Search found 248 matches

by inc^lightforce
August 12th, 2013, 11:03 pm
Forum: Graphics/GPU
Topic: 3D Camera + Object Rotation
Replies: 6
Views: 11985

Re: 3D Camera + Object Rotation

ah okay. i'm using RSD Tool for Texturing. i have no Idea if it's working for Game Objects too. But if am i right, i know i have a Game design Tool. I'll check back when i found it.
by inc^lightforce
August 12th, 2013, 1:54 pm
Forum: Graphics/GPU
Topic: 3D Camera + Object Rotation
Replies: 6
Views: 11985

Re: 3D Camera + Object Rotation

hm. why not exporting from 3dsmax to DXF to TMD? no plugin needed.
i use it in that way very easy.
here is a simple 3d logo used with the matrix code:
http://rghost.net/private/48060251/2d96 ... 2b93c63d27
by inc^lightforce
August 3rd, 2013, 6:27 am
Forum: Programming/CPU
Topic: How to read bootfile name from system.cnf?
Replies: 8
Views: 20346

Re: How to read bootfile name from system.cnf?

i have a scene tool with it you can read the absolute start address by an game exe file. maybe this will help?
and another scene tool will read the absolute start sector by a complete IMAGE of the game.

lemme know.
by inc^lightforce
August 2nd, 2013, 6:56 pm
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar
Replies: 10
Views: 60752

Re: Yopaz IceStar (preview)

interesting. will test it later. thanks for sharing
by inc^lightforce
July 27th, 2013, 2:20 am
Forum: Graphics/GPU
Topic: OT length and MAXPACKET values
Replies: 9
Views: 15188

Re: OT length and MAXPACKET values

great. thanks. i never knew about this one.
by inc^lightforce
July 26th, 2013, 9:58 am
Forum: Work Logs & Projects
Topic: Custom ROM creation log.
Replies: 17
Views: 29322

Re: Custom ROM creation issues.

now you have all files and information. let's see some creative WORK made by you :)
but why ASM? huaaaaaaaaaaaaa. hardcore. i only use a few lines of ASM when coding Cracks and Patches. But not for a whole demo :D thats too crazy ha ha
by inc^lightforce
July 26th, 2013, 4:43 am
Forum: Graphics/GPU
Topic: OT length and MAXPACKET values
Replies: 9
Views: 15188

Re: OT length and MAXPACKET values

i translated this with google to english: in ordering-table are all displayed objects, eg sprites. lines, dots and text etc., sequentially. More effects you are use, more OTs you'll need if you are able to understand german in any way, i suggest you this IMPORTANT TUTORIAL that i made. ------------...
by inc^lightforce
July 26th, 2013, 4:10 am
Forum: Graphics/GPU
Topic: OT length and MAXPACKET values
Replies: 9
Views: 15188

Re: OT length and MAXPACKET values

less is more :) and saves Mem...

the lines in my code are from other commands for effects. like i said:
// Many Lines i removed !!!
// Original Source: 27/10/2000


handler for some commands that does not exist in the TUT :)
by inc^lightforce
July 26th, 2013, 3:47 am
Forum: Graphics/GPU
Topic: OT length and MAXPACKET values
Replies: 9
Views: 15188

Re: OT length and MAXPACKET values

please note,

my code was used always and always again(once written i used it for the next cracktro and so on).

i tried to make it clean for the WORKSHOP.
some Values are not necessary but i leave it at that in the source code.
Play around with the Values. You don't need to use it like i did.
by inc^lightforce
July 25th, 2013, 11:01 pm
Forum: Work Logs & Projects
Topic: Custom ROM creation log.
Replies: 17
Views: 29322

Re: Custom ROM creation issues.

I hope this will help you:
http://rapidshare.com/files/2701055793/GREEN.rar

read *.inc Files
by inc^lightforce
July 25th, 2013, 10:32 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 218794

Re: WORKSHOP CODING INTROS & DEMOS

Mod Sound Usage: ---------------------------------------- #include "hitmod.h" extern char your_sound[]; // file name taken by your mod file MOD_Init(); // Sound Check MOD_Load((u_char *) your_sound); // load Sound MOD_Start(); // play Sound DON'T FORGET TO INCLUDE "HITMOD.OBJ" in...
by inc^lightforce
July 25th, 2013, 10:25 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 218794

Re: WORKSHOP CODING INTROS & DEMOS

Workflow to my GFX Tutorial ---> AVI TUTORIAL Many people ask me, how i've always done my PC Demo Logos. In this Video i'll show you my Workflow. Used Plugin: ~ EyeCandy's EXTRUDE ~ FILTERFORGE 3 Used Program: ~ CorelDraws PhotoPaint ~ FlamePainter i hope this Tutorial give you the right Direction a...
by inc^lightforce
July 25th, 2013, 4:50 am
Forum: Examples (Psy-Q)
Topic: Print Font Grafic
Replies: 2
Views: 21801

Re: Print Font Grafic

i suggest you to visit my workshop !
http://www.psxdev.net/forum/viewtopic.php?f=41&t=272

cheers
by inc^lightforce
July 25th, 2013, 12:17 am
Forum: Graphics/GPU
Topic: Workflow how to create a Logo // AVI TUTORIAL
Replies: 0
Views: 4331

Workflow how to create a Logo // AVI TUTORIAL

Many people ask me, how i've always done my PC Demo Logos. In this Video i'll show you my Workflow. Used Plugin: ~ EyeCandy's EXTRUDE ~ FILTERFORGE 3 Used Program: ~ CorelDraws PhotoPaint ~ FlamePainter i hope this Tutorial give you the right Direction and let you start now. I'm happy to see your GF...
by inc^lightforce
July 8th, 2013, 8:05 pm
Forum: General Chat & Messaging
Topic: Hello!
Replies: 24
Views: 43240

Re: Hello!

Instruments and Samples are used in Tracker Programs
Notes in Midi Stuff --> it's not the same ;)
...
load the XM file into Fasttracker 2 and continue with composing. there are some useful tutorials in Youtube. your song is very easy to compose. should take 10 minutes to finish :)
by inc^lightforce
July 7th, 2013, 10:57 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 24
Views: 43240

Re: Hello!

not good. as a musician you have to know all about making music and creating instruments. you can not load 1 "wav" as an instrument, because it's too big.

here you have the instruments and a XM fasttracker module. go on in composing.
http://rghost.net/47260723
cheers
by inc^lightforce
July 6th, 2013, 8:06 pm
Forum: General Chat & Messaging
Topic: Hello!
Replies: 24
Views: 43240

Re: Hello!

yes. when ever you can save instruments from a wav , you can use every sound program.
by inc^lightforce
July 6th, 2013, 4:18 am
Forum: General Chat & Messaging
Topic: Hi, I'm SCPH79
Replies: 3
Views: 6525

Re: Hi, I'm SCPH79

yeah. a good start. let's see more of it in the future
by inc^lightforce
July 5th, 2013, 11:51 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 218794

Re: WORKSHOP CODING INTROS & DEMOS

i wanna share my workflow in creating Logos for PS1 Demos. i also use this way to make sum nice Logos for PC Demos and Cracktros. Something is in German but is very easy to understand have fun. LOGO & GFX TUTORIAL 1 with 3Ds MAX: SCENE LOGO TUTORIAL FOR 3Ds MAX+PHOTOPAINT or PHOTOSHOP download t...
by inc^lightforce
July 5th, 2013, 11:49 am
Forum: Graphics/GPU
Topic: LOGO & GFX TUTORIAL for your Demos
Replies: 1
Views: 7501

LOGO & GFX TUTORIAL for your Demos

i wanna share my workflow in creating Logos for PS1 Demos. i also use this way to make sum nice Logos for PC Demos and Cracktros. Something is in German but is very easy to understand have fun. LOGO & GFX TUTORIAL 1 with 3Ds MAX: SCENE LOGO TUTORIAL FOR 3Ds MAX+PHOTOPAINT or PHOTOSHOP download t...