Search found 64 matches
- February 7th, 2014, 8:44 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Yes/no. When I said that it's unfortunately slow on my old PC, I just meant that my PC is too slow to play the game smoothly, so I couldn't really enjoy playing it. But that's just my local problem, nothing wrong with the game (some commercial PSX titles are also running slow on my PC, depends on h...
- February 7th, 2014, 12:42 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Unfortunately it's running rather slow on my old PC, even in 320pixel mode it seems to require a lot of unneccessary rendering. For example, in the "CAUSE YOU OBVIOUSLY SUCK!!!" screen, it's clearing the background thrice. Do u mean this screen? http://imageshack.com/a/img838/3707/1yqi.pn...
- January 13th, 2014, 3:53 pm
- Forum: Work Logs & Projects
- Topic: Tapper remake
- Replies: 27
- Views: 52390
Re: Tapper remake
Shendo's right. If u want to know how it looks like on real hardware, you either change your ePSXe's gpu plugin resolution to 320x240 or you continue to use no$psx. Btw, this is somewhat related... Star Ocean 2 had in-game anti-aliasing for character sprites which made them very scalable friendly. I...
- October 28th, 2013, 9:02 am
- Forum: Graphics/GPU
- Topic: TIM file with black as main sprite color
- Replies: 8
- Views: 14943
Re: TIM file with black as main sprite color
as a 4/8/or 16-bit image?
wait a minute... there are only two colors in your image o_O
For a 2 color B & W image
Dude, just paint it white and use code to change the color into anything u want... really
wait a minute... there are only two colors in your image o_O
For a 2 color B & W image
Dude, just paint it white and use code to change the color into anything u want... really
- October 25th, 2013, 5:07 am
- Forum: Sound/SPU
- Topic: How to play PSF files with the Playstation?
- Replies: 10
- Views: 51503
Re: How to play PSF files with the Playstation?
a PSF file, not that i know of... but u can use PSFLab to revert (uncompress) a PSF back into a PSX EXE that can run on real hardware. A SEQ/VH/VB general purpose player is totally possible (and quite easy) to make :) -Do u want one? I extract SEQs and VABs all the time from uncompressed PSF files f...
- September 23rd, 2013, 2:22 pm
- Forum: Graphics/GPU
- Topic: Need help on how to use GsSortBg
- Replies: 3
- Views: 7404
Re: Need help on how to use GsSortBg
My suggestion to you is don't use GsSortBg at all. It's so CPU-Intensive that it's not even worth it. Instead, use GsSortSprite and make your own Background tile function with it. You'll be much happier u did, trust me.
- August 3rd, 2013, 12:46 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
http://imageshack.us/a/img849/8567/853.png http://imageshack.us/a/img837/2594/jn3l.png http://imageshack.us/a/img687/6803/rr5.png http://imageshack.us/a/img27/1923/l77k.png [youtube]http://www.youtube.com/watch?v=UnDwNzyU30I[/youtube] DownloadGame: http://forum.rockmanpm.com/index.php?topic=6560.0 ...
- January 25th, 2013, 12:42 pm
- Forum: General Chat & Messaging
- Topic: Hello from Queens!
- Replies: 1
- Views: 4710
Re: Hello from Queens!
Super Mario Bros PSX!?
...Tell me more
oh yeah, almost forget... Greetings ^_^
Nice to hear that you're Studying Computer Science in New York. Good luck to you. Hope you do great things
...Tell me more
oh yeah, almost forget... Greetings ^_^
Nice to hear that you're Studying Computer Science in New York. Good luck to you. Hope you do great things
- September 7th, 2012, 1:22 pm
- Forum: Graphics/GPU
- Topic: How can I layer TIM's and use multiple CLUT's?
- Replies: 8
- Views: 15658
Re: How can I layer TIM's and use multiple CLUT's?
simple, turn off gawd damm transparency. problem solved.
- August 14th, 2012, 12:30 pm
- Forum: General Chat & Messaging
- Topic: Hello there :)
- Replies: 4
- Views: 8272
Re: Hello there :)
thanks for the heads up on that ^_^ I guess my dreams of making an ACD pc engine game are going to have to wait... -_- ( Damn you, huC, to HELL!!! )
- August 13th, 2012, 4:23 pm
- Forum: General Chat & Messaging
- Topic: Hello there :)
- Replies: 4
- Views: 8272
Re: Hello there :)
dude, that pc engine CD /Arcade card tech demo is totally awesome! How hard is coding for arcade card usage? Did you use huC? if not, what... straight asm? I must know. I really want to make a pc engine game that utilizes the arcade card, like sapphire. any info would help. thanks/
- July 30th, 2012, 2:22 am
- Forum: Graphics/GPU
- Topic: How can I layer TIM's and use multiple CLUT's?
- Replies: 8
- Views: 15658
Re: How can I layer TIM's?
No, it does work.
GsSortSprite(&tim3, ot, 0);
GsSortSprite(&tim2, ot, 0);
GsSortSprite(&tim1, ot, 0);
^works. tim3 gets drawn on top. tim2 gets drawn down one. tim1 gets drawn down one more. (That's the way i do it anyway)
GsSortSprite(&tim3, ot, 0);
GsSortSprite(&tim2, ot, 0);
GsSortSprite(&tim1, ot, 0);
^works. tim3 gets drawn on top. tim2 gets drawn down one. tim1 gets drawn down one more. (That's the way i do it anyway)
- July 14th, 2012, 10:21 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Well, i use to have one big exe but it was getting too big for memory to hold, so I decided to split it up into separate exes so I could program each boss/stage individually. I could fit more data since each boss/stage is a totally independent exe. I know i could use a BIN with sectors, i suppose, b...
- July 13th, 2012, 3:23 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
If your trying it out on real hardware, use the hardware mode 320x240. 640x480 don't work cause of the GPU slowdown problem. I've read somewhere that it's solvable, but I haven't given all my time and effort into fixing it yet. Honestly, I'm not sure if I can actually solve it, but I know it has som...
- July 1st, 2012, 6:13 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
I'll try to put more comments and stuff to explain functions, but I like to comment out a lot of functions just because they'll be useful later on. If you want to do some tests, try this... open ICE_CODE.h goto the start of game play : line 618 add WEAPON_QUICK_FLG=ON; before the start of the game l...
- June 30th, 2012, 12:25 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
OK, here's a better version. The gameover Layout is more intuitive now. Your not forced to go to stage select anymore. It let's you fight the same boss over again which cuts the loading times since it doesn't have to reload everything. The new load indicator is also very helpful/distracting ^_^. I'l...
- June 30th, 2012, 4:06 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Yeah, my older brother had the same problem. He also noted that the character's chests were too big. I don't know what i can do about the chests, but I'll be uploading some better source soon with a better work around with loading times.
- June 29th, 2012, 5:32 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
thanx... for making me feel old! j/k ((( I'm 29 >_< ))) But yeah, i appreciate the comment. The power absorb kinda has that "Valkyrie Profile soul search" thing going at the end.
- June 29th, 2012, 2:37 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
- June 28th, 2012, 4:29 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 259395
Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstatio
I've been working on this and a couple of other things off and on since 2008. I half made the engine in late 2008 then left it alone for over a year. The first source code on my computer labeled "ROLL_001a.c" is dated 9/3/2010 so...