¡Muy interesante!
Definitely worth a read for any Spanish reader!
Search found 161 matches
- December 14th, 2020, 9:41 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 17700
- December 11th, 2020, 3:20 am
- Forum: General Chat & Messaging
- Topic: Where to start with PSX Development?
- Replies: 2
- Views: 7202
Re: Where to start with PSX Development?
Hi and welcome, iNFeCTioN!
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: http://www.psxdev.net/forum/viewtopic.php?f=24&t=3702
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: http://www.psxdev.net/forum/viewtopic.php?f=24&t=3702
- December 11th, 2020, 3:14 am
- Forum: General Chat & Messaging
- Topic: Where should I start?
- Replies: 2
- Views: 7501
Re: Where should I start?
http://www.psxdev.net/help/psyq_hello_world.html There are modern alternatives to Psy-Q that newcomers should consider. I have listed all the options I am aware of on the following post . Also, you might be also interested in source-level debugging. I released a fork of PCSX-r that allows this for ...
- October 31st, 2020, 1:59 pm
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 24651
Re: Blade Libs + MIPSGCC + Jum SDK
I'm glad you finally found the issue. But, after two years, new and better SDKs have been created. You should probably use one of them instead of Blade Libs. I have listed them on this thread.
- October 29th, 2020, 6:56 am
- Forum: General Chat & Messaging
- Topic: Hey there peoples!!! I'm a new guy:)
- Replies: 1
- Views: 5269
Re: Hey there peoples!!! I'm a new guy:)
Hi JineshM1! We hope you enjoy this community
- October 29th, 2020, 5:20 am
- Forum: General Chat & Messaging
- Topic: Is there a way to make PS1 game today?
- Replies: 2
- Views: 11610
Re: Is there a way to make PS1 game today?
You have several options: Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support? PSn00bSDK : free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64. PSXSDK : free software (public domain), n...
- October 27th, 2020, 9:44 am
- Forum: Work Logs & Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 24577
Re: GDB server for PCSXR
New bugfixes have been pushed into the repository. Please check them out!
- October 27th, 2020, 9:40 am
- Forum: Work Logs & Projects
- Topic: GDB boot disc
- Replies: 1
- Views: 10347
Re: GDB boot disc
It looks very promising! I did something similar for PCSXr for quick debugging. Could you please explain how it works internally?
- October 27th, 2020, 9:34 am
- Forum: Miscellaneous & Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 27818
Re: About a serious security issue with the forum
Thanks for not requiring hCaptcha to legitimate users. As for HTTPS, it's not a priority right now for me to add. I will add it at some stage, but for now it's okay without it and it's been running for over 8 years without it. The data from the server to the DNS is encrypted by Cloudflare. That does...
- September 27th, 2020, 12:32 pm
- Forum: Miscellaneous & Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 27818
Re: About a serious security issue with the forum
rsoft is hosting a forums site at https://0x7b.de/psxugnd/bbs.php which does not rely on JS or captchas, uses HTTPS and also runs on open source software. I encourage everyone to move towards these forums as long as the admins from psxdev.net do not implement HTTPS and remove captchas on this site o...
- September 27th, 2020, 12:27 pm
- Forum: General Chat & Messaging
- Topic: Inspiration For A New Game
- Replies: 3
- Views: 9251
Re: Inspiration For A New Game
Welcome, MisterSixtyFour! :) FYI there's already a low-poly, open-source fighting game called Roll Boss Rush written by one of the members from this forum, isufje: https://invidious.snopyta.org/watch?v=CWAWrG3S5Sk AFAIK he's been writing this video game for more than 10 years using Psy-Q and I canno...
- September 22nd, 2020, 5:41 am
- Forum: Miscellaneous & Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 27818
Re: About a serious security issue with the forum
I already complained about the use of plain HTTP on this site back on December last year. Shadow replied but nothing was done so far. I avoid entering this site since this hCaptcha crap was introduced as I do not trust Cloudfare or they privacy-intruding policies. I believe the reason HTTPS is not e...
- July 16th, 2020, 4:51 am
- Forum: Work Logs & Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 24577
GDB server for PCSXR
Based on this fork of pcsxr and this dependency-free GDB stub implementation , I have implemented a GDB server for PCSXR to be used with mipsel-unknown-elf-gdb. This allows source-level debugging and usual commands such as breakpoints, reading/writing variables, step into, step over, continue, break...
- June 14th, 2020, 7:14 am
- Forum: Work Logs & Projects
- Topic: Project Scarlet - My very own 3D engine for the PSX
- Replies: 30
- Views: 66830
Re: Project Scarlet - My very own 3D engine for the PSX
For context: I'm currently making a small FPS deathmatch game on the PC, which for aesthetic reasons, I'm staying as close as possible to PSX resolution/texture limitations, etc. One day (those famous words! :lol: ) I'd like to have a stab at porting it to real PSX hardware and it's great to see th...
- March 6th, 2020, 8:21 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 91978
Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Hi. Thanks for this awesome project! I was playing with psyq and realized it may not be the best way to do things with so many 16 bit utils not working. So I decided to try this. I'm using windows 10 64, I followed the steps but I just can't compile the tools and libs. Calling "make" insi...
- January 28th, 2020, 4:15 am
- Forum: Psy-Q SDK
- Topic: Updating PSYQ Compiler and Linker?
- Replies: 3
- Views: 12615
Re: Updating PSYQ Compiler and Linker?
Is there any ELF PSX SDK that coveres there entire PsyQ features? I don't know if there's a full replacement for Psy-Q, but Lameguy's PSn000bSDK, Fromage's candyk-psx and PSXSDK are good alternatives with different available features. IMHO it is much more sensible to use modern open source tools an...
- December 17th, 2019, 11:01 am
- Forum: General Chat & Messaging
- Topic: Wanting to start a new project, and a few questions.
- Replies: 12
- Views: 17456
Re: Wanting to start a new project, and a few questions.
I'm just creating a rotation matrix from a vector transformed back into the "bone" local space of the model, also it's not accurate, but should be good enough for this kind of stuff, I just need to transform said vector into local Euler rotations[...] https://i0.kym-cdn.com/photos/images/...
- December 17th, 2019, 9:25 am
- Forum: Programming/CPU
- Topic: Profiling performance using Root Counters?
- Replies: 12
- Views: 24770
Re: Profiling performance using Root Counters?
I recommend looking for a PSX model number <= 750x (with expansion port) and one of the homebrew friendly expansion cards. When I want to work with real hardware, I use an application that I wrote which allows uploading PSX-EXE and other stuff via the serial port. You only need a fat PSX and a PSX ...
- December 17th, 2019, 9:20 am
- Forum: Psy-Q SDK
- Topic: Updating PSYQ Compiler and Linker?
- Replies: 3
- Views: 12615
Re: Updating PSYQ Compiler and Linker?
AFAIK PsyQ uses the (propietary?) .LIB format, which is not compatible with the ELF specification, as you said. So there is no way you can link those static libraries against any modern version of GCC. It didn't took me long until I encountered some other PSX SDKs that seemed to be working with GCC ...
- April 10th, 2019, 12:40 am
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 50231
Re: n00bDEMO - Demo made using my own SDK
I also sent you a PM a few days ago. Please let me know if it reached your inbox.