with pleasureLatest project, my very first intro. Big thanks to inc for demo workshop.
Tested through catflap on real hardware, also with ePSXe 1.8.
Search found 248 matches
- July 5th, 2013, 11:13 am
- Forum: General Chat & Messaging
- Topic: Hi, I'm SCPH79
- Replies: 3
- Views: 6524
Re: Hi, I'm SCPH79
you're welcome.
- July 5th, 2013, 9:36 am
- Forum: Examples (Other SDK)
- Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
- Replies: 9
- Views: 57831
PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Scanned by inc. DEMO CODING - Tutorial by WOPKURS ENGLISH: the scanned Tutorial is showing pictures and represent what's going on in PSX CODING. You should read this if you are a Beginner, it is important. The shown and mentioned tools and programs in this Tutorial we not use for psx "intro cod...
- July 4th, 2013, 8:00 pm
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43226
Re: Hello!
i see you don't know much about PS1 programming. The best way is to start with "HELLO WORLD" :idea: you can convert a GIF Animation into a Sprite Animation. the easiest way. my source image was a BMP converted to TIM (black transparent) to " *.o " http://abload.de/img/animated_sp...
- July 3rd, 2013, 10:32 am
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43226
Re: Hello!
welcome. remove this green color from your website. we getting eye cancer. in my Workshop, i'll also post next time how to use and control Sprites with the gamepad for 2d character. used Sprite-Samle here: [youtube]http://www.youtube.com/watch?v=iTzM7ocY_l0[/youtube] Workshop: http://www.psxdev.net/...
- July 3rd, 2013, 10:28 am
- Forum: General Chat & Messaging
- Topic: Hello there
- Replies: 4
- Views: 8629
Re: aaaaaaand Hello There ^^
welcome aboard and have a look here:
Workshop
Workshop
- June 29th, 2013, 8:49 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 217852
Re: WORKSHOP CODING INTROS & DEMOS
send me your MOD file so i can test it. if a MOD are not compatible, it can occur the sounds will pitched down many octaves.The Hitman player only play MOD files. you must convert the modfile with: 1~ modconv.exe to yoursound.hit 2~ yoursound.hit to "C" 3~ yoursound.c to yoursound.o now lo...
- June 25th, 2013, 2:35 am
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 4
- Views: 7916
Re: Hello!
hi back.. german: es geht um ein spiel das ich ueber steam gekauft habe vor einem jahr, namens Grimrock. programmiert in LUA. es ist ein Rollenspiel http://www.grimrock.net/media/ ich habe mir lua sdk auf den pc installiert um das spiel zu uebersetzen in die deutsche sprache, da meine freundin es ge...
- June 24th, 2013, 10:10 pm
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
if you wanna make a MOD File you must create Instruments of your wav-Song. 8bit/ 22kHz
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod
now you have a compatible Modfile for Hitmens PS1 Modplayer
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod
now you have a compatible Modfile for Hitmens PS1 Modplayer
- June 24th, 2013, 8:48 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
unfortunately my fasttracker does not work on my system anymore. but i found some MOD Sounds you may like and sounds close to your wav file.
download here: http://rghost.net/46972406
if you don't know how to include a modfile into a demo or program feel free to ask.
download here: http://rghost.net/46972406
if you don't know how to include a modfile into a demo or program feel free to ask.
- June 24th, 2013, 5:58 am
- Forum: General Chat & Messaging
- Topic: Hi'ya
- Replies: 5
- Views: 9213
Re: Hi'ya
mod sounds are amiga sound modules.
later, mod-sounds we used in our cracktros but *.mod sounds are not used in games.
later, mod-sounds we used in our cracktros but *.mod sounds are not used in games.
- June 24th, 2013, 5:55 am
- Forum: Miscellaneous & Off Topic
- Topic: 32kHz to 44 or 48kHz
- Replies: 5
- Views: 11718
Re: 32kHz to 44 or 48kHz
converting 32khz to 44 or more can be done with soundforge or samplitude. i can convert a *.wav for ya. all i need is the wav at least
- June 24th, 2013, 5:52 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
okay. i make a song later. do you know how to use mod-sound in your SCRIPT?
- June 24th, 2013, 3:50 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
the easiest way is: load a "*.mod" sound file into fasttracker 2 and see what it does.
like i said: i can compose for you the mod file by your wav.
like i said: i can compose for you the mod file by your wav.
- June 24th, 2013, 3:32 am
- Forum: General Chat & Messaging
- Topic: Hi'ya
- Replies: 5
- Views: 9213
Re: Hi'ya
why do you ask all ppl in here and somewhere? i answered your question. there is no other way. please read my answer in your Topic. ----> http://www.psxdev.net/forum/viewtopic.php?f=52&t=348
- June 24th, 2013, 3:29 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
you must load your Wav Sound into a cutting sound programm. i use Soundforge. in soundforge make instruments from the wav-file. drums, snares, synth, fx ---> save them all to short "samples.wav" open FastTracker. load instruments in free slots ( your created wav-samples) now go into the pa...
- June 24th, 2013, 12:47 am
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 4
- Views: 7916
Re: Hello!
another question. how good you are in LUA? i need a transaltion into our native language
aaaaand ----> welcome aboard
aaaaand ----> welcome aboard
- June 24th, 2013, 12:43 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 20
- Views: 84019
Re: I need help with mod (sound)
not possible. "mod" is an old "Amiga Sound-Format". if you really need a "wav" to "mod" , you must! make samples/instruments of the "wav" and use "FastTracker 2" to compose a "mod" --> save to mod-file. now you have a "yourso...
- June 23rd, 2013, 3:29 pm
- Forum: Graphics/GPU
- Topic: Sort TILE primitives into GsOT?
- Replies: 4
- Views: 9310
Re: Sort TILE primitives into GsOT?
no problem. if you need a "3D starfield scroller" from the back into the front on Z Axis i can make a 2nd Script.
feel free to visit my Workshop for some other goodies here:
WORKSHOP CODING INTROS & DEMOS
feel free to visit my Workshop for some other goodies here:
WORKSHOP CODING INTROS & DEMOS
- June 23rd, 2013, 1:59 pm
- Forum: General Chat & Messaging
- Topic: which the top 10 ps1 games for you?
- Replies: 21
- Views: 43148
Re: which the top 10 ps1 games for you?
Syphon Filter 1 [ still playing ]
Syphon Filter 2 [ still playing ]
Syphon Filter 3 [ still playing ]
Soul Reaver [ still playing on Dream Cast ]
Silent Hill 1
TombRaider 1
TombRaider 2
TombRaider 4 [ still playing on Dream Cast ]
Tekken 3
Gekido
Syphon Filter 2 [ still playing ]
Syphon Filter 3 [ still playing ]
Soul Reaver [ still playing on Dream Cast ]
Silent Hill 1
TombRaider 1
TombRaider 2
TombRaider 4 [ still playing on Dream Cast ]
Tekken 3
Gekido
- June 23rd, 2013, 1:47 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 217852
Re: WORKSHOP CODING INTROS & DEMOS
CODING a SIMPLE " 3D LIKE STARFIELD " with many PLANES and only " GsLINE "... copy the code and save it in your DEV Folder as main.c http://abload.de/img/starsanjn2.jpg /* WORKSHOP ~ DRAW A SIMPLE STARFILD with GsLine Code: inc. 2013 TESTED: with PSX EMULATOR ePSXe v 1.8 Contact...