Search found 161 matches

by Xavi92
September 28th, 2017, 6:44 am
Forum: Miscellaneous & Off Topic
Topic: RPG Maker?
Replies: 3
Views: 23301

Re: RPG Maker?

Fantastic. :D
by Xavi92
September 27th, 2017, 9:19 am
Forum: Miscellaneous & Off Topic
Topic: RPG Maker?
Replies: 3
Views: 23301

Re: RPG Maker?

A fork of my open-source PSX application could be created so that memory images could be transferred from PSX to PC and viceversa using a PSXSerial-to-USB cable.
by Xavi92
September 17th, 2017, 9:04 pm
Forum: Software & Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 39242

Re: PSXSERIAL USB Cables

I would like to add these cables are also compatible with my open-source alternative to PSXSERIAL, PSXSerial and OpenSend, which have additional features over PSXSERIAL such as dual GUI/CLI, loading images/sound/data after PSX-EXE has been uploaded, etc. :) More information: http://www.psxdev.net/fo...
by Xavi92
September 16th, 2017, 12:37 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 147717

Re: Airport - WIP

Since CDDA support is currently broken (only works under PCSX-r), I have uploaded on Github a tiny copy of the final BIN/CUE image including application data. Hope you enjoy it! :)
https://github.com/XaviDCR92/Airport/tree/master/Bin
by Xavi92
September 13th, 2017, 5:13 pm
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 37321

Re: New open-source apps to upload PSX-EXE and external data

That sounds pretty interesting. The problem with modifying OpenSend (PSX client for QPSXSerial) is that it cannot be tested under emulator so I end up wasting tons of CDs until I get it working. But I'll take your suggestions into account. :)
by Xavi92
August 31st, 2017, 8:34 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 115523

Re: NO$PSX V2.0 Released (12th Aug 2017)

Hi nocash, Sorry for the delay - I've been quite busy at work and had no time to dedicate on this. I've recompiled my game with "-g" compiler enabled regarding the game part. Source code can be identified from output ELF file by using mipsel-unknown-elf-objdump -S https://github.com/XaviDC...
by Xavi92
August 25th, 2017, 3:41 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 140050

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

In such case, modify PSXSDK's linker script (playstation.x), which is automatically generated by genscripts.sh and set initial memory address (0x80010000 by default) to desired position. I don't recall what memory address Psy-Q games hosted in here were using - I'll check it out when I have some tim...
by Xavi92
August 20th, 2017, 8:41 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 140050

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

I'm glad you finally got it working! If you have any questions regarding PSXSDK, please let me know. )
by Xavi92
August 19th, 2017, 6:04 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 140050

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Have you tried any other Binutils version?
by Xavi92
August 12th, 2017, 8:55 pm
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 42189

Re: [GGJ 2017] DeathBall

Thanks for your kind words! I'm glad you enjoyed the game. :)
by Xavi92
August 12th, 2017, 7:15 am
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 37321

Re: New open-source apps to upload PSX-EXE and external data

I hadn't realize BIN/CUE images for OpenSend were not uploaded to the repository! Find them on the following link:

https://github.com/XaviDCR92/OpenSend/tree/master/Bin

Enjoy! :)
by Xavi92
August 6th, 2017, 2:50 am
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 37321

Re: New open-source apps to upload PSX-EXE and external data

By popular petition, QPSXSerial is now CLI-compatible! Check it out at the link below:
https://github.com/XaviDCR92/QPSXSerial/
by Xavi92
August 4th, 2017, 9:06 am
Forum: Psy-Q SDK
Topic: PCOpen and PSXSERIAL
Replies: 6
Views: 19005

Re: PCOpen and PSXSERIAL

My tools were not written with Psy-Q LIBSN in mind, so they will not be compatible with the functions you have described. Instead, you need to follow the protocol described on my video game "Airport", specifically inside SystemLoadFileToBuffer(). These would be the main steps to be perform...
by Xavi92
August 3rd, 2017, 8:03 am
Forum: Psy-Q SDK
Topic: PCOpen and PSXSERIAL
Replies: 6
Views: 19005

Re: PCOpen and PSXSERIAL

Hello Misscelan, I created a new tool to upload both PSX-EXE and CD-ROM data to PC to PSX by using a PSX Serial-to-USB cable. Both applications are open-source (Windows build is also included) and can be used both with Psy-Q and PSXSDK applications. You can find more information on the following thr...
by Xavi92
July 25th, 2017, 7:41 am
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 37321

Re: New open-source apps to upload PSX-EXE and external data

I've made some improvements on the tools. Performance has been improved when transferring PSX-EXE data. Give it a try! :)

Image
Image
Image
by Xavi92
July 21st, 2017, 9:23 am
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 37321

New open-source apps to upload PSX-EXE and external data

Hello everyone, I bought one of Dan's PSX serial-to-USB cables a few months ago and wanted to get them working with my PSXSDK demos. However, it looks like PSXSERIAL jumps to a memory address which does not correspond with PSX-EXE's initial program counter. So I wrote my own version of it with a GUI...
by Xavi92
July 20th, 2017, 5:31 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 140050

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

So far I've tested GCC 5.2.0 with no issues. In any case, I would always recommend PCSX-R for testing, as it also supports TTY printf debug messages. AFAIK, no$psx does not recognize joypad input on games created with PSXSDK.
by Xavi92
July 5th, 2017, 3:51 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 140050

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Why don't you use the tools PSXSDK already provides to create a valid BIN/CUE image instead of looking at PSXDEV Psy-Q oriented tutorials? I would recommend you taking a look into the Makefile for my video game, specially lines 60-68.

https://github.com/XaviDCR92/Airport/bl ... e/Makefile
by Xavi92
July 1st, 2017, 10:23 pm
Forum: CD-ROM
Topic: KSM-440BAM PSOne CD reader scratching
Replies: 9
Views: 23971

Re: KSM-440BAM PSOne CD reader scratching

Finally, the problem was the spindle was too much pressed into the motor axis, making it hard for the CD-ROM to spin, but since the spindle was not properly fixed it could also be easily removed. The solution was to remove the spindle, put some glue on the axis and put the spindle again. That defini...