Search found 247 matches
- September 11th, 2017, 9:51 pm
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 236164
Re: MemCARDuino - Arduino Memory Card reader
Hi Soulgriever, interesting project (I googled your username and found the thread on retropie forums). For controllers I believe you are already covered with GPIOs with the gamecon_gpio_rpi kernel module. It supports many controllers including PS1 controllers (up to 4 at the same time). Link . For m...
- July 19th, 2017, 9:57 pm
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 168589
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
Make sure you run .bin image. Xebra can't load .cue sheets afaik.
You can also try other emulators. no$psx is another great one with features like disassembler, tty debug window and support for loading executables without the need for a cd image.
You can also try other emulators. no$psx is another great one with features like disassembler, tty debug window and support for loading executables without the need for a cd image.
- July 12th, 2017, 11:09 pm
- Forum: Members Downloads
- Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
- Replies: 26
- Views: 73984
Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Yup. You are right. While I did get xflash to run multisession cd loader crashed my application. That's because both launchers are placed at the end of the address space so MCLaunch gets overwritten while launching cd loader. I'll have to work around that problem. I can have two versions of MCLaunch...
- July 11th, 2017, 11:11 pm
- Forum: Work Logs & Projects
- Topic: Read and write PS2 memory card with Arduino
- Replies: 9
- Views: 32871
Re: Read and write PS2 memory card with Arduino
@nocash: Ah, I see. Thanks for the info.
@rama3: Yeah, I tried but it doesn't work reliably. It seems like built-in 3.3v regulator can't provide enough power.
@rama3: Yeah, I tried but it doesn't work reliably. It seems like built-in 3.3v regulator can't provide enough power.
- July 10th, 2017, 4:49 am
- Forum: Members Downloads
- Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
- Replies: 26
- Views: 73984
Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Please give more info about the exe you are trying to run. Is it homebrew or perhaps a ripped exe from a game?
- May 11th, 2017, 7:00 am
- Forum: Work Logs & Projects
- Topic: MemcardRex mobile
- Replies: 10
- Views: 21991
Re: MemcardRex mobile
Mobile version supports a custom container format which allows you to have virtually unlimited number of saves on a single memory card image. Desktop version is using old ps1 memcard class and only supports 15 save blocks like on a real memory card. So, I decided to port a new card class to desktop ...
- May 5th, 2017, 6:53 am
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 24
- Views: 155969
Re: Airport - WIP
Neat, I like it. You captured the feel of those isometric tactic games on a PS1.
- May 5th, 2017, 6:26 am
- Forum: Hardware
- Topic: [Diagram]SCPH-1000/3000 PU-7 MM3 Stealth Install
- Replies: 45
- Views: 83492
Re: [Diagram]SCPH-1000/3000 PU-7 MM3 Stealth Install
The CRC32 tools from Shendo and Redump are CUE/BIN only, ie. they are working only if you have a CDR and a modchip installed on all boards that you want to check. An EXE file would be much nicer for CRC32 viewing since it could be booted from expansion port (if present). Oh, first I actually only p...
- February 17th, 2017, 2:49 am
- Forum: Hardware
- Topic: SCPH-102 - Weird video problem
- Replies: 12
- Views: 18849
Re: SCPH-102 - Weird video problem
Can you boot NTSC discs? You might have a ONEchip modded system with PAL color mod.
That would require support for PAL 60 which your capture card might not support.
If that's the case this issue will only happen on BIOS screen and NTSC games,
your capture card should work normally with PAL games.
That would require support for PAL 60 which your capture card might not support.
If that's the case this issue will only happen on BIOS screen and NTSC games,
your capture card should work normally with PAL games.
- January 31st, 2017, 6:58 am
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 236164
- January 25th, 2017, 9:47 pm
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 236164
Re: Arduino Memory Card reader
@Temper999: That looks awesome. Great job. Mind if I use those images in the first post of this thread? I'll give proper credit of course. @Meta: Those communication classes are GUI-less so that's the only way of using serial component. However, even if I were to use a ready-made component it's cod...
- January 22nd, 2017, 4:18 pm
- Forum: Hardware
- Topic: online play through system link port
- Replies: 5
- Views: 9062
Re: online play through system link port
I think ESP8266 module would be a good starting point for this.
- January 22nd, 2017, 3:56 pm
- Forum: Work Logs & Projects
- Topic: MemcardRex mobile
- Replies: 10
- Views: 21991
Re: MemcardRex mobile
Thanks. React is tricky having never worked with it prior to this but I'm chugging along. This is a second rewrite in React Native actually as my first attempt was not up to par once I learned a few tricks. I also got a blue screen in one of my coding sessions. After PC rebooted my main HDD was no l...
- January 8th, 2017, 3:43 am
- Forum: Work Logs & Projects
- Topic: MemcardRex mobile
- Replies: 10
- Views: 21991
Re: MemcardRex mobile
I'm using React native now. Here's progress so far: http://www.psxdev.net/forum/download/file.php?id=1112 http://www.psxdev.net/forum/download/file.php?id=1113 http://www.psxdev.net/forum/download/file.php?id=1114 http://www.psxdev.net/forum/download/file.php?id=1115 http://www.psxdev.net/forum/down...
- December 19th, 2016, 6:23 am
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 236164
Re: Arduino Memory Card reader
Instead of "new byte[] { 1 }" put "new byte[] { 0 }".Meta wrote:Hi:
Args: 0 to turn off, 1 to turn on
- December 6th, 2016, 1:01 am
- Forum: Work Logs & Projects
- Topic: Pass data from memory card to PC
- Replies: 1
- Views: 6462
Re: Pass data from memory card to PC
If you have a PS1 serial cable you can use my PS1CardLink.
- December 6th, 2016, 12:55 am
- Forum: Work Logs & Projects
- Topic: Read and write PS2 memory card with Arduino
- Replies: 9
- Views: 32871
Re: Read and write PS2 memory card with Arduino
Can you elaborate this?Meta wrote: Have you tried reading a PS2 Memory Card formatted for PS1?
PS2 Memory Card can't be used on a PS1 or for PS1 games.
It can hold PS1 save data if it's transferred by the PS2 browser or uLaunchELF but it's still formatted as PS2 card.
- December 6th, 2016, 12:45 am
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 236164
Re: Arduino Memory Card reader
@Dark Frost: It's probably wear and tear on the first slot. Over time pins bend and form a bad contact with the card. Second Memory Card slot is used way less so it usually works better. @likeabaus: Yup. Glad you like it. @Meta: These are the documentation sources I used when working with DexDrive:...
- November 30th, 2016, 6:06 am
- Forum: Work Logs & Projects
- Topic: Read and write PS2 memory card with Arduino
- Replies: 9
- Views: 32871
Re: Read and write PS2 memory card with Arduino
Yeah, that was pretty stupid of me, that schematic is flawed and needs to be updated. I recommend using resistor voltage divider instead of zener diodes as you get a finer control of the voltage. Here you can find the calculator, enter input voltage (5V), output voltage (3.6V), one of the resistor v...
- November 6th, 2016, 8:24 am
- Forum: Work Logs & Projects
- Topic: MemcardRex mobile
- Replies: 10
- Views: 21991
Re: MemcardRex mobile
Unfortunately Cordova is too damn slow it seems and pretty inconsistent across different Android versions. Yeah, I know it's running in WebView but I had hoped for this simple application that it would be decent enough, guess I was wrong. For starters file system is not working properly on Android 6...