Gemini. I see you've got angry on me :(. But dont worry :). Problem disappeared ! :D My friend helped me a lot so... I needed to copy LIBSPU.LIB and paste it as "LBSPU.LIB" (the difference is there was no I letter in second) Then paste original makefile like in hello.rar. And thirdly...
- June 11th, 2012, 6:11 am
- Forum: Psy-Q SDK
- Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
- Replies: 12
- Views: 33881
Re: configuring and compiling the Psy-Q 4.6 to run homebrew
I decided that DOSBox and native Win64 doesnt work in anyway so VirtualPC is back, but now...
any ideas... i had to learn biology, geography and chemists for tomorrow instead of that...
any ideas... i had to learn biology, geography and chemists for tomorrow instead of that...
- June 11th, 2012, 5:26 am
- Forum: Psy-Q SDK
- Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
- Replies: 12
- Views: 33881
Re: configuring and compiling the Psy-Q 4.6 to run homebrew
That's because you need to type in the console "make -f makefile.mak" and change the makefile to this: all: ccpsx -O3 -Xo$$80010000 main.c c:\psxdev\lib\none2.obj -omain.cpe cpe2psx main.cpe Make sure to change the "c:\psxdev\lib\none2.obj" part to whatever path your psy-q libra...
- June 11th, 2012, 2:38 am
- Forum: Psy-Q SDK
- Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
- Replies: 12
- Views: 33881
Re: configuring and compiling the Psy-Q 4.6 to run homebrew
But it really cant work. Specially that typing "make" in c:\psx\hello doesnt do anything ("No targets specified "or" Nothing to be done for main.c") and PSYMAKE cant run on 64 bit OS...
just nothing...
just nothing...
- June 11th, 2012, 1:33 am
- Forum: Psy-Q SDK
- Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
- Replies: 12
- Views: 33881
Re: configuring and compiling the Psy-Q 4.6 to run homebrew
replace? where is cpe2x? in BIN folder i have only what psy4.6 gave so its:
ASMPSX
ASPSX
CC1PLPSX
CC1PSX
CCPSX
freshly pasted cpe2psx and changed name to cpe2x
CPPPSX
PSYLIBD
PSYLINK
PSYMAKE.COM
PSYQ.INI
dont know what to do
all of it smells very noobish
ASMPSX
ASPSX
CC1PLPSX
CC1PSX
CCPSX
freshly pasted cpe2psx and changed name to cpe2x
CPPPSX
PSYLIBD
PSYLINK
PSYMAKE.COM
PSYQ.INI
dont know what to do
all of it smells very noobish
- June 10th, 2012, 11:52 pm
- Forum: Documentation
- Topic: TMD file format doc.
- Replies: 1
- Views: 28301
TMD file format doc.
Here is the documentation i just found on the net. Just to archive it here. It can be useful for people who starts all of it. I mean beginners. PRIMITIVE LIST'S MEMBER VARIABLES FORMAT U_CHAR FLAG - options for primitive { bit 0; - LGT. Light source calculation 0 - On. Light source calculation is ca...