Search found 161 matches
- September 28th, 2017, 6:44 am
- Forum: Miscellaneous & Off Topic
- Topic: RPG Maker?
- Replies: 3
- Views: 23313
Re: RPG Maker?
Fantastic.
- September 27th, 2017, 9:19 am
- Forum: Miscellaneous & Off Topic
- Topic: RPG Maker?
- Replies: 3
- Views: 23313
Re: RPG Maker?
A fork of my open-source PSX application could be created so that memory images could be transferred from PSX to PC and viceversa using a PSXSerial-to-USB cable.
- September 17th, 2017, 9:04 pm
- Forum: Software & Hardware Trading
- Topic: PSXSERIAL USB Cables
- Replies: 16
- Views: 40305
Re: PSXSERIAL USB Cables
I would like to add these cables are also compatible with my open-source alternative to PSXSERIAL, PSXSerial and OpenSend, which have additional features over PSXSERIAL such as dual GUI/CLI, loading images/sound/data after PSX-EXE has been uploaded, etc. :) More information: http://www.psxdev.net/fo...
- September 16th, 2017, 12:37 pm
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 24
- Views: 148877
Re: Airport - WIP
Since CDDA support is currently broken (only works under PCSX-r), I have uploaded on Github a tiny copy of the final BIN/CUE image including application data. Hope you enjoy it!
https://github.com/XaviDCR92/Airport/tree/master/Bin
https://github.com/XaviDCR92/Airport/tree/master/Bin
- September 13th, 2017, 5:13 pm
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
Re: New open-source apps to upload PSX-EXE and external data
That sounds pretty interesting. The problem with modifying OpenSend (PSX client for QPSXSerial) is that it cannot be tested under emulator so I end up wasting tons of CDs until I get it working. But I'll take your suggestions into account.
- August 31st, 2017, 8:34 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 117108
Re: NO$PSX V2.0 Released (12th Aug 2017)
Hi nocash, Sorry for the delay - I've been quite busy at work and had no time to dedicate on this. I've recompiled my game with "-g" compiler enabled regarding the game part. Source code can be identified from output ELF file by using mipsel-unknown-elf-objdump -S https://github.com/XaviDC...
- August 25th, 2017, 3:41 pm
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 145853
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
In such case, modify PSXSDK's linker script (playstation.x), which is automatically generated by genscripts.sh and set initial memory address (0x80010000 by default) to desired position. I don't recall what memory address Psy-Q games hosted in here were using - I'll check it out when I have some tim...
- August 20th, 2017, 8:41 pm
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 145853
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
I'm glad you finally got it working! If you have any questions regarding PSXSDK, please let me know. )
- August 19th, 2017, 6:04 am
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 145853
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
Have you tried any other Binutils version?
- August 12th, 2017, 8:55 pm
- Forum: Homebrew (Homepage)
- Topic: [GGJ 2017] DeathBall
- Replies: 13
- Views: 42936
Re: [GGJ 2017] DeathBall
Thanks for your kind words! I'm glad you enjoyed the game.
- August 12th, 2017, 7:15 am
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
Re: New open-source apps to upload PSX-EXE and external data
I hadn't realize BIN/CUE images for OpenSend were not uploaded to the repository! Find them on the following link:
https://github.com/XaviDCR92/OpenSend/tree/master/Bin
Enjoy!
https://github.com/XaviDCR92/OpenSend/tree/master/Bin
Enjoy!
- August 6th, 2017, 2:50 am
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
Re: New open-source apps to upload PSX-EXE and external data
By popular petition, QPSXSerial is now CLI-compatible! Check it out at the link below:
https://github.com/XaviDCR92/QPSXSerial/
https://github.com/XaviDCR92/QPSXSerial/
- August 4th, 2017, 9:06 am
- Forum: Psy-Q SDK
- Topic: PCOpen and PSXSERIAL
- Replies: 6
- Views: 19390
Re: PCOpen and PSXSERIAL
My tools were not written with Psy-Q LIBSN in mind, so they will not be compatible with the functions you have described. Instead, you need to follow the protocol described on my video game "Airport", specifically inside SystemLoadFileToBuffer(). These would be the main steps to be perform...
- August 3rd, 2017, 8:03 am
- Forum: Psy-Q SDK
- Topic: PCOpen and PSXSERIAL
- Replies: 6
- Views: 19390
Re: PCOpen and PSXSERIAL
Hello Misscelan, I created a new tool to upload both PSX-EXE and CD-ROM data to PC to PSX by using a PSX Serial-to-USB cable. Both applications are open-source (Windows build is also included) and can be used both with Psy-Q and PSXSDK applications. You can find more information on the following thr...
- July 27th, 2017, 7:49 am
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
Re: New open-source apps to upload PSX-EXE and external data
Live demo
[youtube]http://www.youtube.com/watch?v=YyorqauWiPw[/youtube]
[youtube]http://www.youtube.com/watch?v=YyorqauWiPw[/youtube]
- July 25th, 2017, 7:41 am
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
- July 21st, 2017, 9:23 am
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 17
- Views: 37418
New open-source apps to upload PSX-EXE and external data
Hello everyone, I bought one of Dan's PSX serial-to-USB cables a few months ago and wanted to get them working with my PSXSDK demos. However, it looks like PSXSERIAL jumps to a memory address which does not correspond with PSX-EXE's initial program counter. So I wrote my own version of it with a GUI...
- July 20th, 2017, 5:31 am
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 145853
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
So far I've tested GCC 5.2.0 with no issues. In any case, I would always recommend PCSX-R for testing, as it also supports TTY printf debug messages. AFAIK, no$psx does not recognize joypad input on games created with PSXSDK.
- July 5th, 2017, 3:51 am
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 145853
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
Why don't you use the tools PSXSDK already provides to create a valid BIN/CUE image instead of looking at PSXDEV Psy-Q oriented tutorials? I would recommend you taking a look into the Makefile for my video game, specially lines 60-68.
https://github.com/XaviDCR92/Airport/bl ... e/Makefile
https://github.com/XaviDCR92/Airport/bl ... e/Makefile
- July 1st, 2017, 10:23 pm
- Forum: CD-ROM
- Topic: KSM-440BAM PSOne CD reader scratching
- Replies: 9
- Views: 24482
Re: KSM-440BAM PSOne CD reader scratching
Finally, the problem was the spindle was too much pressed into the motor axis, making it hard for the CD-ROM to spin, but since the spindle was not properly fixed it could also be easily removed. The solution was to remove the spindle, put some glue on the axis and put the spindle again. That defini...