Search found 248 matches
- May 11th, 2013, 7:41 am
- Forum: Miscellaneous
- Topic: how to edit this game: castlevania symphony of the night:?
- Replies: 4
- Views: 12760
Re: how to edit this game: castlevania symphony of the night
you must build a complete new iso of your modified, and use a scene tool to compare the original iso with your modified one. later the tool create you a PPF file. this PPF file you have to put in the original ISO. burn and done. Don't use HEX. this will only cause an error. if you need the Tool. ple...
- May 9th, 2013, 2:20 am
- Forum: Miscellaneous
- Topic: BGE on Playstation 1 - and Blender
- Replies: 4
- Views: 11406
Re: BGE on Playstation 1 - and Blender
i see no sense for this way, making PS 1 games playable on a PS 2. The PS 2 emulate's PS 1 Games since the first Unit came out.
- May 8th, 2013, 10:53 am
- Forum: Miscellaneous
- Topic: BGE on Playstation 1 - and Blender
- Replies: 4
- Views: 11406
Re: BGE on Playstation 1 - and Blender
QUOTE Dalai Felinto 6 Month ago The Bender Game Engine could (back in the close source days) deploy for Playstation 1. These CDs (which will be available to free download on blender site later ) are from old backups that Ton have. This part of the BGE never made into the open source version thou...
- May 8th, 2013, 10:47 am
- Forum: Graphics/GPU
- Topic: Quick question about NTSC and PAL timing
- Replies: 8
- Views: 15266
Re: Quick question about NTSC and PAL timing
i always use "autodetect code".
if you need the source, i can send you the Lines.
cheers
if you need the source, i can send you the Lines.
cheers
- May 7th, 2013, 3:53 am
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 80195
Re: Cpe2x for Win7
so feel free to start here:
WORKSHOP PS1 CODING
i have no idea why ppl are using PSYMAKE and MAKEFILE ???
it is useless and time-robbing .
looking forward
PS:
where are you come from? your English is good enough
__________________
german & english support
WORKSHOP PS1 CODING
i have no idea why ppl are using PSYMAKE and MAKEFILE ???
it is useless and time-robbing .
looking forward
PS:
where are you come from? your English is good enough
__________________
german & english support
- May 5th, 2013, 2:47 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 200829
Re: WORKSHOP CODING INTROS & DEMOS
@ CosmoGuy: THANK YOU :D HERE: CODING a SIMPLE PLAIN SCROLLER & a LINE FADE IN FONT: provided by Shadow Grab the FILES incl. a PS1 DEMO BELOW: PLAIN TEXT SCROLLER http://abload.de/img/previewx4b97.jpg /*----------------------------------------------------------- Easy Plain Scroller & Line F...
- May 5th, 2013, 2:07 am
- Forum: Psy-Q SDK
- Topic: How to compile and run a 'hello world' executable in PSY-Q
- Replies: 15
- Views: 34960
Re: How to compile and run a 'hello world' executable in PSY
Six million ways to die. which should i go
- May 5th, 2013, 2:00 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26675
Re: Code an Intro or Demo and run it without PS1 Hardware
you have to press [ESC] for exiting the EMU. don't press with Mouse on the red "X" in the upper right window for closing because this caused the problem the emu always continues and for exiting you must open the TASK MANAGER.
AVOID THIS WHILE PRESSING [ESC]
that's it.
AVOID THIS WHILE PRESSING [ESC]
that's it.
- May 4th, 2013, 9:38 am
- Forum: Psy-Q SDK
- Topic: How to compile and run a 'hello world' executable in PSY-Q
- Replies: 15
- Views: 34960
Re: How to compile and run a 'hello world' executable in PSY
you can set this few Lines in your COMPILER-BATCH FILE. It works perfect: Mode con cols=150 lines=50 set PATH=C:\Psyq\bin; set PSX_PATH=C:\Psyq\bin set LIBRARY_PATH=C:\Psyq\lib set C_PLUS_INCLUDE_PATH=C:\Psyq\include set C_INCLUDE_PATH=C:\Psyq\include set PSYQ_PATH=C:\Psyq\bin set COMPILER_PATH=C:\...
- May 4th, 2013, 8:59 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26675
Re: Code an Intro or Demo and run it without PS1 Hardware
ich weiß was du meinst. du musst das intro immer mit [ESC] beenden. wenn du mit der Maus auf das ROTE X oben rechts klixt, dann beendet es ePSXe nicht, sondern läuft weiter im hintergrund. Also immer [ESC] drücken. wenn du hilfe brauchst beim Coden, einfach fragen :) ◘◘◘◘◘◘◘◘◘â—...
- May 4th, 2013, 6:41 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 127761
Re: PSX Blaster (USB Comms Link)
no need for that. i have my Psy-Q up and running. see here: Code Intro or Demo without PS1 Hardware and my workshop here: WORKSHOP CODING INTROS & DEMOS cheers @inc^lightforce: The source code for the EXEFIXUP is hosted here: http://napalm-x.thegypsy.com/adk/psx/ . Although I had to change a few...
- May 1st, 2013, 4:50 am
- Forum: General Chat & Messaging
- Topic: Hello to all!
- Replies: 3
- Views: 7691
Re: Hello to all!
Hi
start demo coding with this thread: ( you need the whole PSY-Q SDK and a win OS 32 BIT
WORKSHOP CODING INTROS & DEMOS
OverALL HELP HERE
start demo coding with this thread: ( you need the whole PSY-Q SDK and a win OS 32 BIT
WORKSHOP CODING INTROS & DEMOS
OverALL HELP HERE
- April 27th, 2013, 4:55 am
- Forum: Competition #02 (Codeblast '13)
- Topic: PSXDEV Competiton #02 - Codeblast 2013
- Replies: 19
- Views: 109136
Re: PSXDEV Competiton #02 - Codeblast 2013
nice work in progress. we made something familiar in the past: a playable Ping Pong Cracktro : looked like this: https://www.youtube.com/watch?v=pDrRnJOCKZc
- April 26th, 2013, 7:59 am
- Forum: Competition #02 (Codeblast '13)
- Topic: PSXDEV Competiton #02 - Codeblast 2013
- Replies: 19
- Views: 109136
Re: PSXDEV Competiton #02 - Codeblast 2013
i could only offer my in development progress PC game. No time to port it for ps1
maybe i'm within the next Compo.
maybe i'm within the next Compo.
- April 24th, 2013, 11:50 pm
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19275
Re: What's the DB25 port on a Gameshark/Action Replay for?
which problem do you had? do you switched the correct Port and have it set in the batch? you had 2 Options: P1 or P2. depends on which one you have selected. http://abload.de/img/neu-1jgf3m.jpg if you haven't, it won't work see setting here : psexe -p1<----- this is the Port main.exe this line send ...
- April 24th, 2013, 11:38 pm
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26675
Re: Code an Intro or Demo and run it without PS1 Hardware
unfortunately i saw it too late and have no time to make something well till the end. i use psy-q since 1999. from the beginning to 2003 i used a, PS1, PC, Hardware Coders Comm Card and so on. lastly i used it in 2010. since 2013 i switched to PC only with ePSXe EMU for test the programm i wrote. al...
- April 24th, 2013, 9:17 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26675
Re: Code an Intro or Demo and run it without PS1 Hardware
i've seen it in your other post.
like i said. it was a long way getting the dev kit running only on PC. all the years i only had 16 BIT Software. That's why i never could it run on XP or 7.
as i found the PSXDEV.NET i also found the correct 32 Bit compiler and voila. it worked
like i said. it was a long way getting the dev kit running only on PC. all the years i only had 16 BIT Software. That's why i never could it run on XP or 7.
as i found the PSXDEV.NET i also found the correct 32 Bit compiler and voila. it worked
- April 24th, 2013, 2:42 am
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19275
Re: What's the DB25 port on a Gameshark/Action Replay for?
if you really NEED a comm card i can dispatch you 1 piece. I have one in stock.
cheers
cheers
- April 23rd, 2013, 5:38 pm
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19275
Re: What's the DB25 port on a Gameshark/Action Replay for?
can you make a snapshot? will see !
- April 23rd, 2013, 5:05 pm
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19275
Re: What's the DB25 port on a Gameshark/Action Replay for?
and don't forget to set the correct Jumper on the ISA Comm Card. Works also with ActionReplay
i have a complete DEVELOPMENT PC with Commcard and Co. It's a very nice working. But you need all the Hardware Stuff:
~TV
~Win 98 PC
~Mainboard with ISA Slot
~Parallel Cable
~PS1
~AR
and so on.
i have a complete DEVELOPMENT PC with Commcard and Co. It's a very nice working. But you need all the Hardware Stuff:
~TV
~Win 98 PC
~Mainboard with ISA Slot
~Parallel Cable
~PS1
~AR
and so on.