Search found 510 matches

by rama3
November 29th, 2019, 10:47 pm
Forum: Graphics/GPU
Topic: Confused about the (real?) screen resolution
Replies: 7
Views: 17675

Re: Confused about the (real?) screen resolution

The problems with digital manipulation of analog video are ages old and continues to confuse developers to this day. In the PSX, you program graphics to be displayed according to timings you define (PAL / NTSC, hor. resolution). I believe the PSX has no programmatic control over the number of lines,...
by rama3
November 29th, 2019, 9:59 pm
Forum: Programming/CPU
Topic: Profiling performance using Root Counters?
Replies: 12
Views: 24274

Re: Profiling performance using Root Counters?

So I suppose the fix is to use root counter 2?

Counters generally require you to have the datasheet that states how they work.
In case Sony never documented them, maybe the general MIPS CPU core datasheet has them.
by rama3
November 27th, 2019, 1:40 am
Forum: Graphics/GPU
Topic: What format should I use for animated models?
Replies: 12
Views: 21459

Re: What format should I use for animated models?

No no, the GTE is fast and the GPU can deliver. But that CPU core for your basic game loop, that is a dog :p
by rama3
November 26th, 2019, 10:38 pm
Forum: Graphics/GPU
Topic: What format should I use for animated models?
Replies: 12
Views: 21459

Re: What format should I use for animated models?

And if you think you need to limit CPU time spent, then tripple up that demand. The CPU is *slow* ;p
by rama3
November 23rd, 2019, 2:01 am
Forum: Software & Hardware Trading
Topic: [WTB] NTSC Video Oscillator
Replies: 2
Views: 14189

Re: [WTB] NTSC Video Oscillator

Alternatively, use a clock generator, programmed with an Arduino. It's convoluted but cheap. https://www.ebay.de/itm/Si5351A-I2C-25MHZ-Clock-Generator-Breakout-Board-8KHz-to-160MHz-for-Arduino-DE/162792530068 Edit: And a simpler design is a single ESP32 dev module. Using the audio PLL can directly s...
by rama3
November 2nd, 2019, 2:05 am
Forum: General Chat & Messaging
Topic: Hello - from the wrong account
Replies: 5
Views: 8614

Re: Hello - from the wrong account

Hey, I can't help you directly but I'll try to get you attention by flagging my post as spam.
(Sorry for the method, mods! :p)

I had the same issue when registering, by the way.
by rama3
October 9th, 2019, 8:00 pm
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959985

Re: PSNee further development

The logs from both chips look fine, so either the DATA connection isn't correct, or the injection messes up somehow.
Try changing the 3 lines to say inject_SCEX('i') here:
https://github.com/ramapcsx2/PsNee/blob ... e.ino#L409
by rama3
October 1st, 2019, 4:01 am
Forum: Graphics/GPU
Topic: [Question] Depth Cueing fog + texture
Replies: 9
Views: 14456

Re: [Question] Depth Cueing fog + texture

Perfect, thanks for letting me know. So basically "something is/may be possible" :p The reason I'm asking is that I love the PSX as a very clean source of retro / 15kHz video. I'd like to extend the PSX port of the 240p test suite to include such a drawing area test. This is to help develo...
by rama3
September 30th, 2019, 8:42 am
Forum: Graphics/GPU
Topic: [Question] Depth Cueing fog + texture
Replies: 9
Views: 14456

Re: [Question] Depth Cueing fog + texture

And is there no way to draw outside these boundaries?
This might not be documented in any SDK.
by rama3
September 29th, 2019, 3:20 am
Forum: Graphics/GPU
Topic: [Question] Depth Cueing fog + texture
Replies: 9
Views: 14456

Re: [Question] Depth Cueing fog + texture

NITROYUASH and LameGuy64, I'm terribly sorry for asking this here, but you guys seem to know your PSX dev! :p Do you know what the maximum active video area of the console is? It doesn't matter what the image data source is, so a CPU generated chequerboard pattern for example would work. I just need...
by rama3
September 29th, 2019, 3:15 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959985

Re: PSNee further development

Oh yeah, in case you wonder why it says it "will unlock NTSC-J". PsNee can and does unlock the CD controller of NTSC-J consoles, so backups are being recognized. The problem is with the extra BIOS protection only. That prevents booting non Japan region disks from starting through the BIOS ...
by rama3
September 3rd, 2019, 6:58 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959985

Re: PSNee further development

It won't work.
Sadly, the NTSC-J bios is very different from the other regions.
It's likely that there isn't a routine in it that can be so easily fooled as the PAL / NTSC-U check.
by rama3
September 2nd, 2019, 12:22 am
Forum: Work Logs & Projects
Topic: FPGA Recreation of the GPU/GTE/MDEC
Replies: 16
Views: 29948

Re: FPGA Recreation of the GPU/GTE/MDEC

Paulm probably meant it as a cost comparison, essentially saying that if you have an FPGA board, the price of a Xploder wouldn't be too bad. I agree with him on the psxdev side. Once you have the required hardware, getting homebrew to run isn't very time consuming. You need a virtual machine with th...
by rama3
August 26th, 2019, 10:58 pm
Forum: Work Logs & Projects
Topic: FPGA Recreation of the GPU/GTE/MDEC
Replies: 16
Views: 29948

Re: FPGA Recreation of the GPU/GTE/MDEC

Hey, collaboration in PSX hardware projects happens sporadically and randomly. It would be best if you post your tasks / questions as publicly as possible, and then hope that someone takes them up ;p Your project requires knowledge from the most dedicated: Emu devs with hardware research focus. I be...
by rama3
August 22nd, 2019, 8:43 pm
Forum: General Chat & Messaging
Topic: Boot disk for japanese PS1
Replies: 4
Views: 8589

Re: Boot disk for japanese PS1

On those sites you can also find a small app called something like "regionchanger". It allows you to set the licence data on a disk to any region you want.
I tested it and it works.
by rama3
August 17th, 2019, 11:23 pm
Forum: CD-ROM
Topic: PSX reads original discs but no backups
Replies: 7
Views: 18764

Re: PSX reads original discs but no backups

They don't clone these, I don't think.
The effort for that wouldn't be worth the development costs, even back in 2001 or so when BAM models were current.

But if the drive looks similar to your ACM, no weird plastic remains everywhere and such, then it's fine.
by rama3
August 15th, 2019, 8:42 am
Forum: CD-ROM
Topic: PSX reads original discs but no backups
Replies: 7
Views: 18764

Re: PSX reads original discs but no backups

Good call. The BAM is most likely new old stock and it'll work just fine in the 1002 unit. Just make sure to swap the top drive cover, removing the grey one and placing your old black one. If you've modified the pots on the mainboard, revert them to their original position. Just so you know, I've tr...
by rama3
August 9th, 2019, 4:01 am
Forum: General Chat & Messaging
Topic: New Member: Logan Jones
Replies: 29
Views: 29349

Re: New Member: Logan Jones

Good luck to you!

I've thoroughly abused my Exploder and Exploder FX (those names xD), and they can always be restored by some method.
by rama3
August 9th, 2019, 2:02 am
Forum: CD-ROM
Topic: PSX reads original discs but no backups
Replies: 7
Views: 18764

Re: PSX reads original discs but no backups

Many 1002 series have an ACM drive (with the metal sled), but that doesn't mean too much. These drives still suffer from friction related material loss and thus, misalignment. They're just not as horrible as the full plastic AAM drives. It's possible that your drive starts working when you slightly ...
by rama3
July 27th, 2019, 3:15 am
Forum: Programming/CPU
Topic: Developing a better hardware region detection method
Replies: 2
Views: 11632

Re: Developing a better hardware region detection method

Some sample choices a developer can make using the new method, if it works: - console is true NTSC > always use NTSC mode, disregard the region char - console is true PAL > no change, it's still probably best to choose PAL mode, disregard the region char - console is multiformat > this is new: use N...