oh.. good effort... very smooth moving...Shadow wrote:Gecko stated, "several months".gwald wrote:Nice!
how long did it take you?
Search found 282 matches
- January 11th, 2016, 10:52 pm
- Forum: Examples (Psy-Q)
- Topic: Maze game example
- Replies: 4
- Views: 30688
Re: Maze game example
- January 11th, 2016, 10:44 pm
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 208360
Re: PSX CD-Player only Project
There were several problems, but I could download 1-st "Hello world".psx -> not .exe to the PS :-) psexe.com -P11 something.exe does not work. The Settings of CHEAT-Module ( Xploder with caetla 0.35 ): 1) HOOK-Style: DATEL. With coloured bars "picture" it does not work -> blue s...
- January 11th, 2016, 2:46 pm
- Forum: Miscellaneous & Off Topic
- Topic: intro
- Replies: 7
- Views: 28199
Re: intro
http://www.psxdev.net/forum/viewtopic.php?f=54&t=139 Apparently the V3's can, but I never tried. I still have one, but right now, I am much too busy to mess with that. That SPP USB adapter is interesting... I wonder if it will work because that would be pretty cool. I just got it now and plugge...
- January 11th, 2016, 2:08 pm
- Forum: Examples (Psy-Q)
- Topic: Maze game example
- Replies: 4
- Views: 30688
Re: Maze game example
Nice!Gecko wrote:Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.
how long did it take you?
- January 11th, 2016, 9:26 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 115936
Re: Recompile Yaroze Source
This is how far I've gotten, I can build the utilbin and partly the gcc/gar/etc. If your keen, this is how to do it: following this: http://wiki.osdev.org/Building_GCC http://wiki.osdev.org/GCC_Cross-Compiler#Windows_Users Using cygwin, install: GNU G++ GNU Make GNU Bison Flex GNU GMP GNU MPFR GNU M...
- January 9th, 2016, 2:22 pm
- Forum: Miscellaneous
- Topic: Net Yaroze with a Warranty sticker seal??
- Replies: 5
- Views: 30019
Re: Net Yaroze with a Warranty sticker seal??
ha cool, thanks man, but yeah, your right, I should remove it.. one day :/ update: 11 Feb 16 After thinking about it more, I'll leave it as is- it looks new so the when refurb sony must of repaced the shell and whatever was wrong with it.. so I guess it'll last longer then a non refurbished one :rol...
- January 9th, 2016, 10:23 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 115936
Re: Recompile Yaroze Source
Hey all, Im wondering if anyone has attempted to update the sony tools to work correctly using the latest version of gcc? From memory the sources are pretty old version of GCC (2.7 or 2.8 from memory ), compiled using DJGPP so that they work under windows and not requiring Cygwin or anything else. ...
- January 9th, 2016, 9:57 am
- Forum: Miscellaneous
- Topic: Net Yaroze with a Warranty sticker seal??
- Replies: 5
- Views: 30019
Net Yaroze with a Warranty sticker seal??
So I noticed my net yaroze has a warranty sticker on one of the screws: Like this one: http://www.psxdev.net/forum/download/file.php?mode=view&id=802&sid=c05fc132a5ca2d1aaccecd5a0be482fe From what I've seen on youtube, nobody has it :shock: Maybe it's a refurbish? Or maybe a late model run? ...
- January 8th, 2016, 6:46 pm
- Forum: Yaroze SDK
- Topic: Siocons speed?
- Replies: 3
- Views: 23208
Re: Siocons speed?
Turns out the WinME com1 didn't fully or correctly detect the VM hardware. "Hardware version: not available", I'm guessing that's why it's so crap. http://www.psxdev.net/forum/download/file.php?mode=view&id=798 But I tried testing if it detects USBs, and even with the PCI USB HW undete...
- January 8th, 2016, 11:28 am
- Forum: Yaroze SDK
- Topic: Siocons speed?
- Replies: 3
- Views: 23208
Re: Siocons speed?
What a headf
Siocons runs on winXP so I thought I would send the builds from winME to winXP and that batch0 example runs a lot fast
I thought maybe linux/VBox was slowing it down but it's not..
Siocons runs on winXP so I thought I would send the builds from winME to winXP and that batch0 example runs a lot fast
I thought maybe linux/VBox was slowing it down but it's not..
- January 8th, 2016, 2:38 am
- Forum: Yaroze SDK
- Topic: Siocons speed?
- Replies: 3
- Views: 23208
Re: Siocons speed?
Strange the ansi.com escape chars seems to made it work a lot fast
Nope, it was previously loaded, a new load had the same time
Nope, it was previously loaded, a new load had the same time
- January 8th, 2016, 1:49 am
- Forum: Yaroze SDK
- Topic: Siocons speed?
- Replies: 3
- Views: 23208
Siocons speed?
So I got the yaroze SDK up and running on VirtualBox(linux host) using winME (win98 didn't detect the com1 port). I ran the c:/dev/psx/quick/tuto0 example (just writes HELLOW WORLD! to the screen) its 22k @ 115200bps and it does it in 3minutes :shock: I don't remember taking that long, is that norma...
- January 7th, 2016, 12:19 pm
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 115936
Re: Recompile Yaroze Source
Why can't you just install the Yaroze SDK and compile them that way? Im talking about recompiling the Yaroze compiler, which was originally compiled using an old version of DJGPP which didnt/doesnt support Windows XP etc.. When you try and build yaroze programs using the original yaroze dev kit you...
- January 6th, 2016, 6:21 pm
- Forum: Miscellaneous & Off Topic
- Topic: intro
- Replies: 7
- Views: 28199
Re: intro
http://www.psxdev.net/forum/viewtopic.php?f=54&t=139 Apparently the V3's can, but I never tried. I still have one, but right now, I am much too busy to mess with that. That SPP USB adapter is interesting... I wonder if it will work because that would be pretty cool. Well, I just bought one, so ...
- January 6th, 2016, 6:00 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 127619
Re: GameShark, Action Replay & Pro Comms Link pictures
I got two carts, one blue (action replay label) on the left, grey no label... both have caetal v .35
Not sure if any of these are v3.
- January 6th, 2016, 3:18 pm
- Forum: Yaroze SDK
- Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
- Replies: 16
- Views: 73202
Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Hi,
Just letting you know this ISO doesn't work.
I've downloaded it and extracted the ISO correctly, burning and mounting in linux fails.
The uncracked one works fine, but its a CUE/BIN, I'll try recreating it per your info.
Cheers
Just letting you know this ISO doesn't work.
I've downloaded it and extracted the ISO correctly, burning and mounting in linux fails.
The uncracked one works fine, but its a CUE/BIN, I'll try recreating it per your info.
Cheers
- January 6th, 2016, 2:36 pm
- Forum: Miscellaneous & Off Topic
- Topic: intro
- Replies: 7
- Views: 28199
Re: intro
I'm having that issue, I got the 8bit ISA comms card, Action replay and (I think) an xplorer card... and a net yaroze. I don't really want to use the yaroze stuff (slow) and I don't want to buy a PC that's 20 years old :lol: Does a USB parallel port work? ie: http://www.jaycar.com.au/IT-Products/Co...
- January 5th, 2016, 6:51 pm
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 616
- Views: 5378618
Re: UniROM 0.2 [new menu, nocash unlock, fastboot]
It's awesome and all, but I think one of the hurdles for entry for people wanting to have a go at coding for the PSX is the complexity of it all. 10-15 years ago it was likely easier 'cause you'd have a parallel port or ISA slot for the comms card, but now I see a lot of people asking questions the...
- January 5th, 2016, 4:46 pm
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 616
- Views: 5378618
Re: UniROM 0.2 [new menu, nocash unlock, fastboot]
It's awesome and all, but I think one of the hurdles for entry for people wanting to have a go at coding for the PSX is the complexity of it all. 10-15 years ago it was likely easier 'cause you'd have a parallel port or ISA slot for the comms card, but now I see a lot of people asking questions the...
- January 5th, 2016, 10:34 am
- Forum: Miscellaneous & Off Topic
- Topic: intro
- Replies: 7
- Views: 28199
intro
Hi, psxdev's Wow it's been a long time since looking at the PSX stuff, sadly not much around on the internet these days :cry: I had my 2001 setup on a harddrive which crash 5 years ago and looking to get setup again. I'm a Net Yarozee, I still have but it didn't get much use because I quickly moved ...