Search found 282 matches

by gwald
December 31st, 2017, 12:34 pm
Forum: Work Logs & Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 57
Views: 137603

Re: [CANCELLED] Marilyn Fan-game Project Thread

There's still good people out there hacking on emulators, assemblers and homebrew SDK's, while the official kits are better now, they will always be static. I can add Krom to the list.. his working on N64 3D stuff but also has and will work on PSX too!. :clap Homebrew is merely when small-scale unof...
by gwald
December 29th, 2017, 10:58 am
Forum: Work Logs & Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 57
Views: 137603

Re: [CANCELLED] Marilyn Fan-game Project Thread

@LameGuy64 PSXSDK is for scrubs, PsyQ all the way! One of the few competently skilled PSX homebrew developers in PSXDEV. Your footer is pretty offensive to people actually using PSXSDK (and not an illegal, pirated SDK). And the 2nd line :lol: :lol: you are so leet :clap (your not, if you were leet y...
by gwald
December 9th, 2017, 6:24 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

by gwald
November 30th, 2017, 8:02 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

yarexe original files attached
by gwald
November 29th, 2017, 7:59 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

I'll upload the original sources of yarexe later. I did run my kernal build outputs through yarexe, I'm guessing, vmlinux.ecoff was the "closest" to working but it failed at checking the exe RAM address, failed. But, the quickest way would be if shadow could zip up his PSXLinux folder with...
by gwald
November 28th, 2017, 8:16 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

Good points, I didn't think to run strip. I think i'm using the same version of eco2exe. I'll check my linux size in about 12hours and provide more details Okay, so I've made some changes to the Makefile in PSXLinux/arch/mipsnommu/boot The issue is it's looking for file vmlinux in the build root (PS...
by gwald
November 26th, 2017, 6:12 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

The build tools MUST be install in /usr/local.... etc, I just renamed my original local and extracted it in / Create the two symbolic links in /usr/local/include/ to PSXlinux/include folders asm & linux as per the instructions. I got it compiling PSXLinux-kernel-2.4.x-alpha2.tar.gz, it has it's ...
by gwald
November 26th, 2017, 5:14 pm
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 65
Views: 178032

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

For auction is a very rare SCEI Official Prototype Keyboard adaptor for the original PlayStation 1 (PS1). The keyboard adaptor was never officially released but was to be used with the PlayStation modem that was under development. The adaptor allowed you to hook up a PS/2 keyboard and PC standard m...
by gwald
November 24th, 2017, 7:21 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

PSXLinux-kernel-2.4.x-alpha2.tar.gz compiles fine, no probs
by gwald
November 24th, 2017, 5:17 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

That's the not compiler from the download The PSXLinux-cross-tools-i586.tar.gz download has this: $ mipsel-linux-gcc -v Using builtin specs. gcc version egcs-2.91.66 19990314 (egcs-1.1.2 release) PSXLinux-kernel-2.4.x-beta1 has no .config preconfigured PSXLinux-kernel-2.4.x-alpha2 does: Could you sh...
by gwald
November 24th, 2017, 3:52 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

Shadow wrote:Let me know what commands to run so I can check the buildchain versions for you.
gcc -v

What I'm trying to ask is, did you use build tools from download page PSXLinux-cross-tools-i586.tar.gz (linux 32bit)?
I got it kinda working with the kernel.. but I couldn't get it compiling
by gwald
November 24th, 2017, 8:54 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

Which build chain did you use to build it? I think Linux is a bit ambitious for a 33Mhz machine, probably why it was scrapped in favor of PS2 Linux. Better alternatives would be: http://elks.sourceforge.net/ https://github.com/EtchedPixels/FUZIX http://www.freertos.org/ http://minix3.org https://git...
by gwald
November 19th, 2017, 11:51 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

@Shadow which version did you build? https://code.google.com/archive/p/runix-archive/downloads And what compiler did you use? the one that's there? Looking at the archive on their repos, the 'newest' one was: 25.40 MB 2002-05-31 kernel-psx-2.4.0.tar.gz https://web.archive.org/web/20080212153227/http...
by gwald
November 19th, 2017, 10:49 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 58
Views: 175676

Re: Compiling RUNIX (PSXLinux)

There's some interesting driver/PIO mod for USB keyboard! Maybe an alternative to PSX Keyboard/Mouse SCPH-2000: www.psxdev.net/forum/viewtopic.php?f=54&t=140 From README.PSXLinux in PSXLinux-kernel-2.4.x-beta1.tar.gz (newest date in archive): https://code.google.com/archive/p/runix-archive/downl...
by gwald
November 19th, 2017, 9:52 pm
Forum: Input/Output
Topic: [SOLVED] Question regarding the InterACT GameShark (2.3)
Replies: 5
Views: 16772

Re: Question regarding the InterACT GameShark (2.3)

I don't know PSIO comms features. You dont have version 3, so TMK, no, you'll need a comms card also, that thread explains it well. To send and receive from the PS1 using the game shark you use a program called Caetla. You can send to RAM (exe, media, etc), receive VRAM(image data), not sure about r...
by gwald
November 19th, 2017, 9:41 pm
Forum: General Chat & Messaging
Topic: Need a few pointers please
Replies: 7
Views: 9358

Re: Need a few pointers please

Okay, so C is the obstacle here.......... C is the least of your concern, C is very common & easy to learn (it's a very small and simple language). The complexity is in * learning the hardware (yes, you will have to learn how PS RAM works (stack, heap, etc), VRAM (textures, resolutions, etc), P...
by gwald
November 19th, 2017, 12:31 am
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 65
Views: 178032

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

Psxkey log stats it started as serial but moved to the controller port.. but no mention on a mouse.. Probably added later tho :shrug :shrug Yeah for PSX computer!! ; PSXKey V2.04 ; (c)2000 Double Dutch Designs Limited ; Written by Anthony Ball ; Requires 8Mhz AVR AT90xxxx ; Keyboard optional command...
by gwald
November 18th, 2017, 10:53 pm
Forum: General Chat & Messaging
Topic: Need a few pointers please
Replies: 7
Views: 9358

Re: Need a few pointers please

was it wituz?
https://www.youtube.com/watch?v=RFu0iYa ... FxC61Tt-Xv

Unless you have a computer science or programming studies, I don't recommend it and if you do, it still a big learning curve :oops:
It's not fun and pretty useless!
IMO, try unity3D :mrgreen:
by gwald
November 18th, 2017, 10:45 pm
Forum: Input/Output
Topic: [SOLVED] Question regarding the InterACT GameShark (2.3)
Replies: 5
Views: 16772

Re: Question regarding the InterACT GameShark (2.3)

LIke Orion_ said in the thread you linked to, only v3 of the gameshark cart can use the printer port, all other versions require the comms card, TMK the comm cards are ISA slot.

PSXSerial is using the PS1 serial port with PC's serial port or USB adapter
by gwald
September 22nd, 2017, 9:06 am
Forum: General Chat & Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 9185

Re: [Help] Building from source.

How would I go about building this for the PSX with a psx compiler and libraries , and how would I go about running it? with an emulator or modded psx Does anyone have a copy of Visual Studio 97? I'm having trouble finding it online. try archive sites, but you dont need VS What tools do I need to bu...