Search found 248 matches

by inc^lightforce
May 11th, 2013, 7:41 am
Forum: Miscellaneous
Topic: how to edit this game: castlevania symphony of the night:?
Replies: 4
Views: 12760

Re: how to edit this game: castlevania symphony of the night

you must build a complete new iso of your modified, and use a scene tool to compare the original iso with your modified one. later the tool create you a PPF file. this PPF file you have to put in the original ISO. burn and done. Don't use HEX. this will only cause an error. if you need the Tool. ple...
by inc^lightforce
May 9th, 2013, 2:20 am
Forum: Miscellaneous
Topic: BGE on Playstation 1 - and Blender
Replies: 4
Views: 11406

Re: BGE on Playstation 1 - and Blender

i see no sense for this way, making PS 1 games playable on a PS 2. The PS 2 emulate's PS 1 Games since the first Unit came out. :D
by inc^lightforce
May 8th, 2013, 10:53 am
Forum: Miscellaneous
Topic: BGE on Playstation 1 - and Blender
Replies: 4
Views: 11406

Re: BGE on Playstation 1 - and Blender

QUOTE Dalai Felinto 6 Month ago The Bender Game Engine could (back in the close source days) deploy for Playstation 1. These CDs (which will be available to free download on blender site later ) are from old backups that Ton have. This part of the BGE never made into the open source version thou...
by inc^lightforce
May 8th, 2013, 10:47 am
Forum: Graphics/GPU
Topic: Quick question about NTSC and PAL timing
Replies: 8
Views: 15266

Re: Quick question about NTSC and PAL timing

i always use "autodetect code".
if you need the source, i can send you the Lines.

cheers
by inc^lightforce
May 7th, 2013, 3:53 am
Forum: Psy-Q SDK
Topic: Cpe2x for Win7
Replies: 21
Views: 80195

Re: Cpe2x for Win7

so feel free to start here:
WORKSHOP PS1 CODING

i have no idea why ppl are using PSYMAKE and MAKEFILE ??? :shrug
it is useless and time-robbing .

looking forward

PS:
where are you come from? your English is good enough


__________________
german & english support
by inc^lightforce
May 5th, 2013, 2:47 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 200829

Re: WORKSHOP CODING INTROS & DEMOS

@ CosmoGuy: THANK YOU :D HERE: CODING a SIMPLE PLAIN SCROLLER & a LINE FADE IN FONT: provided by Shadow Grab the FILES incl. a PS1 DEMO BELOW: PLAIN TEXT SCROLLER http://abload.de/img/previewx4b97.jpg /*----------------------------------------------------------- Easy Plain Scroller & Line F...
by inc^lightforce
May 5th, 2013, 2:07 am
Forum: Psy-Q SDK
Topic: How to compile and run a 'hello world' executable in PSY-Q
Replies: 15
Views: 34960

Re: How to compile and run a 'hello world' executable in PSY

Six million ways to die. which should i go :)
by inc^lightforce
May 5th, 2013, 2:00 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26675

Re: Code an Intro or Demo and run it without PS1 Hardware

you have to press [ESC] for exiting the EMU. don't press with Mouse on the red "X" in the upper right window for closing because this caused the problem the emu always continues and for exiting you must open the TASK MANAGER.

AVOID THIS WHILE PRESSING [ESC]

that's it.
by inc^lightforce
May 4th, 2013, 9:38 am
Forum: Psy-Q SDK
Topic: How to compile and run a 'hello world' executable in PSY-Q
Replies: 15
Views: 34960

Re: How to compile and run a 'hello world' executable in PSY

you can set this few Lines in your COMPILER-BATCH FILE. It works perfect: Mode con cols=150 lines=50 set PATH=C:\Psyq\bin; set PSX_PATH=C:\Psyq\bin set LIBRARY_PATH=C:\Psyq\lib set C_PLUS_INCLUDE_PATH=C:\Psyq\include set C_INCLUDE_PATH=C:\Psyq\include set PSYQ_PATH=C:\Psyq\bin set COMPILER_PATH=C:\...
by inc^lightforce
May 4th, 2013, 8:59 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26675

Re: Code an Intro or Demo and run it without PS1 Hardware

ich weiß was du meinst. du musst das intro immer mit [ESC] beenden. wenn du mit der Maus auf das ROTE X oben rechts klixt, dann beendet es ePSXe nicht, sondern läuft weiter im hintergrund. Also immer [ESC] drücken. wenn du hilfe brauchst beim Coden, einfach fragen :) ◘◘◘◘◘◘◘◘◘â—...
by inc^lightforce
May 4th, 2013, 6:41 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 127761

Re: PSX Blaster (USB Comms Link)

no need for that. i have my Psy-Q up and running. see here: Code Intro or Demo without PS1 Hardware and my workshop here: WORKSHOP CODING INTROS & DEMOS cheers @inc^lightforce: The source code for the EXEFIXUP is hosted here: http://napalm-x.thegypsy.com/adk/psx/ . Although I had to change a few...
by inc^lightforce
May 1st, 2013, 4:50 am
Forum: General Chat & Messaging
Topic: Hello to all!
Replies: 3
Views: 7691

Re: Hello to all!

Hi :)
start demo coding with this thread: ( you need the whole PSY-Q SDK and a win OS 32 BIT
WORKSHOP CODING INTROS & DEMOS

OverALL HELP HERE
by inc^lightforce
April 27th, 2013, 4:55 am
Forum: Competition #02 (Codeblast '13)
Topic: PSXDEV Competiton #02 - Codeblast 2013
Replies: 19
Views: 109136

Re: PSXDEV Competiton #02 - Codeblast 2013

nice work in progress. we made something familiar in the past: a playable Ping Pong Cracktro : looked like this: https://www.youtube.com/watch?v=pDrRnJOCKZc
by inc^lightforce
April 26th, 2013, 7:59 am
Forum: Competition #02 (Codeblast '13)
Topic: PSXDEV Competiton #02 - Codeblast 2013
Replies: 19
Views: 109136

Re: PSXDEV Competiton #02 - Codeblast 2013

i could only offer my in development progress PC game. No time to port it for ps1 :(
maybe i'm within the next Compo.
by inc^lightforce
April 24th, 2013, 11:50 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19275

Re: What's the DB25 port on a Gameshark/Action Replay for?

which problem do you had? do you switched the correct Port and have it set in the batch? you had 2 Options: P1 or P2. depends on which one you have selected. http://abload.de/img/neu-1jgf3m.jpg if you haven't, it won't work see setting here : psexe -p1<----- this is the Port main.exe this line send ...
by inc^lightforce
April 24th, 2013, 11:38 pm
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26675

Re: Code an Intro or Demo and run it without PS1 Hardware

unfortunately i saw it too late and have no time to make something well till the end. i use psy-q since 1999. from the beginning to 2003 i used a, PS1, PC, Hardware Coders Comm Card and so on. lastly i used it in 2010. since 2013 i switched to PC only with ePSXe EMU for test the programm i wrote. al...
by inc^lightforce
April 24th, 2013, 9:17 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26675

Re: Code an Intro or Demo and run it without PS1 Hardware

i've seen it in your other post.

like i said. it was a long way getting the dev kit running only on PC. all the years i only had 16 BIT Software. That's why i never could it run on XP or 7.
as i found the PSXDEV.NET i also found the correct 32 Bit compiler and voila. it worked :)
by inc^lightforce
April 24th, 2013, 2:42 am
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19275

Re: What's the DB25 port on a Gameshark/Action Replay for?

if you really NEED a comm card i can dispatch you 1 piece. I have one in stock.

cheers
by inc^lightforce
April 23rd, 2013, 5:38 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19275

Re: What's the DB25 port on a Gameshark/Action Replay for?

can you make a snapshot? will see ! :shock:
by inc^lightforce
April 23rd, 2013, 5:05 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19275

Re: What's the DB25 port on a Gameshark/Action Replay for?

and don't forget to set the correct Jumper on the ISA Comm Card. Works also with ActionReplay
i have a complete DEVELOPMENT PC with Commcard and Co. It's a very nice working. But you need all the Hardware Stuff:
~TV
~Win 98 PC
~Mainboard with ISA Slot
~Parallel Cable
~PS1
~AR
and so on.