Search found 139 matches

by t0rxe
March 3rd, 2013, 3:18 pm
Forum: General Chat & Messaging
Topic: My Introduction
Replies: 8
Views: 13176

Re: My Introduction

You just need a modchip. Soldering one in is extremely easy. If you want though, you can buy a pre-modchipped PSX from me, as it is a lot cheaper this way that buying a debug PSX.
by t0rxe
February 24th, 2013, 10:37 am
Forum: Graphics/GPU
Topic: Quick question about NTSC and PAL timing
Replies: 8
Views: 15335

Re: Quick question about NTSC and PAL timing

"...\psyq\docs\technote\scee_dev.pdf" Page 45 (4.4: General Implementation Tips) 3 Use VSync to lock the frame rate: VSync(0), when the frame rate is 50 (60 for NTSC) frame/sec. VSync(2), when the frame rate is 25 (30 for NTSC)frame/sec. VSync(3), when the frame rate is 20 .. for NTSC fram...
by t0rxe
February 21st, 2013, 12:19 pm
Forum: Graphics/GPU
Topic: Quick question about NTSC and PAL timing
Replies: 8
Views: 15335

Re: Quick question about NTSC and PAL timing

You can make two versions of the game that are PAL and NTSC and control it that way. This is how Sony wanted everyone to do it. A better way though, is to just control it all automatically in your code. Read the 'PlayStation Developers Guide' PDF which is in the Psy-Q DOCS folder.
by t0rxe
February 18th, 2013, 2:05 pm
Forum: General Chat & Messaging
Topic: My Introduction
Replies: 8
Views: 13176

Re: My Introduction

You don't need a debug PS1 to make games for the PlayStation 1. Don't even think about buying one, because it is a huge waste of money, and wont benefit you in anyway in that a modchip can. All you need is a PS1 with a parallel port ('PIO Expansion' slot), PC running Windows (32-bit) and a PSX Blast...
by t0rxe
February 4th, 2013, 1:27 pm
Forum: Psy-Q SDK
Topic: Cpe2x for Win7
Replies: 21
Views: 91560

Re: Cpe2x for Win7

I could not get the Psy-Q SDK to work in Windows 7 64-bit.
PSYMAKE.COM refused to work.

CPE2X works for me under Windows 7 32-bit, and Windows XP for that matter.
Don't know why people say it does not work...
by t0rxe
January 27th, 2013, 2:45 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 21622

Re: How to draw simple rectangle

It would be alright, but it is a lot more hard work and it is a bit more complex. The TIM method is just easier to control and use. Though, by using your method, you would save a tiny bit of RAM and give a significant speed increase. See this code (old code): http://www.geocities.co.jp/Playtown/2004...
by t0rxe
January 27th, 2013, 12:07 am
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 21622

Re: How to draw simple rectangle

Here you are (followed the PSXDEV.net comment layout): timexample.zip Just use CATFLAP or PSEXE.COM to upload it to your PSX (unless you are using an emulator). Use Psy-Q to compile it. Make sure you upload 'image.TIM' to '0x80025000' before loading the PS-EXE. If you want to include the TIM in the ...
by t0rxe
January 26th, 2013, 8:43 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 21622

Re: How to draw simple rectangle

Okay, I will make a TIM example for you. Give me a few minutes...

All you will need to do is load up TIMTOOL and add the included TIM into it.
You will then see where I have positioned it in the framebuffer, and how the code makes sense.
by t0rxe
January 26th, 2013, 7:32 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 21622

Re: How to draw simple rectangle

Just make a 1x1 pixel as a TIM, and use code to stretch it and position it on the screen where you wish.
It will also allow you to also use more features, such as rotation and colour shading.
by t0rxe
January 15th, 2013, 12:36 pm
Forum: General Chat & Messaging
Topic: Hello
Replies: 1
Views: 3981

Re: Hello

You should use the Yaroze a bit to learn (since you already bought it). Once you have made a few programs with it, sell it and get your money back. You don't need it. All you need is a PSX with a Parallel Port, Serial Port and the Psy-Q SDK. It is MUCH more powerful, and you can do a lot more with i...
by t0rxe
January 9th, 2013, 3:09 pm
Forum: General Chat & Messaging
Topic: Hello
Replies: 3
Views: 5954

Re: Hello

by t0rxe
December 19th, 2012, 8:22 pm
Forum: General Chat & Messaging
Topic: PlayStation 1 Scene
Replies: 1
Views: 3880

PlayStation 1 Scene

Hello. I'm torxe. I am glad that there is a place for PlayStation 1 programming because it is my favorite console. I will release some tools and games in the upcoming months. I will also be taking place in the codeblast competition.
by t0rxe
December 9th, 2012, 11:32 pm
Forum: Graphics/GPU
Topic: What the green and brown banks in TIMTOOL?
Replies: 2
Views: 5822

Re: Does anyone know what the green and brown banks are?

Thanks Type 79!
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
by t0rxe
December 9th, 2012, 6:48 pm
Forum: Graphics/GPU
Topic: What the green and brown banks in TIMTOOL?
Replies: 2
Views: 5822

What the green and brown banks in TIMTOOL?

What are the green and brown bank sections for in the TIMTOOL for? I believe they are the buffers, but what for??

Image
by t0rxe
December 9th, 2012, 3:15 pm
Forum: General Chat & Messaging
Topic: Hi all!
Replies: 3
Views: 6907

Re: Hi all!

Help: http://psxdev.net/help.html

You can post anywhere in here.
Just find the right section to put it under.
by t0rxe
October 31st, 2012, 2:00 pm
Forum: General Chat & Messaging
Topic: New to the scene
Replies: 2
Views: 5705

Re: New to the scene

by t0rxe
October 25th, 2012, 9:13 pm
Forum: General Chat & Messaging
Topic: Hi!
Replies: 1
Views: 4144

Re: Hi!

Nice! We hope to see you release some demo's you have made soon.