already exists it done.
see here.
vol1
http://cloudstor.es/f/bmd/
vol2
http://cloudstor.es/f/bme/
vol3
http://cloudstor.es/f/bmf/
Search found 112 matches
- June 7th, 2013, 2:04 pm
- Forum: Work Logs & Projects
- Topic: MSX Emulator for Playstation
- Replies: 13
- Views: 28245
- June 5th, 2013, 12:37 am
- Forum: Miscellaneous & Off Topic
- Topic: Competition #03 (Codeblast '13 - Suggestion)
- Replies: 4
- Views: 9521
Competition #03 (Codeblast '13 - Suggestion)
I have a suggestion for the next competion Let's create a single program and Share tasks (with deadlines to do) Create group with Task List: -> Create scenarios -> Create objects -> Create characters -> Create fonts and numbers -> Create animation -> Sound effect -> Assembly program. -> Test to find...
- June 4th, 2013, 12:15 am
- Forum: Examples (Psy-Q)
- Topic: Print Font Grafic
- Replies: 2
- Views: 22638
Print Font Grafic
Graphical function to print text on the screen, letters and numbers.
Download soucer:http://www.mediafire.com/?ey778dkouy7g9ls
http://www.youtube.com/watch?v=VjgjeTRd ... e=youtu.be
Download soucer:http://www.mediafire.com/?ey778dkouy7g9ls
http://www.youtube.com/watch?v=VjgjeTRd ... e=youtu.be
- June 1st, 2013, 1:58 pm
- Forum: General Chat & Messaging
- Topic: My name is Bernardo
- Replies: 0
- Views: 3329
My name is Bernardo
This is my entry into the PSXDEV Codeblast '13 competition.
- June 1st, 2013, 1:52 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 Homebrew ARKANOID (Rewrite)
- Replies: 3
- Views: 26955
Competition #02 Homebrew ARKANOID (Rewrite)
Username: Bizarro2011 Project Title: Arkanoid Time to Complete: 2 months SDK: PSY-Q Genre: Breakout Latest Release: Version 1.0 In Development: yes Initial Release Date: 14-APRIL-2013 Last Date Updated: - Controller: DUAL-SHOCK Players: 1 Memory Card: no Languages: c++ Burn and Play: yes Executable ...
- June 1st, 2013, 12:20 am
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 14980
Re: Need help with pointers
someone has an editor with image file extension Bs?
- May 24th, 2013, 1:35 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20424
Re: Can anyone help me with textures and displaying it?
Now is working.
thank you.
thank you.
- May 23rd, 2013, 11:59 am
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20424
Re: Can anyone help me with textures and displaying it?
error
cast to pointer from integer of different size.
what can be?
cast to pointer from integer of different size.
what can be?
- May 23rd, 2013, 2:51 am
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20424
Re: Can anyone help me with textures and displaying it?
Here's what I do. works well. extern u_long mat0[]; <----- image Tim here. (I do not know create) tpage[0] = LoadTPage(mat0+0x80, 0, 0, 640, 0, 256,256); clut[0] = LoadClut(mat0, 0,500); -------------------------x----------------------------------- just does not work. extern unsigned char mat0[]; <-...
- May 21st, 2013, 10:41 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 (Codeblast '13) - MeidoDemo-PSX
- Replies: 8
- Views: 71868
- May 21st, 2013, 10:16 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20424
Re: Can anyone help me with textures and displaying it?
maybe you can help me.
you created it.
unsigned short PlasmaCLUT[] = {
0x0000,
need to create it.
unsigned long PlasmaCLUT[] = {
0x04210000,
you can explain to me how it's done.
you created it.
unsigned short PlasmaCLUT[] = {
0x0000,
need to create it.
unsigned long PlasmaCLUT[] = {
0x04210000,
you can explain to me how it's done.
- May 17th, 2013, 11:06 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: PSXDEV Competiton #02 - Codeblast 2013
- Replies: 19
- Views: 130091
Re: PSXDEV Competiton #02 - Codeblast 2013
characters and objects come here to make a sonic game (sprite already done)
I'll try to do.
http://dioxaz.free.fr/objets.htm
I'll try to do.
http://dioxaz.free.fr/objets.htm
- May 17th, 2013, 10:07 pm
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58884
Re: Playstation 1 Development in 2013 (tutorial and my libra
thank you, when I do, I post here. there you will understand
- May 17th, 2013, 10:02 pm
- Forum: Miscellaneous & Off Topic
- Topic: How do you test your game on a PlayStation?
- Replies: 4
- Views: 9482
Re: How do you test your game on a PlayStation?
To write edit end use codeblock.
psyq use to compile.
epsx use emulator to run. and cd-rom
I have 2 and 3 ps1 ps2
I'll try to run homebrew via emulator (psxps2)
psyq use to compile.
epsx use emulator to run. and cd-rom
I have 2 and 3 ps1 ps2
I'll try to run homebrew via emulator (psxps2)
- May 17th, 2013, 9:54 pm
- Forum: Members Downloads
- Topic: Extract 3D models/Tools
- Replies: 11
- Views: 36154
Re: Extract 3D models/Tools
jpsxdec you already tried? (google)
- May 17th, 2013, 12:31 am
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58884
Re: Playstation 1 Development in 2013 (tutorial and my libra
I know this creates winbin2src format (0x00, 0x00, 0x00, 0x00, 0x00,) but do not know how to create this format (0x42110000, 0x42110300) how does that program uses? you entend me now.
- May 16th, 2013, 8:37 am
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58884
Re: Playstation 1 Development in 2013 (tutorial and my libra
I'm from Brazil, my english is bad, but I try to write the best possible (with google translator) I just wanted to know how it was done in the tim HEXA format.
- May 16th, 2013, 1:08 am
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58884
Re: Playstation 1 Development in 2013 (tutorial and my libra
If you can help I thank you, however, what I need is how to make the image look like tim. (u_long)
unsigned long mat0[] = { (using ,???)
0x10000000,
0x08000000,
so (char) I can do. (using ,winbin2src)
unsigned int fnt3_size=17804;
unsigned char fnt3[] = {
0x10, 0x00, 0x00, 0x00,
unsigned long mat0[] = { (using ,???)
0x10000000,
0x08000000,
so (char) I can do. (using ,winbin2src)
unsigned int fnt3_size=17804;
unsigned char fnt3[] = {
0x10, 0x00, 0x00, 0x00,
- May 14th, 2013, 8:24 pm
- Forum: General Chat & Messaging
- Topic: Hello, I'm Scifiboi!
- Replies: 5
- Views: 9569
Re: Hello, I'm Scifiboi!
I run and compile perfectly on xp and windows 8 too.
all downloaded here.
all downloaded here.
- May 13th, 2013, 9:23 am
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58884
Re: Playstation 1 Development in 2013 (tutorial and my libra
you know something about turning an image into u_long tim?
or know anyone who may know
unsigned long mat0[] = {
0x10000000,
0x08000000,
or know anyone who may know
unsigned long mat0[] = {
0x10000000,
0x08000000,