Search found 548 matches
- July 11th, 2017, 12:10 am
- Forum: Input/Output
- Topic: Question about rare Dual Analog-controller
- Replies: 25
- Views: 48605
Re: Question about rare Dual Analog-controller
Just a quick run-down on the different joypads: * SCPH-1010 digital joypad (with short cable) * SCPH-1080 digital joypad (with longer cable) * SCPH-1150 analog joypad (with one vibration motor, with red/green led) * SCPH-1180 analog joypad (without vibration motors, with red/green led) * SCPH-1200 a...
- July 4th, 2017, 3:16 am
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 616
- Views: 5338514
Re: UniROM V6 - New stuff and things.
He is saying that the flashing tool only works with some chips. In your case, the one with the SST chip. Not really, I was trying to say that there are three possible problems (the FLASH memory size, the FLASH programming flowchart, or the FLASH voltages). But yeah, that means that "it won't w...
- June 30th, 2017, 9:47 pm
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 616
- Views: 5338514
Re: UniROM V6 - New stuff and things.
There's a datasheet for the CAT28F010N-15 flash chip, http://www.mouser.com/ds/2/308/on%20semiconductor_cat28f010-d-326877.pdf Maker code (addr 0) is 31h for Catalyst Device id (addr 1) is B4h for that chip There're also flowcharts for write/erase in there (haven't compared if/how they differ from o...
- June 30th, 2017, 4:52 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 960285
Re: PSNee further development
Thanx for the help, I will try the new code and also make some pictures for the hookup:) If you do so, please also include the signal names (GND, VDD, DATA, SQCK, etc). The "Arrow 1", "Arrow 2", "Arrow 3" etc. notation that is common for other modchip soldering guides ...
- June 29th, 2017, 12:36 am
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 616
- Views: 5338514
Re: UniROM V6 - New stuff and things.
It could be probably detected when knowing what flash chip you have in there. If you don't know, disassemble the card, and post a photo of the hardware inside.Kryptonick wrote:I burnt version .44 and it loads. My Card won't be detected though, it's a cheapy thing - "Passcard PS-121B"
- June 29th, 2017, 12:25 am
- Forum: Members Downloads
- Topic: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
- Replies: 65
- Views: 143552
Re: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
Normally the RIFF headers are injected by the Windows operation system. For example, if you use windows explorer to copy a file from cdrom to harddisk, and then open the harddisk file in a hex editor. In fact, I think you won't even need to copy the file: You could directly open the file on CDROM in...
- June 27th, 2017, 3:13 am
- Forum: Hardware
- Topic: Getting best possible RGB picture out of PS1
- Replies: 52
- Views: 88828
Re: Getting best possible RGB picture out of PS1
Whoops, 5-10 pixels is quite huge. And considering that different TVs tend to have the screen centering adjusted differently, it might well sum up to even more pixels being cut-off at the screen sides. Quite a pity that the psx kernel doesn't provide an option for calibrating the screen-centering.
- June 27th, 2017, 3:01 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 960285
Re: PSNee further development
i recently decieded to dust off my old SCPH-5552 PS1 (PU-18 motherboard)... is it possible to have a wiring diagram of some sort ? I've been trying to make a "what pin is where" table for all mainboards here: http://www.psxdev.net/forum/viewtopic.php?f=47&t=1283 but for your PU-18 boa...
- June 27th, 2017, 1:53 am
- Forum: Members Downloads
- Topic: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
- Replies: 65
- Views: 143552
Re: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
What about RIFF headers? I don't really know what those headers are intended for, but windows seems to be automatically adding that headers to certain cdrom files (not sure which files... maybe all files with 914h-byte sectors... or so). Anyways, presence/absence of those RIFF headers might cause pr...
- June 26th, 2017, 10:18 am
- Forum: Hardware
- Topic: Getting best possible RGB picture out of PS1
- Replies: 52
- Views: 88828
Re: Getting best possible RGB picture out of PS1
Jeez my bad I forgot to include that video, https://www.youtube.com/watch?v=U0Eik1407dQ That isn't a public link (youtube is prompting to sign-in by entering your email or phone number). The slight horizontal position shift when using RGB versus composite is completely normal and happens with all c...
- June 24th, 2017, 12:03 am
- Forum: Members Downloads
- Topic: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
- Replies: 65
- Views: 143552
Re: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
I really don't see a point for a GUI there. The example.xml file looks quite straight-forward. Hint: you don't need to use the "<!-- comment -->" lines in your own files, and then you could get everything down to one xml line per file. And another hint: you could type "dir" at co...
- June 23rd, 2017, 11:42 pm
- Forum: Hardware
- Topic: Getting best possible RGB picture out of PS1
- Replies: 52
- Views: 88828
Re: Getting best possible RGB picture out of PS1
VGA monitors support a number of vertical resolutions: 400 lines, 480 lines, 600 lines, 768 lines, 1024 lines (the latter ones only on newer SVGAs). But they don't support TV resolutions (neither 224 lines/NTSC nor 268 lines/PAL), so you would need an "upsampler" that converts the PSX/TV p...
- June 16th, 2017, 7:21 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX - Error "loadlibraryfailure 0000007E"
- Replies: 4
- Views: 17884
Re: no$psx - Error "loadlibraryfailure 0000007E"
Reading directly from the PC's CDROM drive requires an "ASPI" driver. In other words: it works with win9x only. Later windows version should provide some other way to access CDROM drives, but I don't know how, and (on my win98 computer without CDROM drive) it would be hard to implement/tes...
- June 13th, 2017, 6:25 am
- Forum: Graphics/GPU
- Topic: [DOWNLOAD] TMD Collection #01
- Replies: 8
- Views: 20960
Re: [DOWNLOAD] TMD Collection #01
Oops, yes, the "Psx Hacker Kit Beta 8 (18 in 1)" doesn't boot with any japanese kernels (even v1.0J won't boot (maybe it dislikes the changed logo, or the changed licence strings, or the homebrew exe or whatever)). The Hacker Kit has the licence string (on sector 4) replaced something sayi...
- June 12th, 2017, 5:55 am
- Forum: Graphics/GPU
- Topic: [DOWNLOAD] TMD Collection #01
- Replies: 8
- Views: 20960
Re: [DOWNLOAD] TMD Collection #01
There's a quite useful compilation disc to download (Google) called "Psx Hacker Kit Beta 8 (18 in 1)". It is patched with a custom PS logo and works on hardware, in case you want to try :) Thanks, nice to have some disc image ready for use. From what I can see, it's working on many consol...
- June 11th, 2017, 10:45 am
- Forum: Graphics/GPU
- Topic: [DOWNLOAD] TMD Collection #01
- Replies: 8
- Views: 20960
Re: [DOWNLOAD] TMD Collection #01
Does that mean that it's possible to change the "PS" logo on the cdrom disc? And it's working on real hardware, and with all kernel revisions? I always thought that it'd be impossible to change the "PS" logo since the kernel (at least in PSone) does compare the whole disc logo ag...
- June 1st, 2017, 7:15 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 960285
Re: PSNee further development
Just noticed that the logs (both original and CD-R) have each Point repeated three times (official specs say somthing that lead-in stuff must be on three consecutive sectors, though I think they don't say if it needs to be have the same Point value, anyways, on these discs it is the same Point repea...
- June 1st, 2017, 6:18 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 960285
Re: PSNee further development
Cool, that's interesting! There are some general differences between original and copy... -- Original disc uses ADR/Control=41h for Point A0h (and for the Data Track) -- CDR-R disc uses ADR/Control=41h for Point A0h,A1h,A2h (and for the Data Track) -- Original disc has Lead-in addresses ending at 07...
- May 31st, 2017, 11:34 pm
- Forum: Hardware
- Topic: Chipless Modchips
- Replies: 6
- Views: 13461
Chipless Modchips
Well, yes, Chipless Modchip sounds nonsense. The idea is to omit classic microprocessor based modchips, and instead output the SCEX signal on the PSX address bus, either using a custom internal BIOS ROM (which would be quite some work to install), or an external expansion ROM (eg. a cheat device car...
- May 31st, 2017, 11:05 pm
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 960285
Re: PSNee further development
Don't forget to repair the cut trace for logging the disc's scex string. Requiring people to cut the trace or to wire GATE shouldn't matter much, or you could tell them to do either one as pleased. Simpliest would be wiring GATE to GND (I've tested that, and it works fine, but I don't know if any mo...