Ha, true, I don't know why ask.
I mentioned that a few days ago :
anyway, I might try again with an old mingw gcc build.
Thanks again
Search found 282 matches
- November 18th, 2018, 4:42 pm
- Forum: Members Downloads
- Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
- Replies: 29
- Views: 55829
- November 16th, 2018, 6:44 pm
- Forum: Members Downloads
- Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
- Replies: 29
- Views: 55829
Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Here's a download of the GNU GCC 7.2.0 Toolchain and Binutils 2.29.1 compiled using MinGW32 for 32-bit Windows hosts. Thanks for this, I'll have to try it out! And +1 for a yaroze (ecoff) build. Maybe upload your PSX toolchain configs or source tree to github or a zipfile etc? I could look at it an...
- November 16th, 2018, 5:56 pm
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 23260
Re: Blade Libs + MIPSGCC + Jum SDK
I haven't discarded PSXSDK!!! lol I actually downloaded your repo and compiled it with the old psxsdk/msy compiler at the start of the week. A bit busy at the moment doing a few things, but I'm looking forward to looking into it more. Saying that the blade 3D coding looks really impressive to me.. i...
- November 13th, 2018, 1:59 pm
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 99862
Re: Recompile Yaroze Source
Yeah, that's not the reason why I gave up, but this: So, I guess this is the process: Compile an old 1999-2000 toolchain; then with that, Compile the mips-ecoff NY toolchain :lol: :lol: :shock: You can only build a toolchain with a compatible toolchain, so that would be a nightmare just figuring tha...
- November 12th, 2018, 11:43 am
- Forum: Work Logs & Projects
- Topic: PlayStation+Xplorer+RaspberryPi Zero+Catflap
- Replies: 8
- Views: 16619
Re: PlayStation+Xplorer+RaspberryPi Zero+Catflap
I have a v2 action replay, I'm guessing it's a lot harder to do the same with right?
- November 12th, 2018, 11:24 am
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19359
Re: Simple (?) question about Parallel I/O
F
I believe you are correct.
If you have an ISA slot and a comms card any action replay will work.. but
Alternatively, you can solder a serial to USB cable to the PSONE , danhans42 the man!
It mentions Net Yaroze, but I'm sure it's SERIALPSX compatible?
I believe you are correct.
If you have an ISA slot and a comms card any action replay will work.. but
Alternatively, you can solder a serial to USB cable to the PSONE , danhans42 the man!
It mentions Net Yaroze, but I'm sure it's SERIALPSX compatible?
- November 12th, 2018, 11:16 am
- Forum: General Chat & Messaging
- Topic: 32/64 bit compatible yaroze set up or alternatives
- Replies: 3
- Views: 5973
Re: 32/64 bit compatible yaroze set up or alternatives
No success, I tried building a few things, gcc, djgpp and even siocons, but no luck... all over my head :( I use linux and windows via virtualbox (winXP) but serial didn't work via VB so had to use dosbox in linux. Not sure how the binaries would go in a 64bit windows, If you're PC doesn't have seri...
- November 12th, 2018, 11:09 am
- Forum: General Chat & Messaging
- Topic: The Net Yaroze of today - Nintendo 3DS
- Replies: 0
- Views: 5414
The Net Yaroze of today - Nintendo 3DS
If anyone is looking for something like the "Net Yaroze of today", it's the Nintendo 3DS for sure! http://developer.nintendo.com/ https://pbs.twimg.com/media/DlrNnTaU0AAVXn8.jpg ---- Any console development isn't for noobs, and PSXDEV is a lot easier then 3DS ---- [/u][/b] In many ways it'...
- November 11th, 2018, 11:10 pm
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 23260
Re: Blade Libs + MIPSGCC + Jum SDK
Cool, strange 'bug', thanks for the info!
Hopefully I'll have time to look at it in some detail next week.
Hopefully I'll have time to look at it in some detail next week.
- November 11th, 2018, 10:56 pm
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38525
Re: SERIOUS TOPIC : What about a full tutorial ?
Actually, I KNOW how to make game (I made a frickin' 2 players Chess), but what I want to learn, is PS1 programming, because it's fun. And I will do it, even if you think it's too hard "for me". It can take time, but I will be able to create games on the PS1 one day. Thanks for "all ...
- November 11th, 2018, 10:35 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118302
Re: SIOCONS compatible USB Cable
Well, I finished it and it was a success! :dance :clap I used the sticker/old end So I used Dan's table with the correct colours: PSX Sticker/old end 1 – green .....-> CTS 2 – purple ....-> GND 3 – orange....-> DSR 4 – grey .......-> RTS 5 – brown .....-> RXD 6 – blue ........-> DTR 7 â€...
- November 9th, 2018, 6:38 pm
- Forum: General Chat & Messaging
- Topic: 32/64 bit compatible yaroze set up or alternatives
- Replies: 3
- Views: 5973
Re: 32/64 bit compatible yaroze set up or alternatives
hi Guys So its been a long time, having played with yaroze long ago. Hello again, fellow Net Yarozee! :clap :dance As you know I looked into updating the Net Yaroze toolchain in 2016 and failed :crying Siocons only worked in dosbox for me (I couldn't get Virtual Box serial working either) and for w...
- November 9th, 2018, 5:19 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118302
Re: SIOCONS compatible USB Cable
Hi again :) So this is how I figured out my wiring. First, I cut the cable in two equal pieces, I didn't bother testing them before cutting, too much hassle and the test below is plenty proof they work! Next figure out which end is 1 and which is 8, ie from http://www.psxdev.net/forum/viewtopic.php?...
- November 8th, 2018, 1:07 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118302
Re: SIOCONS compatible USB Cable
Stupid question, but reverting the inverting (ie not applying the invert), would it then be compatible with PSXSERIAL?
- November 8th, 2018, 8:56 am
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 23260
- November 7th, 2018, 10:57 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 118302
Re: SIOCONS compatible USB Cable
Amazing how small it is! https://pbs.twimg.com/media/DrZdKPgVAAE8e91.jpg https://pbs.twimg.com/media/DrZdL09U4AE-20t.jpg I checked on the debian/ubuntu repos and there's: ftdi-eeprom, Tool for reading/erasing/flashing FTDI USB chip EEPROMs, but I followed your linux instructions and it work pretty e...
- November 7th, 2018, 3:22 pm
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 23260
Blade Libs + MIPSGCC + Jum SDK
Continuing from http://www.psxdev.net/forum/viewtopic.php?f=62&t=1630 I didn't want to take that thread so off topic, The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Withey coded them in the mid-nineties. People would usually use "Blade Libs...
- November 7th, 2018, 11:27 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38525
Re: SERIOUS TOPIC : What about a full tutorial ?
IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
- November 7th, 2018, 11:11 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 36492
Re: [PS1] "Ðу, погоди!" (G&W clone)
Wow, "Your search - playstation "bladesdk" - did not match any documents. " Never heard of that one before..is it a fork of PSXSDK? Could you please post some links to info on bladesdk? I found it here: www.candu.co.uk/psx/ The 3d.c looks interesting, it even has it's own GS impl...
- November 7th, 2018, 10:59 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 38525
Re: SERIOUS TOPIC : What about a full tutorial ?
I get you're first language isn't English, but there's not much anybody can do to help. I know Xavi is in Barcelona, maybe he can 'parla catala' with you? But he uses PSXSDK, which is nice for 2D (opensourced Net Yaroze 2D SDK) But a FULL tutorial, what you're asking for is very very rare! It's here...