Search found 247 matches

by Shendo
September 11th, 2017, 9:51 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226814

Re: MemCARDuino - Arduino Memory Card reader

Hi Soulgriever, interesting project (I googled your username and found the thread on retropie forums). For controllers I believe you are already covered with GPIOs with the gamecon_gpio_rpi kernel module. It supports many controllers including PS1 controllers (up to 4 at the same time). Link . For m...
by Shendo
July 19th, 2017, 9:57 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 159993

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Make sure you run .bin image. Xebra can't load .cue sheets afaik.

You can also try other emulators. no$psx is another great one with features like disassembler, tty debug window and support for loading executables without the need for a cd image.
by Shendo
July 12th, 2017, 11:09 pm
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 73468

Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Yup. You are right. While I did get xflash to run multisession cd loader crashed my application. That's because both launchers are placed at the end of the address space so MCLaunch gets overwritten while launching cd loader. I'll have to work around that problem. I can have two versions of MCLaunch...
by Shendo
July 11th, 2017, 11:11 pm
Forum: Work Logs & Projects
Topic: Read and write PS2 memory card with Arduino
Replies: 9
Views: 32747

Re: Read and write PS2 memory card with Arduino

@nocash: Ah, I see. Thanks for the info.

@rama3: Yeah, I tried but it doesn't work reliably. It seems like built-in 3.3v regulator can't provide enough power.
by Shendo
July 10th, 2017, 4:49 am
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 73468

Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Please give more info about the exe you are trying to run. Is it homebrew or perhaps a ripped exe from a game?
by Shendo
May 11th, 2017, 7:00 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21919

Re: MemcardRex mobile

Mobile version supports a custom container format which allows you to have virtually unlimited number of saves on a single memory card image. Desktop version is using old ps1 memcard class and only supports 15 save blocks like on a real memory card. So, I decided to port a new card class to desktop ...
by Shendo
May 5th, 2017, 6:53 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 152157

Re: Airport - WIP

Neat, I like it. You captured the feel of those isometric tactic games on a PS1.
by Shendo
May 5th, 2017, 6:26 am
Forum: Hardware
Topic: [Diagram]SCPH-1000/3000 PU-7 MM3 Stealth Install
Replies: 45
Views: 83104

Re: [Diagram]SCPH-1000/3000 PU-7 MM3 Stealth Install

The CRC32 tools from Shendo and Redump are CUE/BIN only, ie. they are working only if you have a CDR and a modchip installed on all boards that you want to check. An EXE file would be much nicer for CRC32 viewing since it could be booted from expansion port (if present). Oh, first I actually only p...
by Shendo
February 17th, 2017, 2:49 am
Forum: Hardware
Topic: SCPH-102 - Weird video problem
Replies: 12
Views: 18789

Re: SCPH-102 - Weird video problem

Can you boot NTSC discs? You might have a ONEchip modded system with PAL color mod.
That would require support for PAL 60 which your capture card might not support.

If that's the case this issue will only happen on BIOS screen and NTSC games,
your capture card should work normally with PAL games.
by Shendo
January 25th, 2017, 9:47 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226814

Re: Arduino Memory Card reader

@Temper999: That looks awesome. Great job. Mind if I use those images in the first post of this thread? I'll give proper credit of course. @Meta: Those communication classes are GUI-less so that's the only way of using serial component. However, even if I were to use a ready-made component it's cod...
by Shendo
January 22nd, 2017, 4:18 pm
Forum: Hardware
Topic: online play through system link port
Replies: 5
Views: 9023

Re: online play through system link port

I think ESP8266 module would be a good starting point for this.
by Shendo
January 22nd, 2017, 3:56 pm
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21919

Re: MemcardRex mobile

Thanks. React is tricky having never worked with it prior to this but I'm chugging along. This is a second rewrite in React Native actually as my first attempt was not up to par once I learned a few tricks. I also got a blue screen in one of my coding sessions. After PC rebooted my main HDD was no l...
by Shendo
January 8th, 2017, 3:43 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21919

Re: MemcardRex mobile

I'm using React native now. Here's progress so far: http://www.psxdev.net/forum/download/file.php?id=1112 http://www.psxdev.net/forum/download/file.php?id=1113 http://www.psxdev.net/forum/download/file.php?id=1114 http://www.psxdev.net/forum/download/file.php?id=1115 http://www.psxdev.net/forum/down...
by Shendo
December 19th, 2016, 6:23 am
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226814

Re: Arduino Memory Card reader

Meta wrote:Hi:
Args: 0 to turn off, 1 to turn on
Instead of "new byte[] { 1 }" put "new byte[] { 0 }".
by Shendo
December 6th, 2016, 1:01 am
Forum: Work Logs & Projects
Topic: Pass data from memory card to PC
Replies: 1
Views: 6436

Re: Pass data from memory card to PC

If you have a PS1 serial cable you can use my PS1CardLink.
by Shendo
December 6th, 2016, 12:55 am
Forum: Work Logs & Projects
Topic: Read and write PS2 memory card with Arduino
Replies: 9
Views: 32747

Re: Read and write PS2 memory card with Arduino

Meta wrote: Have you tried reading a PS2 Memory Card formatted for PS1?
Can you elaborate this?

PS2 Memory Card can't be used on a PS1 or for PS1 games.
It can hold PS1 save data if it's transferred by the PS2 browser or uLaunchELF but it's still formatted as PS2 card.
by Shendo
December 6th, 2016, 12:45 am
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226814

Re: Arduino Memory Card reader

@Dark Frost: It's probably wear and tear on the first slot. Over time pins bend and form a bad contact with the card. Second Memory Card slot is used way less so it usually works better. @likeabaus: Yup. Glad you like it. @Meta: These are the documentation sources I used when working with DexDrive:...
by Shendo
November 30th, 2016, 6:06 am
Forum: Work Logs & Projects
Topic: Read and write PS2 memory card with Arduino
Replies: 9
Views: 32747

Re: Read and write PS2 memory card with Arduino

Yeah, that was pretty stupid of me, that schematic is flawed and needs to be updated. I recommend using resistor voltage divider instead of zener diodes as you get a finer control of the voltage. Here you can find the calculator, enter input voltage (5V), output voltage (3.6V), one of the resistor v...
by Shendo
November 6th, 2016, 8:24 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21919

Re: MemcardRex mobile

Unfortunately Cordova is too damn slow it seems and pretty inconsistent across different Android versions. Yeah, I know it's running in WebView but I had hoped for this simple application that it would be decent enough, guess I was wrong. For starters file system is not working properly on Android 6...