Search found 548 matches

by nocash
October 22nd, 2023, 5:05 am
Forum: General Chat & Messaging
Topic: SCPH-1002 disc drive voltages
Replies: 5
Views: 12177

Re: SCPH-1002 disc drive voltages

I would expect some kind of change when the lid switch is pressed, as this tells the disc drive to spin doesn't it? As far as I remember, yes, it should spin (at least for a short moment, and then stop spinning if no disc is detected). And, as I remember, Sony didn't bother to start the spindle mot...
by nocash
October 2nd, 2023, 8:38 am
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

Good that you mention those titles without game codes. I don't remember what made me think that there was I-Mode support in that Playstation the Best title, I guess that's been wrong. Also looking at PSXDataCenter, there are these three titles, all with same release date, and with variations of the ...
by nocash
October 1st, 2023, 4:31 am
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

The list with known I-Mode games was posted here: viewtopic.php?p=22578#p22578
by nocash
September 29th, 2023, 3:25 am
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

Here comes the weekly I-Mode update: I've forwarded the HTTP messages from no$psx to real internet, and that seems to be working & stable now. I-Mode is using slightly nonstandard "GET http:domain/path" messages that need to be parsed to standard HTTP messages with "GET /path"...
by nocash
September 21st, 2023, 2:48 pm
Forum: Graphics/GPU
Topic: Foreground with transparent color over background
Replies: 4
Views: 5262

Re: Foreground with transparent color over background

PS. From what I remember about what you had posted in the other thread, you did display the backgrond by uploading it from cpu (or cdrom?) to vram, such transfers are usually intended for initializing texture memory, you could also use them to initialize the framebuffer background in each frame (tho...
by nocash
September 20th, 2023, 10:24 am
Forum: Graphics/GPU
Topic: Foreground with transparent color over background
Replies: 4
Views: 5262

Re: Foreground with transparent color over background

Your main problem is communicating with other people and general problem solving, work on improving that skills! Nobody could help you if you post numerous png files instead of posting your actual tim file, and all that without allowing people to see your source code. But, in this post, http://www.p...
by nocash
September 19th, 2023, 6:12 am
Forum: Graphics/GPU
Topic: Foreground with transparent color over background
Replies: 4
Views: 5262

Re: Foreground with transparent color over background

If you can't figure out what is wrong, then yes, you must use only one background. Some things that look wrong... Your png doesn't seem to contain transparent pixels, any half-decent png-to-tim converter would thus convert the solid black png pixels into solid near-black tim pixels. But anyways, you...
by nocash
September 17th, 2023, 7:25 pm
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

It works!!! Doing the data transfer was quite simple, except that I totally couldn't figure out how to terminate the damn data transfer once when all data was transferred. In hindsight, it's that's also quite simple: Use message 10h/11h to start the http connection (including sending/receiving the 1...
by nocash
September 17th, 2023, 5:22 pm
Forum: Research
Topic: PBP Disk Image Format (Sony)
Replies: 11
Views: 17229

Re: PBP Disk Image Format (Sony)

Very good to know that the audio format is called ATRAC3, thanks! I've never heard about that format, I've looked up the wikipedia article, but I am still not sure what it is (concerning decompression speed, quality, and compression ratio, compared to other lossy formats like ADPCM or MP3). Oh, and ...
by nocash
September 11th, 2023, 12:30 pm
Forum: General Chat & Messaging
Topic: SCPH-7502 problem
Replies: 8
Views: 11778

Re: SCPH-7502 problem

I still don't understand if or how you could ever have changed the potentimeter. Those things things don't change their position when you "may have touched" them. I don't trust your judgement - I am almost sure that you have never changed the potentiometer setting. Unless your definition o...
by nocash
September 10th, 2023, 10:37 am
Forum: General Chat & Messaging
Topic: SCPH-7502 problem
Replies: 8
Views: 11778

Re: SCPH-7502 problem

Did you do all those things without ever testing if the console did still work (or perhaps it even still does work)? The sled position doesn't matter, it does automatically move to innermost position on power-up. The potentiometers, there is little chance that you could change them accidently withou...
by nocash
September 7th, 2023, 3:07 pm
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

Some I-Mode documentation does actually exist in public. DoCoMo Technical Journal The "DoCoMo Technical Journal" contains four "Special Issue on I-mode Service" articles: Media Concept https://www.docomo.ne.jp/english/binary/pdf/corporate/technology/rd/technical_journal/bn/vol1_1...
by nocash
September 6th, 2023, 11:23 am
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

Network expert anyone? I've examined the binary packet header. It does contain a TCP-style 16bit checksum, but the rest doesn't look like TCP. Is that some other common standard format? Pre 3 Send Command (01h,00h,01h) (imode/cable-specific send command) 000h 2 TCP-style Checksum (sum of following b...
by nocash
September 4th, 2023, 12:37 pm
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

Got it! It did require only a single 5-byte response on the 80h-byte stream: 84 01 73 83 57. That is, some kind of "final snippet" flag (bit7) with length (4), the actual 2-byte response (01h,73h) (which I had mistyped 01 7F in previous post). And the CRC16 (5783h) (which isn't a normal CR...
by nocash
September 2nd, 2023, 7:50 am
Forum: Input/Output
Topic: I mode cable/software
Replies: 27
Views: 67379

Re: I mode cable/software

I am still workinjg on that obscure cable, and making some progress on solving the message layer for the 80h-byte stream. First hurdle This almost made me give up. The first thing you see when looking at the 80h-byte message handling is stuff like this: 800DC518 00001810 mov r3,hi ;N*ADD5E633h/10000...
by nocash
September 1st, 2023, 6:44 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 45
Views: 76479

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

So, even with excellent pictures, I guess it would be impossible to see it to the eye. I can't even find a simple drawing, like those in the playstation pdf patent file. As far as I understand, the 22kHz wobble is everywhere on CDRs (as timing mark), and there's some kind of additional wobbling for...
by nocash
September 1st, 2023, 6:03 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 45
Views: 76479

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

1) I am quite sure that there are already modchips doing that, that's nothing new. 3) How on earth could the spindle speed affect the sled seek times??? Faster rotation is only needed in Lead-in, doing it elsewhere would cause issues on movie/audio streaming timings. 4) It's just a normal disc with ...
by nocash
September 1st, 2023, 5:36 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 70700

Re: NO$PSX V2.1 Released (20th Aug 2022)

Those aren't anywhere near 71 minutes, the PoPorogue http://redump.org/disc/1552/ page does even tell you that the track is only 66:24:04 tall. Counting the size in bytes isn't too reliable as the actual length depends on the amount of bytes per sector. Anyways, the Judge Dredd binary is 750,048,096...
by nocash
August 31st, 2023, 2:39 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 45
Views: 76479

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

No, you can't "convert the oscilloscope read to data". I meant that "you must convert the data yourself", based on the sony patent and on the cdrom specs. And thereafter, you could use the oscilloscope to verify if you have actually converted it as planned. Wiring a oscilloscope ...
by nocash
August 31st, 2023, 12:18 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 45
Views: 76479

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

A complete copy of the US6122739 patent - with images - can be found here https://patentimages.storage.googleapis.com/d5/46/ad/1d807e35807464/US6122739.pdf it's referring to "wobble" and "wobbling" in the "radial direction", and the images (FIG.2B and FIG.3) are illustr...