welcome...
what do you want to do?
Search found 262 matches
- October 24th, 2018, 3:21 pm
- Forum: General Chat / Messaging
- Topic: Hi folks!
- Replies: 9
- Views: 6913
- October 24th, 2018, 2:00 pm
- Forum: Work Logs / Projects
- Topic: ESP8266 Wifi Experiments
- Replies: 27
- Views: 24049
Re: ESP8266 Wifi Experiments
Very impressive!
- October 24th, 2018, 12:35 pm
- Forum: Software / Hardware Trading
- Topic: PSXSERIAL USB Cables
- Replies: 16
- Views: 21079
Re: PSXSERIAL USB Cables
Thanks for the info!
That's fare enough, and not a bad price.
I might give it a try as a DIY project.
That's fare enough, and not a bad price.
I might give it a try as a DIY project.
Yeah, it's a great little system to understand C, 2D and basic 3D for sure!
- October 23rd, 2018, 8:21 pm
- Forum: Software / Hardware Trading
- Topic: PSXSERIAL USB Cables
- Replies: 16
- Views: 21079
Re: PSXSERIAL USB Cables
how much more?
I would be interested in a Net Yaroze compatible cable
I would be interested in a Net Yaroze compatible cable
- September 30th, 2018, 7:37 pm
- Forum: Graphics/GPU
- Topic: Custom Image/Texture Format?
- Replies: 1
- Views: 5833
Re: Custom Image/Texture Format?
Oh you mean converting binary to C code? Linux has a program called od or google bin2c, which does that, but I wouldn't recommend it, it's a waste of RAM, unless you plan on reusing that space again. "For example, the Nintendo 64 uses arrays of colors for the textures. There is a function where...
- July 19th, 2018, 12:04 pm
- Forum: Members Downloads
- Topic: Various goodies for y'all :)
- Replies: 9
- Views: 13163
Re: Various goodies for y'all :)
Anyone actually used early V3? It's not 2.X it's the update to V3 (no English translations on libs docs), I'm keen to see anything from 2.X Interesting to see it.. I can't believe in 1995 they still only had libGS?? is that correct? I'm still trying to figure out when Sony gave up on it :shrug I'm s...
- June 21st, 2018, 1:12 pm
- Forum: General Chat / Messaging
- Topic: hoping to start psxdev as a hobby
- Replies: 12
- Views: 10980
Re: hoping to start psxdev as a hobby
I started out with PSX development with barely no knowledge about C programming and, after many years , coding for the PSX allowed me to get a job on the embedded SW development area. You shouldn't feel discouraged for what people might tell you if you dream about coding for the PSX. I hightlighted...
- June 20th, 2018, 4:51 pm
- Forum: General Chat / Messaging
- Topic: hoping to start psxdev as a hobby
- Replies: 12
- Views: 10980
Re: hoping to start psxdev as a hobby
Oh that's cool! welcome! IMO, it's a great challenge, it's very old school, Computer Science! You'll be a better programmer for it, for sure! You don't need a yaroze, I used mostly no$psx & pcsxr (a lot quicker to debug via printf's), only using it now and then to test on hardware. I also use li...
- June 20th, 2018, 11:18 am
- Forum: General Chat / Messaging
- Topic: hoping to start psxdev as a hobby
- Replies: 12
- Views: 10980
Re: hoping to start psxdev as a hobby
^^^ I agree with Yagotzirck, especially if you don't know C, compilers, linkers, memory map files etc. etc. And it's still a big learning curve! even with the simpler Libgs/Net Yaroze stuff :ugeek: I wrote my Net Yaroze development tips here Saying that, it's a great way to learn console dev, learni...
- June 20th, 2018, 10:57 am
- Forum: Research
- Topic: Does anyone have any info about the early PSX 'OS' SDK?
- Replies: 5
- Views: 9913
Re: Does anyone have any info about the early PSX 'OS' SDK?
That's strange. I thought Psy-Q came out in 1994 because it was available for the DTL-H2000 which was a development kit based on the 1992 or 1993 hardware design which pre-dates the launch hardware design (PU-7 and PU-8). I could be very wrong though, but I have never heard of nor seen such an SDK ...
- June 19th, 2018, 11:40 am
- Forum: Research
- Topic: Does anyone have any info about the early PSX 'OS' SDK?
- Replies: 5
- Views: 9913
Re: Does anyone have any info about the early PSX 'OS' SDK?
Ha thanks, cool! Bubsy 3D would have been developed from 1994 through to 1996, using something called "PS-X OS". Look it up, it reads like Net Yaroze (libgs with CD stuff, etc)! In Net Yaroze we did have registers info and assembly access to the CPU (R3000.h) but nothing on the GPU nor the...
- June 18th, 2018, 12:20 pm
- Forum: General Chat / Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 17939
Re: Recommended Programs for stuff?
For me, blender is a huge learning curve and found it frustrating.
I found the old, very old modelers better for 'low poly' ie PSX/DOS models.
And easier to use: misfit3d, fragmotion, milkshape, etc
I used LMMS for midi stuff
I found the old, very old modelers better for 'low poly' ie PSX/DOS models.
And easier to use: misfit3d, fragmotion, milkshape, etc
I used LMMS for midi stuff
- June 18th, 2018, 12:10 pm
- Forum: Graphics/GPU
- Topic: Mantain the original CLUT on TIM & Work on Gimp!
- Replies: 5
- Views: 9475
Re: Mantain the original CLUT on TIM & Work on Gimp!
Yeah, TIMTOOL is great fun
Simple tool, takes a while to figure out how to use it well tho.. someone should make a game out if tho
Glad you figured it out!

Simple tool, takes a while to figure out how to use it well tho.. someone should make a game out if tho


Glad you figured it out!
- June 18th, 2018, 12:07 pm
- Forum: Research
- Topic: Does anyone have any info about the early PSX 'OS' SDK?
- Replies: 5
- Views: 9913
Does anyone have any info about the early PSX 'OS' SDK?
It started out as an interest into Bubsy 3D, but turned to this:
The early Playstation developers didn’t have access to hardware!
TL;DR: It seems very similar to Net Yaroze's LibPS
Any extra info or corrections appreciated.
Cheers
Mike.
The early Playstation developers didn’t have access to hardware!
TL;DR: It seems very similar to Net Yaroze's LibPS
Any extra info or corrections appreciated.
Cheers
Mike.
- February 27th, 2018, 3:19 pm
- Forum: Graphics/GPU
- Topic: How to split view
- Replies: 5
- Views: 8235
Re: How to split view
Aren't you waiting for GPU to finish each time you call "draw p#"? It looks like you are telling the GPU to draw even if the previous screen (e.g.: player 1) hasn't been fully rendered yet. No wait, it's splitscreen, the different parts of the screen get drawn at the same time.. you're ju...
- February 27th, 2018, 3:08 pm
- Forum: Sound/SPU
- Topic: Any good tools to edit VABs and loop VAGs?
- Replies: 5
- Views: 9751
Re: Any good tools to edit VABs and loop VAGs?
I feel for you man, that software is the worse! I tweeted about this when I did it: :lol: Damn you Playstation VAB format, you fight a good fight, but I've slain you! 👍 #PSXDEV #GameDev I used tiny samples of, sawtooth, triangle, sine, square and noise. And yeah, redoing the midi (3 tracks max) to u...
- February 17th, 2018, 9:12 pm
- Forum: Work Logs / Projects
- Topic: My first PS1 program - pschip8
- Replies: 12
- Views: 17565
Re: My first PS1 program - pschip8
Hi welcome! I need some help with: increasing the resolution of the timer to micro seconds. And scaling the graphics of the framebuffer to fill all the TV screen. I could write some code to scale it, but maybe theres SDK features that let me do that and I didn't see it yet. Have you tried changing t...
- February 17th, 2018, 8:44 pm
- Forum: Graphics/GPU
- Topic: How to split view
- Replies: 5
- Views: 8235
Re: How to split view
Hola colega! Your splitscreen function looks wrong to me, but i haven't used that SDK. https://github.com/XaviDCR92/Airport/blob/81d9242514b4e8e3fe97cf7063a15680f610bf2f/Source/Gfx.c#L882 Looks too simple to work :shrug case PLAYER_TWO: DrawEnv.x = X_SCREEN_RESOLUTION >> 1; DrawEnv.w = X_SCREEN_RESO...
- January 2nd, 2018, 10:20 am
- Forum: Work Logs / Projects
- Topic: [CANCELLED] Marilyn Fan-game Project Thread
- Replies: 57
- Views: 111232
Re: [CANCELLED] Marilyn Fan-game Project Thread

To use your analogy, homebrew is the actual brewing (fermenting and/or distilling) of RAW ingredients.
But using an official SDK is like buying unflavored alcohol (vodka etc) and just adding flavoring and saying it's homebrew, it's not.
- December 31st, 2017, 12:48 pm
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 24
- Views: 98923
Re: Airport - WIP
wow, that's very pro!
Looks good!
Looks good!