Search found 510 matches

by rama3
April 9th, 2019, 4:35 pm
Forum: General Chat & Messaging
Topic: japanese PU-20 with psnee only plays NTSC-J backups
Replies: 6
Views: 9427

Re: japanese PU-20 with psnee only plays NTSC-J backups

The PAL PSOne check may be the same as they use for Japan, not sure. The Japan BIOS is largely different from the other regions, so I guess the check is a little different as well. In any case, the Onechip code is able to work around the protection by luck :p It turns out that there is one region co...
by rama3
April 9th, 2019, 3:45 am
Forum: General Chat & Messaging
Topic: japanese PU-20 with psnee only plays NTSC-J backups
Replies: 6
Views: 9427

Re: japanese PU-20 with psnee only plays NTSC-J backups

Import Player Light (Google) is a good boot disk. It just has to have a Japan license sector. If you can't find an .iso with the correct license sector, another tool "setregion" can change it.

Yep, Gameshark, Xploder, any clone device, they'll all work for this.
by rama3
April 8th, 2019, 11:45 pm
Forum: General Chat & Messaging
Topic: japanese PU-20 with psnee only plays NTSC-J backups
Replies: 6
Views: 9427

Re: japanese PU-20 with psnee only plays NTSC-J backups

This gets asked a lot, so I think I should include some info in the PsNee sketch. The BIOS shell code in Japanese machines produced early 1995 and after has a region check in it. It will not run out of region (PAL, NTSC-U) disks, even if they have been authorized by the modchip. There are only worka...
by rama3
April 8th, 2019, 8:45 am
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 217612

Re: Compiling X-Flash

Awesome work here, can't believe the old xflash seeing some nice updates! :)
by rama3
April 5th, 2019, 12:36 am
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5392282

Re: UniROM

A 60Hz patcher would be so awesome. PAL users usually have much better access to those titles, but no one really wants to endure 50Hz gameplay ... I think one of the best working patchers is actually Import Player Light (a further developed Import Player CD): ImportPlayer Light is an utility that al...
by rama3
March 28th, 2019, 2:40 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 965186

Re: PSNee further development

The problem might be from Arduino, so don't worry too much. I get errors regarding the usage of pins in that function, which means the compiler is looking at it when it should not. Surrounding NTSC_fix() with "#ifdef APPLY_PSONE_PAL_BIOS_PATCH" fixes the issue. Applying this fix produced a...
by rama3
March 27th, 2019, 6:18 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 965186

Re: PSNee further development

superg:
Do you have an updated code base for your version?
Using your current git master branch just complains about errors in NTSC_fix(), even though I disabled the function per #define.

Just in case you don't have time, I can take over from here, but I'll have to make assumptions :p
by rama3
March 18th, 2019, 9:50 am
Forum: Work Logs & Projects
Topic: ESP8266 Wifi Experiments
Replies: 27
Views: 34533

Re: ESP8266 Wifi Experiments

Following your progress closely here :) You mentioned using an oldcrow modchip in the PSOne. I'm not sure if that's possible with the old code, but maybe it'll work if you use the "link wire" method. Since you already have a microcontroller in there, maybe it's feasable to use it as the mo...
by rama3
March 18th, 2019, 9:39 am
Forum: General Chat & Messaging
Topic: PSone - two modchips simultaneously?
Replies: 16
Views: 21626

Re: PSone - two modchips simultaneously?

damiank94: The matter of signal quality has many aspects to it, so it is hard to give a definite answer to your questions. As the quote from William Quade says, it isn't even fully understood with veteran modders (probably for lack of time / interest, they haven't looked into it more). I can give yo...
by rama3
March 8th, 2019, 5:53 pm
Forum: General Chat & Messaging
Topic: PSone - two modchips simultaneously?
Replies: 16
Views: 21626

Re: PSone - two modchips simultaneously?

Yep, the chirping noise is a problem of injecting the unlock code into the CD controller.
Every modchip has to do this to work.
So the fix to the issue would be to find a better injection point to solder to, or to use different components to try and reduce the issue.
by rama3
March 1st, 2019, 7:37 pm
Forum: Miscellaneous & Off Topic
Topic: Can't Get VM Image Working
Replies: 5
Views: 22513

Re: Can't Get VM Image Working

Regarding XP activation: I just build another retro PC and installed an old XP SP3 on it. Since I'll never connect it to the Internet, I had to try some alternatives. Most fixes only work briefly, or the system locks you out unexpectedly at some point. Only one solution seems to work reliably: Find ...
by rama3
February 20th, 2019, 1:43 am
Forum: General Chat & Messaging
Topic: New and eager to learn!
Replies: 7
Views: 11372

Re: New and eager to learn!

Learning some C, eh? :) You did the right thing and went with books. This is probably the best way still to cover the important details. Since you already have some experience with another language, it should be trivial up to the pointers chapter. You should do that chapter as if it was a graded cou...
by rama3
February 6th, 2019, 4:00 am
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 124349

Re: SIOCONS compatible USB Cable

Thanks for testing! :)
Well, that's thoroughly disappointing though. It starts to look like a real hardware (or maybe Kernel?) limitation.
Still have the big guns in reserve of course (hardware mods and BIOS patches) :p
by rama3
February 2nd, 2019, 1:11 pm
Forum: Hardware
Topic: Questions about my motherboard
Replies: 3
Views: 9857

Re: Questions about my motherboard

Yeah, the board is toast.
It'd be a huge repair project for a professional with proper tools.
by rama3
January 28th, 2019, 10:54 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 124349

Re: SIOCONS compatible USB Cable

Okay, did you also check some lower speeds?
The sending and receiving side need to use the same baud rate, and trying out a lower speed can test if that works.
by rama3
January 28th, 2019, 10:43 am
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 124349

Re: SIOCONS compatible USB Cable

brill:
Is it possible to override the baud rate in these tools?
I always wonder how fast the port can go, but I lack the time to setup all the required stuff.
by rama3
January 12th, 2019, 3:44 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 965186

Re: PSNee further development

Long wires aren't usually a problem.
Fuses should be documented somewhere :p

Afaik, we only use this board for PsNee talk.
I have another huge project that takes most of my time (gbscontrol).
by rama3
December 31st, 2018, 1:23 pm
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 965186

Re: PSNee further development

Hey, the problem is with the installation or the Arduino board for sure. It already fails on the PU-22 detection, so the chip is seeing jumping voltages there when it shouldn't. Are the pin assignments correct? If not sure, try to focus on debugging the PU-22 detection pin first. Edit: And since tes...
by rama3
December 13th, 2018, 6:41 am
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 36938

Re: PSn00b Debugger - Homebrew debugger for retail consoles

Very impressive work! Software development isn't my PSX niche, but knowing that single step debugging is now possible is great :) Regarding your efforts with the parallel port: Developers for PSX quickly reach out to this port when they want more speed. Sometimes it works out, sometimes it doesn't. ...
by rama3
December 6th, 2018, 8:43 am
Forum: General Chat & Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 16114

Re: Sony playstation Classic aka mini

Yep, seems to be good quality again.
Now these pads just have to go on offer without the console thing ;p