Search found 44 matches

by Tommy
April 22nd, 2014, 6:46 am
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 9
Views: 56308

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

Haha, I notice Google has translated "2 metres" into "2 feet"; I guess parallel cable interference is more prevalent in the Americas?
by Tommy
April 22nd, 2014, 6:40 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26810

Re: Code an Intro or Demo and run it without PS1 Hardware

Many people asked me on Youtube: Is it possible with EMULATION in Windows xp or 7? i never figured it out because my SDK was an 16 BIT PSYQ SDK Late, and very tangential but was the "16 BIT PSYQ SDK" you refer to purely DOS based? If so then would you be willing to sell your old copy? I a...
by Tommy
April 21st, 2014, 12:32 pm
Forum: General Chat & Messaging
Topic: Good day
Replies: 0
Views: 3407

Good day

I am new. I am also: someone who likes to program for old systems and to write emulators. I bought a PlayStation as a teenager on its launch weekend way back when and am now interested in doing both of those things for it. I've got a background in 3d graphics but the usual finite amount of time so w...
by Tommy
April 19th, 2014, 9:42 am
Forum: Programming/CPU
Topic: Understanding Dynamic Memory Allocation (malloc)
Replies: 9
Views: 18557

Re: Understanding Dynamic Memory Allocation (malloc)

Why initialize the heap? In Linux you can initialize a malloc()'ed chunk of memory, but nothing is needed before AFAIK. Any heap needs to be initialised before use — it's a data structure much like any other. The BIOS initialised the heap then, due to a buggy implementation, corrupts it before yo...