Search found 247 matches
- December 27th, 2014, 11:16 am
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 46857
Re: Newbie wanting help
First I would suggest to just go with 16 bit images to avoid using CLUTs. Once you manage that then start using palletized images. You should upload image to VRAM outside of your display buffer (usually 320,0 should suffice) and then make a sprite out of it. After that set up a game loop and draw th...
- December 25th, 2014, 11:14 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 46857
Re: Newbie wanting help
You can place CLUT anywhere in the VRAM. I'm not sure I understand when you say that it will all be filled up... As for displaying text you can use FntPrint() function. printf is for debug only and is usually used on serial port.. However I encurage you to write your own text displaying routine beca...
- December 25th, 2014, 1:50 pm
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 185947
Re: PSX CD-Player only Project
Shouldn't be difficult. Take a look at the sio echo example in the SDK.
--
You can check each game loop if there is a character waiting in the RX buffer and execute
a function based on the value.
There is also a SIO interrupt available but for simple stuff like this it's not necessary to set it up.
--
You can check each game loop if there is a character waiting in the RX buffer and execute
a function based on the value.
There is also a SIO interrupt available but for simple stuff like this it's not necessary to set it up.
- October 11th, 2014, 2:52 am
- Forum: Hardware
- Topic: Super GameBoy like for PS1 !
- Replies: 35
- Views: 58041
Re: Super GameBoy like for PS1 !
Yes. For NES games you can use "It Might Be Nes".
- October 6th, 2014, 12:11 am
- Forum: Input/Output
- Topic: New cord to Playstation controller ?
- Replies: 12
- Views: 15581
Re: New cord to Playstation controller ?
I suggest you go with some other cable. I replaced one of the broken cords with CAT 5 and it is a bit too stiff. I think 8 wire shielded alarm cable would be perfect for the job. And replace the whole cable (not just from the ferrite bead to controller). If you look at the front side of connector yo...
- October 5th, 2014, 5:22 am
- Forum: Other SDK
- Topic: PSone Dev. Studio 2006
- Replies: 7
- Views: 16901
Re: PSone Dev. Studio 2006
It's a great idea but lack of updates rendered it useless. Shame, if only it was developed further.
And it uses Blade's libs which need to be launched with PsyQ made application which defeats purpose of using open source libs...
And it uses Blade's libs which need to be launched with PsyQ made application which defeats purpose of using open source libs...
- October 5th, 2014, 5:02 am
- Forum: Research
- Topic: PSOne development kit
- Replies: 6
- Views: 17692
Re: PSOne development kit
It's possible since it's basically the same machine (with a few subtle differences) in a smaller form factor. Yaroze has a different mechacon then retail units which allows you to boot software from all region plus yaroze discs. That can be solved by installing a modchip, either MM3 for SCPH-101 or ...
- October 4th, 2014, 6:53 pm
- Forum: General Chat & Messaging
- Topic: PS1 Blue Development Kit Pal
- Replies: 4
- Views: 8456
Re: PS1 Blue Development Kit Pal
Do you have more info on that bug?Shadow wrote:There are two blue versions of the debuggers (you having the last revision) because apparently there was a printf bug in the earlier blue debugger).
- October 4th, 2014, 6:46 pm
- Forum: General Chat & Messaging
- Topic: PS1 Another Sound Problem
- Replies: 5
- Views: 9016
Re: PS1 Another Sound Problem
Is that noise coming from the speakers or the unit itself?
Was it working properly before or you perhaps bought it broken?
Is it grinding noise, high pitch or something else? Perhaps you could record a video of the problem...
Was it working properly before or you perhaps bought it broken?
Is it grinding noise, high pitch or something else? Perhaps you could record a video of the problem...
- October 3rd, 2014, 11:34 pm
- Forum: Hardware
- Topic: Super GameBoy like for PS1 !
- Replies: 35
- Views: 58041
Re: Super GameBoy like for PS1 !
Funny. I always thought there would be more to it than what the cart contains... I have an idea though. If that cart only places PSX-EXE and GB ROM into RAM then after a reset it should still stay in memory. I could modify my BIOS dumper to dump any part of the RAM to serial port and use BIOSGet to ...
- September 22nd, 2014, 11:31 pm
- Forum: Work Logs & Projects
- Topic: Hack PSX-USB dual adapter due to max current limitations
- Replies: 23
- Views: 38888
Re: Hack PSX-USB dual adapter due to max current limitations
Don't forget that connector has two vcc pins, a 3.3 V one and 7.6 one.
That's probably why your controller works but it has no rumble.
That's probably why your controller works but it has no rumble.
- August 28th, 2014, 3:55 am
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 156619
Re: Arduino Memory Card reader
Adapted? No. Because this simulates a PS1 side of thing and acts as a SPI host. However if written from the scratch it should be doable. The first problem with this I see is that you need a device that acts both as a SPI slave (for Memory Card) and SPI master (for SD card). So, maybe some other micr...
- August 12th, 2014, 1:28 am
- Forum: Examples (Psy-Q)
- Topic: TMD model viewer example
- Replies: 17
- Views: 34406
Re: TMD model viewer example
Awesome, as usual 

- August 12th, 2014, 1:13 am
- Forum: Work Logs & Projects
- Topic: PS1CardLink (WIP)
- Replies: 24
- Views: 48456
Re: PS1CardLink (WIP)
Guess whatOrion_ wrote:does your tool will be open source ?

You can visit the git repository here.
- July 18th, 2014, 12:16 am
- Forum: General Chat & Messaging
- Topic: PS1 Sound Trouble
- Replies: 24
- Views: 52239
Re: PS1 Sound Trouble
You will have to open it up and see how it looks on the inside. There could be corrosion. For many people nowadays PS1 just takes space so they toss it in some storage (attic, basement, shed, etc) and there could be moisture. I bought one which was so bad that nothing (except plastic case) could be ...
- July 13th, 2014, 1:16 am
- Forum: Programming/CPU
- Topic: Return to the PSXSERIAL loader without resetting the PSX
- Replies: 12
- Views: 23378
Re: Return to the PSXSERIAL loader without resetting the PSX
You probably need a slightly different syntax.
The code i posted above compiles fine with the MIPS configured GCC core toolchain I'm using (PSXSDK).
Try with this:
The code i posted above compiles fine with the MIPS configured GCC core toolchain I'm using (PSXSDK).
Try with this:
Code: Select all
.global WarmBoot
WarmBoot:
li t9, 0xa0
nop
j 0xa0
nop
j ra
- July 12th, 2014, 5:27 pm
- Forum: Hardware
- Topic: MultiMode3 Source
- Replies: 1
- Views: 6859
Re: MultiMode3 Source
Are you talking about PSone when you say PS1? Because PS1 means all PlayStation 1 models (fat and slim). Yes, MM3 works on PSone but if you are using it with a PAL console you won't be able to boot NTSC titles without a boot disc. That's because an extra check in BIOS was added to those models. To b...
- July 11th, 2014, 4:04 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 63875
Re: 3D FPS Example
I agree, it's very cool. Tested on SCPH9002 and SCPH102 and works great.
Maybe you should add a widescreen toggle option
Maybe you should add a widescreen toggle option

- July 10th, 2014, 2:10 pm
- Forum: Work Logs & Projects
- Topic: PSX BIOS Dumper
- Replies: 21
- Views: 56999
Re: PSX BIOS Dumper
I made a Gtk# port of BIOSGet application for Linux and OS X users.
Mono is still required but the application works properly now.
Mono is still required but the application works properly now.
- June 30th, 2014, 9:09 am
- Forum: Hardware
- Topic: PS1CardLink - help with cable needed
- Replies: 21
- Views: 33751
Re: PS1CardLink - help with cable needed
Do you have a multimeter? Check continuity from adapter to the end of the serial cable. Also make sure that you actually connect to TX and RX lines on a cable. And leave CTS - DTR connected at all times. BTW: BIOS and games won't print debug info even if your cable is working properly because serial...