Search found 262 matches

by gwald
October 24th, 2018, 3:21 pm
Forum: General Chat / Messaging
Topic: Hi folks!
Replies: 9
Views: 6913

Re: Hi folks!

welcome...
what do you want to do?
by gwald
October 24th, 2018, 2:00 pm
Forum: Work Logs / Projects
Topic: ESP8266 Wifi Experiments
Replies: 27
Views: 24049

Re: ESP8266 Wifi Experiments

Very impressive!
by gwald
October 24th, 2018, 12:35 pm
Forum: Software / Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 21079

Re: PSXSERIAL USB Cables

Thanks for the info!
That's fare enough, and not a bad price.
I might give it a try as a DIY project.
danhans42 wrote: October 24th, 2018, 12:43 am the old Yaroze tools - shame really as I actually learnt C on the Yaroze SDK back in in '98.
Yeah, it's a great little system to understand C, 2D and basic 3D for sure!
by gwald
October 23rd, 2018, 8:21 pm
Forum: Software / Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 21079

Re: PSXSERIAL USB Cables

how much more?
I would be interested in a Net Yaroze compatible cable
by gwald
September 30th, 2018, 7:37 pm
Forum: Graphics/GPU
Topic: Custom Image/Texture Format?
Replies: 1
Views: 5833

Re: Custom Image/Texture Format?

Oh you mean converting binary to C code? Linux has a program called od or google bin2c, which does that, but I wouldn't recommend it, it's a waste of RAM, unless you plan on reusing that space again. "For example, the Nintendo 64 uses arrays of colors for the textures. There is a function where...
by gwald
July 19th, 2018, 12:04 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 13163

Re: Various goodies for y'all :)

Anyone actually used early V3? It's not 2.X it's the update to V3 (no English translations on libs docs), I'm keen to see anything from 2.X Interesting to see it.. I can't believe in 1995 they still only had libGS?? is that correct? I'm still trying to figure out when Sony gave up on it :shrug I'm s...
by gwald
June 21st, 2018, 1:12 pm
Forum: General Chat / Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 10980

Re: hoping to start psxdev as a hobby

I started out with PSX development with barely no knowledge about C programming and, after many years , coding for the PSX allowed me to get a job on the embedded SW development area. You shouldn't feel discouraged for what people might tell you if you dream about coding for the PSX. I hightlighted...
by gwald
June 20th, 2018, 4:51 pm
Forum: General Chat / Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 10980

Re: hoping to start psxdev as a hobby

Oh that's cool! welcome! IMO, it's a great challenge, it's very old school, Computer Science! You'll be a better programmer for it, for sure! You don't need a yaroze, I used mostly no$psx & pcsxr (a lot quicker to debug via printf's), only using it now and then to test on hardware. I also use li...
by gwald
June 20th, 2018, 11:18 am
Forum: General Chat / Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 10980

Re: hoping to start psxdev as a hobby

^^^ I agree with Yagotzirck, especially if you don't know C, compilers, linkers, memory map files etc. etc. And it's still a big learning curve! even with the simpler Libgs/Net Yaroze stuff :ugeek: I wrote my Net Yaroze development tips here Saying that, it's a great way to learn console dev, learni...
by gwald
June 20th, 2018, 10:57 am
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 9913

Re: Does anyone have any info about the early PSX 'OS' SDK?

That's strange. I thought Psy-Q came out in 1994 because it was available for the DTL-H2000 which was a development kit based on the 1992 or 1993 hardware design which pre-dates the launch hardware design (PU-7 and PU-8). I could be very wrong though, but I have never heard of nor seen such an SDK ...
by gwald
June 19th, 2018, 11:40 am
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 9913

Re: Does anyone have any info about the early PSX 'OS' SDK?

Ha thanks, cool! Bubsy 3D would have been developed from 1994 through to 1996, using something called "PS-X OS". Look it up, it reads like Net Yaroze (libgs with CD stuff, etc)! In Net Yaroze we did have registers info and assembly access to the CPU (R3000.h) but nothing on the GPU nor the...
by gwald
June 18th, 2018, 12:20 pm
Forum: General Chat / Messaging
Topic: Recommended Programs for stuff?
Replies: 21
Views: 17939

Re: Recommended Programs for stuff?

For me, blender is a huge learning curve and found it frustrating.
I found the old, very old modelers better for 'low poly' ie PSX/DOS models.
And easier to use: misfit3d, fragmotion, milkshape, etc

I used LMMS for midi stuff
by gwald
June 18th, 2018, 12:10 pm
Forum: Graphics/GPU
Topic: Mantain the original CLUT on TIM & Work on Gimp!
Replies: 5
Views: 9475

Re: Mantain the original CLUT on TIM & Work on Gimp!

Yeah, TIMTOOL is great fun :crying
Simple tool, takes a while to figure out how to use it well tho.. someone should make a game out if tho :lol: :dance
Glad you figured it out!
by gwald
June 18th, 2018, 12:07 pm
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 9913

Does anyone have any info about the early PSX 'OS' SDK?

It started out as an interest into Bubsy 3D, but turned to this:
The early Playstation developers didn’t have access to hardware!
TL;DR: It seems very similar to Net Yaroze's LibPS

Any extra info or corrections appreciated.
Cheers
Mike.
by gwald
February 27th, 2018, 3:19 pm
Forum: Graphics/GPU
Topic: How to split view
Replies: 5
Views: 8235

Re: How to split view

Aren't you waiting for GPU to finish each time you call "draw p#"? It looks like you are telling the GPU to draw even if the previous screen (e.g.: player 1) hasn't been fully rendered yet. No wait, it's splitscreen, the different parts of the screen get drawn at the same time.. you're ju...
by gwald
February 27th, 2018, 3:08 pm
Forum: Sound/SPU
Topic: Any good tools to edit VABs and loop VAGs?
Replies: 5
Views: 9751

Re: Any good tools to edit VABs and loop VAGs?

I feel for you man, that software is the worse! I tweeted about this when I did it: :lol: Damn you Playstation VAB format, you fight a good fight, but I've slain you! 👍 #PSXDEV #GameDev I used tiny samples of, sawtooth, triangle, sine, square and noise. And yeah, redoing the midi (3 tracks max) to u...
by gwald
February 17th, 2018, 9:12 pm
Forum: Work Logs / Projects
Topic: My first PS1 program - pschip8
Replies: 12
Views: 17565

Re: My first PS1 program - pschip8

Hi welcome! I need some help with: increasing the resolution of the timer to micro seconds. And scaling the graphics of the framebuffer to fill all the TV screen. I could write some code to scale it, but maybe theres SDK features that let me do that and I didn't see it yet. Have you tried changing t...
by gwald
February 17th, 2018, 8:44 pm
Forum: Graphics/GPU
Topic: How to split view
Replies: 5
Views: 8235

Re: How to split view

Hola colega! Your splitscreen function looks wrong to me, but i haven't used that SDK. https://github.com/XaviDCR92/Airport/blob/81d9242514b4e8e3fe97cf7063a15680f610bf2f/Source/Gfx.c#L882 Looks too simple to work :shrug case PLAYER_TWO: DrawEnv.x = X_SCREEN_RESOLUTION >> 1; DrawEnv.w = X_SCREEN_RESO...
by gwald
January 2nd, 2018, 10:20 am
Forum: Work Logs / Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 57
Views: 111232

Re: [CANCELLED] Marilyn Fan-game Project Thread

:naughty
To use your analogy, homebrew is the actual brewing (fermenting and/or distilling) of RAW ingredients.
But using an official SDK is like buying unflavored alcohol (vodka etc) and just adding flavoring and saying it's homebrew, it's not.
by gwald
December 31st, 2017, 12:48 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 98923

Re: Airport - WIP

wow, that's very pro!
Looks good!