Search found 248 matches
- August 12th, 2013, 11:03 pm
- Forum: Graphics/GPU
- Topic: 3D Camera + Object Rotation
- Replies: 6
- Views: 11985
Re: 3D Camera + Object Rotation
ah okay. i'm using RSD Tool for Texturing. i have no Idea if it's working for Game Objects too. But if am i right, i know i have a Game design Tool. I'll check back when i found it.
- August 12th, 2013, 1:54 pm
- Forum: Graphics/GPU
- Topic: 3D Camera + Object Rotation
- Replies: 6
- Views: 11985
Re: 3D Camera + Object Rotation
hm. why not exporting from 3dsmax to DXF to TMD? no plugin needed.
i use it in that way very easy.
here is a simple 3d logo used with the matrix code:
http://rghost.net/private/48060251/2d96 ... 2b93c63d27
i use it in that way very easy.
here is a simple 3d logo used with the matrix code:
http://rghost.net/private/48060251/2d96 ... 2b93c63d27
- August 3rd, 2013, 6:27 am
- Forum: Programming/CPU
- Topic: How to read bootfile name from system.cnf?
- Replies: 8
- Views: 20346
Re: How to read bootfile name from system.cnf?
i have a scene tool with it you can read the absolute start address by an game exe file. maybe this will help?
and another scene tool will read the absolute start sector by a complete IMAGE of the game.
lemme know.
and another scene tool will read the absolute start sector by a complete IMAGE of the game.
lemme know.
- August 2nd, 2013, 6:56 pm
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar
- Replies: 10
- Views: 60752
Re: Yopaz IceStar (preview)
interesting. will test it later. thanks for sharing
- July 27th, 2013, 2:20 am
- Forum: Graphics/GPU
- Topic: OT length and MAXPACKET values
- Replies: 9
- Views: 15188
Re: OT length and MAXPACKET values
great. thanks. i never knew about this one.
- July 26th, 2013, 9:58 am
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
now you have all files and information. let's see some creative WORK made by you
but why ASM? huaaaaaaaaaaaaa. hardcore. i only use a few lines of ASM when coding Cracks and Patches. But not for a whole demo thats too crazy ha ha
but why ASM? huaaaaaaaaaaaaa. hardcore. i only use a few lines of ASM when coding Cracks and Patches. But not for a whole demo thats too crazy ha ha
- July 26th, 2013, 4:43 am
- Forum: Graphics/GPU
- Topic: OT length and MAXPACKET values
- Replies: 9
- Views: 15188
Re: OT length and MAXPACKET values
i translated this with google to english: in ordering-table are all displayed objects, eg sprites. lines, dots and text etc., sequentially. More effects you are use, more OTs you'll need if you are able to understand german in any way, i suggest you this IMPORTANT TUTORIAL that i made. ------------...
- July 26th, 2013, 4:10 am
- Forum: Graphics/GPU
- Topic: OT length and MAXPACKET values
- Replies: 9
- Views: 15188
Re: OT length and MAXPACKET values
less is more and saves Mem...
the lines in my code are from other commands for effects. like i said:
// Many Lines i removed !!!
// Original Source: 27/10/2000
handler for some commands that does not exist in the TUT
the lines in my code are from other commands for effects. like i said:
// Many Lines i removed !!!
// Original Source: 27/10/2000
handler for some commands that does not exist in the TUT
- July 26th, 2013, 3:47 am
- Forum: Graphics/GPU
- Topic: OT length and MAXPACKET values
- Replies: 9
- Views: 15188
Re: OT length and MAXPACKET values
please note,
my code was used always and always again(once written i used it for the next cracktro and so on).
i tried to make it clean for the WORKSHOP.
some Values are not necessary but i leave it at that in the source code.
Play around with the Values. You don't need to use it like i did.
my code was used always and always again(once written i used it for the next cracktro and so on).
i tried to make it clean for the WORKSHOP.
some Values are not necessary but i leave it at that in the source code.
Play around with the Values. You don't need to use it like i did.
- July 25th, 2013, 11:01 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
- July 25th, 2013, 10:32 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 218794
Re: WORKSHOP CODING INTROS & DEMOS
Mod Sound Usage: ---------------------------------------- #include "hitmod.h" extern char your_sound[]; // file name taken by your mod file MOD_Init(); // Sound Check MOD_Load((u_char *) your_sound); // load Sound MOD_Start(); // play Sound DON'T FORGET TO INCLUDE "HITMOD.OBJ" in...
- July 25th, 2013, 10:25 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 218794
Re: WORKSHOP CODING INTROS & DEMOS
Workflow to my GFX Tutorial ---> AVI TUTORIAL Many people ask me, how i've always done my PC Demo Logos. In this Video i'll show you my Workflow. Used Plugin: ~ EyeCandy's EXTRUDE ~ FILTERFORGE 3 Used Program: ~ CorelDraws PhotoPaint ~ FlamePainter i hope this Tutorial give you the right Direction a...
- July 25th, 2013, 4:50 am
- Forum: Examples (Psy-Q)
- Topic: Print Font Grafic
- Replies: 2
- Views: 21801
- July 25th, 2013, 12:17 am
- Forum: Graphics/GPU
- Topic: Workflow how to create a Logo // AVI TUTORIAL
- Replies: 0
- Views: 4331
Workflow how to create a Logo // AVI TUTORIAL
Many people ask me, how i've always done my PC Demo Logos. In this Video i'll show you my Workflow. Used Plugin: ~ EyeCandy's EXTRUDE ~ FILTERFORGE 3 Used Program: ~ CorelDraws PhotoPaint ~ FlamePainter i hope this Tutorial give you the right Direction and let you start now. I'm happy to see your GF...
- July 8th, 2013, 8:05 pm
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43240
Re: Hello!
Instruments and Samples are used in Tracker Programs
Notes in Midi Stuff --> it's not the same
...
load the XM file into Fasttracker 2 and continue with composing. there are some useful tutorials in Youtube. your song is very easy to compose. should take 10 minutes to finish
Notes in Midi Stuff --> it's not the same
...
load the XM file into Fasttracker 2 and continue with composing. there are some useful tutorials in Youtube. your song is very easy to compose. should take 10 minutes to finish
- July 7th, 2013, 10:57 am
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43240
Re: Hello!
not good. as a musician you have to know all about making music and creating instruments. you can not load 1 "wav" as an instrument, because it's too big.
here you have the instruments and a XM fasttracker module. go on in composing.
http://rghost.net/47260723
cheers
here you have the instruments and a XM fasttracker module. go on in composing.
http://rghost.net/47260723
cheers
- July 6th, 2013, 8:06 pm
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43240
Re: Hello!
yes. when ever you can save instruments from a wav , you can use every sound program.
- July 6th, 2013, 4:18 am
- Forum: General Chat & Messaging
- Topic: Hi, I'm SCPH79
- Replies: 3
- Views: 6525
Re: Hi, I'm SCPH79
yeah. a good start. let's see more of it in the future
- July 5th, 2013, 11:51 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 218794
Re: WORKSHOP CODING INTROS & DEMOS
i wanna share my workflow in creating Logos for PS1 Demos. i also use this way to make sum nice Logos for PC Demos and Cracktros. Something is in German but is very easy to understand have fun. LOGO & GFX TUTORIAL 1 with 3Ds MAX: SCENE LOGO TUTORIAL FOR 3Ds MAX+PHOTOPAINT or PHOTOSHOP download t...
- July 5th, 2013, 11:49 am
- Forum: Graphics/GPU
- Topic: LOGO & GFX TUTORIAL for your Demos
- Replies: 1
- Views: 7501
LOGO & GFX TUTORIAL for your Demos
i wanna share my workflow in creating Logos for PS1 Demos. i also use this way to make sum nice Logos for PC Demos and Cracktros. Something is in German but is very easy to understand have fun. LOGO & GFX TUTORIAL 1 with 3Ds MAX: SCENE LOGO TUTORIAL FOR 3Ds MAX+PHOTOPAINT or PHOTOSHOP download t...