Search found 510 matches
- November 29th, 2019, 10:47 pm
- Forum: Graphics/GPU
- Topic: Confused about the (real?) screen resolution
- Replies: 7
- Views: 17675
Re: Confused about the (real?) screen resolution
The problems with digital manipulation of analog video are ages old and continues to confuse developers to this day. In the PSX, you program graphics to be displayed according to timings you define (PAL / NTSC, hor. resolution). I believe the PSX has no programmatic control over the number of lines,...
- November 29th, 2019, 9:59 pm
- Forum: Programming/CPU
- Topic: Profiling performance using Root Counters?
- Replies: 12
- Views: 24274
Re: Profiling performance using Root Counters?
So I suppose the fix is to use root counter 2?
Counters generally require you to have the datasheet that states how they work.
In case Sony never documented them, maybe the general MIPS CPU core datasheet has them.
Counters generally require you to have the datasheet that states how they work.
In case Sony never documented them, maybe the general MIPS CPU core datasheet has them.
- November 27th, 2019, 1:40 am
- Forum: Graphics/GPU
- Topic: What format should I use for animated models?
- Replies: 12
- Views: 21459
Re: What format should I use for animated models?
No no, the GTE is fast and the GPU can deliver. But that CPU core for your basic game loop, that is a dog :p
- November 26th, 2019, 10:38 pm
- Forum: Graphics/GPU
- Topic: What format should I use for animated models?
- Replies: 12
- Views: 21459
Re: What format should I use for animated models?
And if you think you need to limit CPU time spent, then tripple up that demand. The CPU is *slow* ;p
- November 23rd, 2019, 2:01 am
- Forum: Software & Hardware Trading
- Topic: [WTB] NTSC Video Oscillator
- Replies: 2
- Views: 14189
Re: [WTB] NTSC Video Oscillator
Alternatively, use a clock generator, programmed with an Arduino. It's convoluted but cheap. https://www.ebay.de/itm/Si5351A-I2C-25MHZ-Clock-Generator-Breakout-Board-8KHz-to-160MHz-for-Arduino-DE/162792530068 Edit: And a simpler design is a single ESP32 dev module. Using the audio PLL can directly s...
- November 2nd, 2019, 2:05 am
- Forum: General Chat & Messaging
- Topic: Hello - from the wrong account
- Replies: 5
- Views: 8614
Re: Hello - from the wrong account
Hey, I can't help you directly but I'll try to get you attention by flagging my post as spam.
(Sorry for the method, mods! :p)
I had the same issue when registering, by the way.
(Sorry for the method, mods! :p)
I had the same issue when registering, by the way.
- October 9th, 2019, 8:00 pm
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 959985
Re: PSNee further development
The logs from both chips look fine, so either the DATA connection isn't correct, or the injection messes up somehow.
Try changing the 3 lines to say inject_SCEX('i') here:
https://github.com/ramapcsx2/PsNee/blob ... e.ino#L409
Try changing the 3 lines to say inject_SCEX('i') here:
https://github.com/ramapcsx2/PsNee/blob ... e.ino#L409
- October 1st, 2019, 4:01 am
- Forum: Graphics/GPU
- Topic: [Question] Depth Cueing fog + texture
- Replies: 9
- Views: 14456
Re: [Question] Depth Cueing fog + texture
Perfect, thanks for letting me know. So basically "something is/may be possible" :p The reason I'm asking is that I love the PSX as a very clean source of retro / 15kHz video. I'd like to extend the PSX port of the 240p test suite to include such a drawing area test. This is to help develo...
- September 30th, 2019, 8:42 am
- Forum: Graphics/GPU
- Topic: [Question] Depth Cueing fog + texture
- Replies: 9
- Views: 14456
Re: [Question] Depth Cueing fog + texture
And is there no way to draw outside these boundaries?
This might not be documented in any SDK.
This might not be documented in any SDK.
- September 29th, 2019, 3:20 am
- Forum: Graphics/GPU
- Topic: [Question] Depth Cueing fog + texture
- Replies: 9
- Views: 14456
Re: [Question] Depth Cueing fog + texture
NITROYUASH and LameGuy64, I'm terribly sorry for asking this here, but you guys seem to know your PSX dev! :p Do you know what the maximum active video area of the console is? It doesn't matter what the image data source is, so a CPU generated chequerboard pattern for example would work. I just need...
- September 29th, 2019, 3:15 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 959985
Re: PSNee further development
Oh yeah, in case you wonder why it says it "will unlock NTSC-J". PsNee can and does unlock the CD controller of NTSC-J consoles, so backups are being recognized. The problem is with the extra BIOS protection only. That prevents booting non Japan region disks from starting through the BIOS ...
- September 3rd, 2019, 6:58 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 570
- Views: 959985
Re: PSNee further development
It won't work.
Sadly, the NTSC-J bios is very different from the other regions.
It's likely that there isn't a routine in it that can be so easily fooled as the PAL / NTSC-U check.
Sadly, the NTSC-J bios is very different from the other regions.
It's likely that there isn't a routine in it that can be so easily fooled as the PAL / NTSC-U check.
- September 2nd, 2019, 12:22 am
- Forum: Work Logs & Projects
- Topic: FPGA Recreation of the GPU/GTE/MDEC
- Replies: 16
- Views: 29948
Re: FPGA Recreation of the GPU/GTE/MDEC
Paulm probably meant it as a cost comparison, essentially saying that if you have an FPGA board, the price of a Xploder wouldn't be too bad. I agree with him on the psxdev side. Once you have the required hardware, getting homebrew to run isn't very time consuming. You need a virtual machine with th...
- August 26th, 2019, 10:58 pm
- Forum: Work Logs & Projects
- Topic: FPGA Recreation of the GPU/GTE/MDEC
- Replies: 16
- Views: 29948
Re: FPGA Recreation of the GPU/GTE/MDEC
Hey, collaboration in PSX hardware projects happens sporadically and randomly. It would be best if you post your tasks / questions as publicly as possible, and then hope that someone takes them up ;p Your project requires knowledge from the most dedicated: Emu devs with hardware research focus. I be...
- August 22nd, 2019, 8:43 pm
- Forum: General Chat & Messaging
- Topic: Boot disk for japanese PS1
- Replies: 4
- Views: 8589
Re: Boot disk for japanese PS1
On those sites you can also find a small app called something like "regionchanger". It allows you to set the licence data on a disk to any region you want.
I tested it and it works.
I tested it and it works.
- August 17th, 2019, 11:23 pm
- Forum: CD-ROM
- Topic: PSX reads original discs but no backups
- Replies: 7
- Views: 18764
Re: PSX reads original discs but no backups
They don't clone these, I don't think.
The effort for that wouldn't be worth the development costs, even back in 2001 or so when BAM models were current.
But if the drive looks similar to your ACM, no weird plastic remains everywhere and such, then it's fine.
The effort for that wouldn't be worth the development costs, even back in 2001 or so when BAM models were current.
But if the drive looks similar to your ACM, no weird plastic remains everywhere and such, then it's fine.
- August 15th, 2019, 8:42 am
- Forum: CD-ROM
- Topic: PSX reads original discs but no backups
- Replies: 7
- Views: 18764
Re: PSX reads original discs but no backups
Good call. The BAM is most likely new old stock and it'll work just fine in the 1002 unit. Just make sure to swap the top drive cover, removing the grey one and placing your old black one. If you've modified the pots on the mainboard, revert them to their original position. Just so you know, I've tr...
- August 9th, 2019, 4:01 am
- Forum: General Chat & Messaging
- Topic: New Member: Logan Jones
- Replies: 29
- Views: 29349
Re: New Member: Logan Jones
Good luck to you!
I've thoroughly abused my Exploder and Exploder FX (those names xD), and they can always be restored by some method.
I've thoroughly abused my Exploder and Exploder FX (those names xD), and they can always be restored by some method.
- August 9th, 2019, 2:02 am
- Forum: CD-ROM
- Topic: PSX reads original discs but no backups
- Replies: 7
- Views: 18764
Re: PSX reads original discs but no backups
Many 1002 series have an ACM drive (with the metal sled), but that doesn't mean too much. These drives still suffer from friction related material loss and thus, misalignment. They're just not as horrible as the full plastic AAM drives. It's possible that your drive starts working when you slightly ...
- July 27th, 2019, 3:15 am
- Forum: Programming/CPU
- Topic: Developing a better hardware region detection method
- Replies: 2
- Views: 11632
Re: Developing a better hardware region detection method
Some sample choices a developer can make using the new method, if it works: - console is true NTSC > always use NTSC mode, disregard the region char - console is true PAL > no change, it's still probably best to choose PAL mode, disregard the region char - console is multiformat > this is new: use N...