Search found 112 matches

by bizarro2011
June 7th, 2013, 2:04 pm
Forum: Work Logs & Projects
Topic: MSX Emulator for Playstation
Replies: 13
Views: 28245

Re: MSX Emulator for Playstation

by bizarro2011
June 5th, 2013, 12:37 am
Forum: Miscellaneous & Off Topic
Topic: Competition #03 (Codeblast '13 - Suggestion)
Replies: 4
Views: 9521

Competition #03 (Codeblast '13 - Suggestion)

I have a suggestion for the next competion Let's create a single program and Share tasks (with deadlines to do) Create group with Task List: -> Create scenarios -> Create objects -> Create characters -> Create fonts and numbers -> Create animation -> Sound effect -> Assembly program. -> Test to find...
by bizarro2011
June 4th, 2013, 12:15 am
Forum: Examples (Psy-Q)
Topic: Print Font Grafic
Replies: 2
Views: 22638

Print Font Grafic

Graphical function to print text on the screen, letters and numbers.

Download soucer:http://www.mediafire.com/?ey778dkouy7g9ls
Image
http://www.youtube.com/watch?v=VjgjeTRd ... e=youtu.be
by bizarro2011
June 1st, 2013, 1:58 pm
Forum: General Chat & Messaging
Topic: My name is Bernardo
Replies: 0
Views: 3329

My name is Bernardo

This is my entry into the PSXDEV Codeblast '13 competition.
by bizarro2011
June 1st, 2013, 1:52 pm
Forum: Competition #02 (Codeblast '13)
Topic: Competition #02 Homebrew ARKANOID (Rewrite)
Replies: 3
Views: 26955

Competition #02 Homebrew ARKANOID (Rewrite)

Username: Bizarro2011 Project Title: Arkanoid Time to Complete: 2 months SDK: PSY-Q Genre: Breakout Latest Release: Version 1.0 In Development: yes Initial Release Date: 14-APRIL-2013 Last Date Updated: - Controller: DUAL-SHOCK Players: 1 Memory Card: no Languages: c++ Burn and Play: yes Executable ...
by bizarro2011
June 1st, 2013, 12:20 am
Forum: Programming/CPU
Topic: Need help with pointers
Replies: 9
Views: 14980

Re: Need help with pointers

someone has an editor with image file extension Bs?
by bizarro2011
May 23rd, 2013, 11:59 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20424

Re: Can anyone help me with textures and displaying it?

error
cast to pointer from integer of different size.

what can be?
by bizarro2011
May 23rd, 2013, 2:51 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20424

Re: Can anyone help me with textures and displaying it?

Here's what I do. works well. extern u_long mat0[]; <----- image Tim here. (I do not know create) tpage[0] = LoadTPage(mat0+0x80, 0, 0, 640, 0, 256,256); clut[0] = LoadClut(mat0, 0,500); -------------------------x----------------------------------- just does not work. extern unsigned char mat0[]; <-...
by bizarro2011
May 21st, 2013, 10:16 pm
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20424

Re: Can anyone help me with textures and displaying it?

maybe you can help me.
you created it.

unsigned short PlasmaCLUT[] = {
0x0000,

need to create it.

unsigned long PlasmaCLUT[] = {
0x04210000,

you can explain to me how it's done.
by bizarro2011
May 17th, 2013, 11:06 pm
Forum: Competition #02 (Codeblast '13)
Topic: PSXDEV Competiton #02 - Codeblast 2013
Replies: 19
Views: 130091

Re: PSXDEV Competiton #02 - Codeblast 2013

characters and objects come here to make a sonic game (sprite already done)
I'll try to do.

Image

http://dioxaz.free.fr/objets.htm
by bizarro2011
May 17th, 2013, 10:07 pm
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 58884

Re: Playstation 1 Development in 2013 (tutorial and my libra

thank you, when I do, I post here. there you will understand
by bizarro2011
May 17th, 2013, 10:02 pm
Forum: Miscellaneous & Off Topic
Topic: How do you test your game on a PlayStation?
Replies: 4
Views: 9482

Re: How do you test your game on a PlayStation?

To write edit end use codeblock.
psyq use to compile.
epsx use emulator to run. and cd-rom
I have 2 and 3 ps1 ps2
I'll try to run homebrew via emulator (psxps2)
by bizarro2011
May 17th, 2013, 9:54 pm
Forum: Members Downloads
Topic: Extract 3D models/Tools
Replies: 11
Views: 36154

Re: Extract 3D models/Tools

jpsxdec you already tried? (google)
by bizarro2011
May 17th, 2013, 12:31 am
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 58884

Re: Playstation 1 Development in 2013 (tutorial and my libra

I know this creates winbin2src format (0x00, 0x00, 0x00, 0x00, 0x00,) but do not know how to create this format (0x42110000, 0x42110300) how does that program uses? you entend me now.
by bizarro2011
May 16th, 2013, 8:37 am
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 58884

Re: Playstation 1 Development in 2013 (tutorial and my libra

I'm from Brazil, my english is bad, but I try to write the best possible (with google translator) I just wanted to know how it was done in the tim HEXA format.
by bizarro2011
May 16th, 2013, 1:08 am
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 58884

Re: Playstation 1 Development in 2013 (tutorial and my libra

If you can help I thank you, however, what I need is how to make the image look like tim. (u_long)

unsigned long mat0[] = { (using ,???)
0x10000000,
0x08000000,

so (char) I can do. (using ,winbin2src)

unsigned int fnt3_size=17804;
unsigned char fnt3[] = {
0x10, 0x00, 0x00, 0x00,
by bizarro2011
May 14th, 2013, 8:24 pm
Forum: General Chat & Messaging
Topic: Hello, I'm Scifiboi!
Replies: 5
Views: 9569

Re: Hello, I'm Scifiboi!

I run and compile perfectly on xp and windows 8 too.
all downloaded here.
by bizarro2011
May 13th, 2013, 9:23 am
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 58884

Re: Playstation 1 Development in 2013 (tutorial and my libra

you know something about turning an image into u_long tim?
or know anyone who may know

unsigned long mat0[] = {
0x10000000,
0x08000000,