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- December 11th, 2016, 8:02 am
- Forum: Graphics/GPU
- Topic: Near clipping plane
- Replies: 2
- Views: 6846
Near clipping plane
Hi there, I'm trying to render a custom model using gte. There is a severe clipping on near polys, I guess some of it could be solved with poly subdivision but I have also read that gte_rtps (the one I'm using) Z values are limited downwards at 0.5 * view plane distance. Is there any alternative to ...