Search found 385 matches
- August 7th, 2013, 11:09 pm
- Forum: Members Downloads
- Topic: PlayStation 1 Audio and Video Converter
- Replies: 2
- Views: 8174
Re: PlayStation 1 Audio and Video Converter
Thanks for sharing! I find this to be very useful.
- July 31st, 2013, 1:26 am
- Forum: Work Logs & Projects
- Topic: Poorman's Usbloader
- Replies: 6
- Views: 18013
Re: Poorman's Usbloader
I wonder if 0-5 volts logic is safe for the PSX because I happen to have a CH340 clone (disguised as a USB-RS232 cable) which outputs 0-5 volts logic.
- June 29th, 2013, 2:41 pm
- Forum: Work Logs & Projects
- Topic: How to connect usb/serial to ps1?
- Replies: 8
- Views: 42965
Re: How to connect usb/serial to ps1?
Its possible since the Serial I/O port on the back of the PlayStation is RS-232 compatible but you'll need to build an adapter circuit to convert the voltages and you'll need to replace the proprietary Serial I/O connector on your PSX with a DB-9 connector. Here's the build instructions for making s...
- June 26th, 2013, 9:48 am
- Forum: CD-ROM
- Topic: Anyone know how to master with XA tracks?
- Replies: 5
- Views: 12690
- June 21st, 2013, 10:43 am
- Forum: CD-ROM
- Topic: Anyone know how to master with XA tracks?
- Replies: 5
- Views: 12690
Anyone know how to master with XA tracks?
t0rxe mentioned in one thread that he'll make a tutorial about mastering CD images with XA streams after the competition but, where is the tutorial? Ever since I started coding for the PlayStation, I have no idea how to incorporate XA streams of any kind into my CD image. I'm also wondering if this ...
- June 12th, 2013, 10:42 am
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22771
Re: [SRC] 3D Projection & Textured Quad
One thing I know about reducing texture distortion on the PlayStation is to increase the number of polygons on the surface. I know this sounds inefficient but that's how most PlayStation games reduce texture distortion and it also helps with reducing sorting and clipping errors. And I'm glad that yo...
- June 11th, 2013, 11:15 pm
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22771
Re: [SRC] 3D Projection & Textured Quad
I'll take this little snippet of yours as a reference while I'm learning how the 3D graphics system of the PlayStation works. I'm not really sure if textured quads suffer from affine texture distortion that most PlayStation games suffer from.
- June 3rd, 2013, 6:26 pm
- Forum: Examples (Psy-Q)
- Topic: 24-bit color mode example
- Replies: 1
- Views: 19832
24-bit color mode example
hr PlayStation 1 24-bit color mode example hr Username: LameGuy64 Project Title: 24-bit color mode example Time to Complete: 3 days SDK: PSY-Q Genre: Example Latest Release: Version 1.0 In Development: No Initial Release Date: 03-JUN-2013 Last Date Updated: 03-JUN-2013 Controller: Standard Players:...
- June 2nd, 2013, 11:41 pm
- Forum: Programming/CPU
- Topic: Problem with CdReadFile...Help needed
- Replies: 0
- Views: 3969
Problem with CdReadFile...Help needed
Whenever I call CdReadFile or call it multiple times, it sometimes freezes depending on the number of files I stuck into the CD image. My program uses a pretty simple cache system using a 16KB buffer to make file access a lot easier for me to do. The problem is, when CdReadFile is called again to re...
- June 1st, 2013, 8:39 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 14977
Re: Need help with pointers
Have you tried burning the raw image file included in the attached zip file into a CD to get my code to work?
EDIT: Never mind. I managed to fix the problem myself (I used an incorrect pointer type for destptr)...I'll release the fixed code once I add a file selector.
EDIT: Never mind. I managed to fix the problem myself (I used an incorrect pointer type for destptr)...I'll release the fixed code once I add a file selector.
- June 1st, 2013, 6:20 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 14977
Re: Need help with pointers
Did you guys forget about helping me with this pointer problem? No one seems to cooperate about it at all! Oh well, time to scrap this little project. I don't really know if this is the proper way to manipulate a pointer: memcpy(destptr + CdDestOffs, &CdBuff[CdBufferOffs], CdCopyBytes); Or no on...
- June 1st, 2013, 2:00 am
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 14977
Re: Need help with pointers
someone has an editor with image file extension Bs? Unfortunately, you can't edit those files but you can convert a bitmap image into a BS image using MC32 in your bin folder. BS files are like JPEG images except its MDEC compatible and the file format is most likely similar to STR video files only...
- May 31st, 2013, 7:54 pm
- Forum: Graphics/GPU
- Topic: 24-bit Images
- Replies: 4
- Views: 9874
Re: 24-bit Images
I'm currently working on one but I'm having trouble with my buffered file loader...I'll release it along with source once I've fixed the problem and adding a file selector. http://i1344.photobucket.com/albums/p659/LameGuy64/LoadProblem_zps5f41b269.png Link to the thread: http://www.psxdev.net/forum/...
- May 31st, 2013, 7:40 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 14977
Need help with pointers
I'm currently working on a 24-bit bitmap loader for experimental purposes and I was able to get it to work but there's something wrong with my CdEasyFileRead function that has something to do with how I treat the pointers (which I'm pretty sure is incorrect). Attached in this post is a ZIP file that...
- May 30th, 2013, 1:58 am
- Forum: Input/Output
- Topic: Need help with reading data off of a file
- Replies: 1
- Views: 4965
Need help with reading data off of a file
I'm currently working on a 24-bit bitmap loader to play around with the unused 24-bit color mode of the PlayStation. The problem is, I can't seem to read the 54 byte header off of a file for some reason. The code: // Includes #include <sys/types.h> #include <libapi.h> #include <libetc.h> #include <l...
- May 24th, 2013, 8:25 pm
- Forum: Input/Output
- Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
- Replies: 65
- Views: 183264
Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
It would have been interesting if Sony did release such a modem as that could make the PlayStation the first home console to have on-line multiplayer support before the Dreamcast. I'm also wondering if the mouse portion of that keyboard and mouse adapter works on PS1 games that supports the PlayStat...
- May 23rd, 2013, 4:51 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20416
Re: Can anyone help me with textures and displaying it?
Oops, I've made a mistake on the corrected code...You're supposed to add a & before the array name when passing an array with an index. So, it should be like this: extern unsigned char mat0[]; tpage[0] = LoadTPage((u_long*)&mat0[0x80], 0, 0, 640, 0, 256,256); clut[0] = LoadClut((u_long*)&...
- May 23rd, 2013, 10:41 am
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20416
Re: Can anyone help me with textures and displaying it?
Like I said, pass the array pointers as (u_long*). So your code from this: extern unsigned char mat0[]; tpage[0] = LoadTPage(mat0+0x80, 0, 0, 640, 0, 256,256); clut[0] = LoadClut(mat0, 0,500); Should be this: extern unsigned char mat0[]; tpage[0] = LoadTPage((u_long*)mat0[0x80], 0, 0, 640, 0, 256,25...
- May 23rd, 2013, 12:06 am
- Forum: Input/Output
- Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
- Replies: 65
- Views: 183264
Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
I think this is part of Sony's cancelled plan to add online capabilities for the PlayStation where a dial-up modem would be connected to the Serial I/O port and this adapter is used for players to be able chat with other players in a online chat room or hub by using a standard PS/2 keyboard.
- May 21st, 2013, 11:52 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 (Codeblast '13) - MeidoDemo-PSX
- Replies: 8
- Views: 71215
Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX
me too. nicely done mate. btw. thanks for the Greetings :) i made a "Plasma Cracktro" for PS1 in the past too. (2001) i'll refresh the code with a nice 3D object and publish the Demo later in here. Thanks! And you're welcome about the greets. Do you have the link to your Plasma Cracktro f...