Search found 139 matches
- March 3rd, 2013, 3:18 pm
- Forum: General Chat & Messaging
- Topic: My Introduction
- Replies: 8
- Views: 13218
Re: My Introduction
You just need a modchip. Soldering one in is extremely easy. If you want though, you can buy a pre-modchipped PSX from me, as it is a lot cheaper this way that buying a debug PSX.
- February 24th, 2013, 10:37 am
- Forum: Graphics/GPU
- Topic: Quick question about NTSC and PAL timing
- Replies: 8
- Views: 15432
Re: Quick question about NTSC and PAL timing
"...\psyq\docs\technote\scee_dev.pdf" Page 45 (4.4: General Implementation Tips) 3 Use VSync to lock the frame rate: VSync(0), when the frame rate is 50 (60 for NTSC) frame/sec. VSync(2), when the frame rate is 25 (30 for NTSC)frame/sec. VSync(3), when the frame rate is 20 .. for NTSC fram...
- February 21st, 2013, 12:19 pm
- Forum: Graphics/GPU
- Topic: Quick question about NTSC and PAL timing
- Replies: 8
- Views: 15432
Re: Quick question about NTSC and PAL timing
You can make two versions of the game that are PAL and NTSC and control it that way. This is how Sony wanted everyone to do it. A better way though, is to just control it all automatically in your code. Read the 'PlayStation Developers Guide' PDF which is in the Psy-Q DOCS folder.
- February 18th, 2013, 2:05 pm
- Forum: General Chat & Messaging
- Topic: My Introduction
- Replies: 8
- Views: 13218
Re: My Introduction
You don't need a debug PS1 to make games for the PlayStation 1. Don't even think about buying one, because it is a huge waste of money, and wont benefit you in anyway in that a modchip can. All you need is a PS1 with a parallel port ('PIO Expansion' slot), PC running Windows (32-bit) and a PSX Blast...
- February 4th, 2013, 1:27 pm
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 98462
Re: Cpe2x for Win7
I could not get the Psy-Q SDK to work in Windows 7 64-bit.
PSYMAKE.COM refused to work.
CPE2X works for me under Windows 7 32-bit, and Windows XP for that matter.
Don't know why people say it does not work...
PSYMAKE.COM refused to work.
CPE2X works for me under Windows 7 32-bit, and Windows XP for that matter.
Don't know why people say it does not work...
- January 27th, 2013, 2:45 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 21702
Re: How to draw simple rectangle
It would be alright, but it is a lot more hard work and it is a bit more complex. The TIM method is just easier to control and use. Though, by using your method, you would save a tiny bit of RAM and give a significant speed increase. See this code (old code): http://www.geocities.co.jp/Playtown/2004...
- January 27th, 2013, 12:07 am
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 21702
Re: How to draw simple rectangle
Here you are (followed the PSXDEV.net comment layout): timexample.zip Just use CATFLAP or PSEXE.COM to upload it to your PSX (unless you are using an emulator). Use Psy-Q to compile it. Make sure you upload 'image.TIM' to '0x80025000' before loading the PS-EXE. If you want to include the TIM in the ...
- January 26th, 2013, 8:43 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 21702
Re: How to draw simple rectangle
Okay, I will make a TIM example for you. Give me a few minutes...
All you will need to do is load up TIMTOOL and add the included TIM into it.
You will then see where I have positioned it in the framebuffer, and how the code makes sense.
All you will need to do is load up TIMTOOL and add the included TIM into it.
You will then see where I have positioned it in the framebuffer, and how the code makes sense.
- January 26th, 2013, 7:32 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 21702
Re: How to draw simple rectangle
Just make a 1x1 pixel as a TIM, and use code to stretch it and position it on the screen where you wish.
It will also allow you to also use more features, such as rotation and colour shading.
It will also allow you to also use more features, such as rotation and colour shading.
- January 15th, 2013, 12:36 pm
- Forum: General Chat & Messaging
- Topic: Hello
- Replies: 1
- Views: 3993
Re: Hello
You should use the Yaroze a bit to learn (since you already bought it). Once you have made a few programs with it, sell it and get your money back. You don't need it. All you need is a PSX with a Parallel Port, Serial Port and the Psy-Q SDK. It is MUCH more powerful, and you can do a lot more with i...
- January 9th, 2013, 3:09 pm
- Forum: General Chat & Messaging
- Topic: Hello
- Replies: 3
- Views: 5982
- December 19th, 2012, 8:22 pm
- Forum: General Chat & Messaging
- Topic: PlayStation 1 Scene
- Replies: 1
- Views: 3899
PlayStation 1 Scene
Hello. I'm torxe. I am glad that there is a place for PlayStation 1 programming because it is my favorite console. I will release some tools and games in the upcoming months. I will also be taking place in the codeblast competition.
- December 9th, 2012, 11:32 pm
- Forum: Graphics/GPU
- Topic: What the green and brown banks in TIMTOOL?
- Replies: 2
- Views: 5831
Re: Does anyone know what the green and brown banks are?
Thanks Type 79!
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
- December 9th, 2012, 6:48 pm
- Forum: Graphics/GPU
- Topic: What the green and brown banks in TIMTOOL?
- Replies: 2
- Views: 5831
What the green and brown banks in TIMTOOL?
What are the green and brown bank sections for in the TIMTOOL for? I believe they are the buffers, but what for??
- December 9th, 2012, 3:15 pm
- Forum: General Chat & Messaging
- Topic: Hi all!
- Replies: 3
- Views: 6939
Re: Hi all!
Help: http://psxdev.net/help.html
You can post anywhere in here.
Just find the right section to put it under.
You can post anywhere in here.
Just find the right section to put it under.
- December 6th, 2012, 11:56 am
- Forum: Hardware
- Topic: Mod chip for PAL SCPH-1002?
- Replies: 12
- Views: 24478
- November 2nd, 2012, 2:24 pm
- Forum: Documentation
- Topic: SCPH Database
- Replies: 0
- Views: 15147
- October 31st, 2012, 2:00 pm
- Forum: General Chat & Messaging
- Topic: New to the scene
- Replies: 2
- Views: 5721
Re: New to the scene
Start off with Psy-Q: http://psxdev.net/help/psyq_hello_world.html
- October 25th, 2012, 9:13 pm
- Forum: General Chat & Messaging
- Topic: Hi!
- Replies: 1
- Views: 4160
Re: Hi!
Nice! We hope to see you release some demo's you have made soon.