Search found 248 matches

by inc^lightforce
July 5th, 2013, 11:13 am
Forum: General Chat & Messaging
Topic: Hi, I'm SCPH79
Replies: 3
Views: 6524

Re: Hi, I'm SCPH79

you're welcome.
Latest project, my very first intro. Big thanks to inc for demo workshop.
Tested through catflap on real hardware, also with ePSXe 1.8.
with pleasure
by inc^lightforce
July 5th, 2013, 9:36 am
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 9
Views: 57831

PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

Scanned by inc. DEMO CODING - Tutorial by WOPKURS ENGLISH: the scanned Tutorial is showing pictures and represent what's going on in PSX CODING. You should read this if you are a Beginner, it is important. The shown and mentioned tools and programs in this Tutorial we not use for psx "intro cod...
by inc^lightforce
July 4th, 2013, 8:00 pm
Forum: General Chat & Messaging
Topic: Hello!
Replies: 24
Views: 43226

Re: Hello!

i see you don't know much about PS1 programming. The best way is to start with "HELLO WORLD" :idea: you can convert a GIF Animation into a Sprite Animation. the easiest way. my source image was a BMP converted to TIM (black transparent) to " *.o " http://abload.de/img/animated_sp...
by inc^lightforce
July 3rd, 2013, 10:32 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 24
Views: 43226

Re: Hello!

welcome. remove this green color from your website. we getting eye cancer. in my Workshop, i'll also post next time how to use and control Sprites with the gamepad for 2d character. used Sprite-Samle here: [youtube]http://www.youtube.com/watch?v=iTzM7ocY_l0[/youtube] Workshop: http://www.psxdev.net/...
by inc^lightforce
July 3rd, 2013, 10:28 am
Forum: General Chat & Messaging
Topic: Hello there
Replies: 4
Views: 8629

Re: aaaaaaand Hello There ^^

welcome aboard and have a look here:
Workshop
by inc^lightforce
June 29th, 2013, 8:49 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 217852

Re: WORKSHOP CODING INTROS & DEMOS

send me your MOD file so i can test it. if a MOD are not compatible, it can occur the sounds will pitched down many octaves.The Hitman player only play MOD files. you must convert the modfile with: 1~ modconv.exe to yoursound.hit 2~ yoursound.hit to "C" 3~ yoursound.c to yoursound.o now lo...
by inc^lightforce
June 25th, 2013, 2:35 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 4
Views: 7916

Re: Hello!

hi back.. german: es geht um ein spiel das ich ueber steam gekauft habe vor einem jahr, namens Grimrock. programmiert in LUA. es ist ein Rollenspiel http://www.grimrock.net/media/ ich habe mir lua sdk auf den pc installiert um das spiel zu uebersetzen in die deutsche sprache, da meine freundin es ge...
by inc^lightforce
June 24th, 2013, 10:10 pm
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

if you wanna make a MOD File you must create Instruments of your wav-Song. 8bit/ 22kHz
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod

now you have a compatible Modfile for Hitmens PS1 Modplayer
by inc^lightforce
June 24th, 2013, 8:48 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

unfortunately my fasttracker does not work on my system anymore. but i found some MOD Sounds you may like and sounds close to your wav file.
download here: http://rghost.net/46972406

if you don't know how to include a modfile into a demo or program feel free to ask.
by inc^lightforce
June 24th, 2013, 5:58 am
Forum: General Chat & Messaging
Topic: Hi'ya
Replies: 5
Views: 9213

Re: Hi'ya

mod sounds are amiga sound modules.
later, mod-sounds we used in our cracktros but *.mod sounds are not used in games.
by inc^lightforce
June 24th, 2013, 5:55 am
Forum: Miscellaneous & Off Topic
Topic: 32kHz to 44 or 48kHz
Replies: 5
Views: 11718

Re: 32kHz to 44 or 48kHz

converting 32khz to 44 or more can be done with soundforge or samplitude. i can convert a *.wav for ya. all i need is the wav at least :)
by inc^lightforce
June 24th, 2013, 5:52 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

okay. i make a song later. do you know how to use mod-sound in your SCRIPT?
by inc^lightforce
June 24th, 2013, 3:50 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

the easiest way is: load a "*.mod" sound file into fasttracker 2 and see what it does.
like i said: i can compose for you the mod file by your wav.
by inc^lightforce
June 24th, 2013, 3:32 am
Forum: General Chat & Messaging
Topic: Hi'ya
Replies: 5
Views: 9213

Re: Hi'ya

why do you ask all ppl in here and somewhere? i answered your question. there is no other way. please read my answer in your Topic. ----> http://www.psxdev.net/forum/viewtopic.php?f=52&t=348
by inc^lightforce
June 24th, 2013, 3:29 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

you must load your Wav Sound into a cutting sound programm. i use Soundforge. in soundforge make instruments from the wav-file. drums, snares, synth, fx ---> save them all to short "samples.wav" open FastTracker. load instruments in free slots ( your created wav-samples) now go into the pa...
by inc^lightforce
June 24th, 2013, 12:47 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 4
Views: 7916

Re: Hello!

another question. how good you are in LUA? i need a transaltion into our native language :)
aaaaand ----> welcome aboard
by inc^lightforce
June 24th, 2013, 12:43 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 84019

Re: I need help with mod (sound)

not possible. "mod" is an old "Amiga Sound-Format". if you really need a "wav" to "mod" , you must! make samples/instruments of the "wav" and use "FastTracker 2" to compose a "mod" --> save to mod-file. now you have a "yourso...
by inc^lightforce
June 23rd, 2013, 3:29 pm
Forum: Graphics/GPU
Topic: Sort TILE primitives into GsOT?
Replies: 4
Views: 9310

Re: Sort TILE primitives into GsOT?

no problem. if you need a "3D starfield scroller" from the back into the front on Z Axis i can make a 2nd Script.
feel free to visit my Workshop for some other goodies here:
WORKSHOP CODING INTROS & DEMOS
by inc^lightforce
June 23rd, 2013, 1:59 pm
Forum: General Chat & Messaging
Topic: which the top 10 ps1 games for you?
Replies: 21
Views: 43148

Re: which the top 10 ps1 games for you?

Syphon Filter 1 [ still playing ]
Syphon Filter 2 [ still playing ]
Syphon Filter 3 [ still playing ]
Soul Reaver [ still playing on Dream Cast ]
Silent Hill 1
TombRaider 1
TombRaider 2
TombRaider 4 [ still playing on Dream Cast ]
Tekken 3
Gekido
by inc^lightforce
June 23rd, 2013, 1:47 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 217852

Re: WORKSHOP CODING INTROS & DEMOS

CODING a SIMPLE " 3D LIKE STARFIELD " with many PLANES and only " GsLINE "... copy the code and save it in your DEV Folder as main.c http://abload.de/img/starsanjn2.jpg /* WORKSHOP ~ DRAW A SIMPLE STARFILD with GsLine Code: inc. 2013 TESTED: with PSX EMULATOR ePSXe v 1.8 Contact...