Search found 247 matches

by Shendo
October 29th, 2016, 2:39 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21917

Re: MemcardRex mobile

Ah, I see. Well I first need to complete this version but that sounds interesting. We'll talk.
by Shendo
October 29th, 2016, 1:29 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21917

Re: MemcardRex mobile

Are you talking about running it on PS1 or on PC? Because if it's on PS1,
I would need to code it from scratch once again as this is JavaScript application.
Unless you found a way to run JS on PS1, heh :D
by Shendo
October 28th, 2016, 5:19 am
Forum: Work Logs & Projects
Topic: MemcardRex mobile
Replies: 10
Views: 21917

MemcardRex mobile

I've started working on mobile version of MemcardRex Memory Card manager. It's not a port of the desktop version but a complete rewrite so I got quite a few ways to go still. I'm coding in JavaScript using Meteor framework and then exporting it to mobile platforms using Cordova. http://www.psxdev.ne...
by Shendo
July 18th, 2016, 3:46 am
Forum: Work Logs & Projects
Topic: PSX BIOS Dumper
Replies: 24
Views: 76231

Re: PSX BIOS Dumper

Hi.
I released the project under MIT licence.
Do note that you have to use 0.1 version of PSXSDK to compile it.

Hope it helps.
by Shendo
June 8th, 2016, 9:28 am
Forum: Programming/CPU
Topic: Custom fonts?
Replies: 6
Views: 12854

Re: Custom fonts?

You can take a look at my PadTest for the font routine. It's not the best one because each letter is a sprite but it does the job. Ideally you should use a VRAM 2 VRAM copy function to construct whole paragraph and then create 1 sprite and place it in the framebuffer. That's how MGS does it for subt...
by Shendo
December 30th, 2015, 11:41 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226693

Re: Arduino Memory Card reader

DexPlorer omits unused blocks while MemcardRex doesn't, that's why there is a size difference. I figured there is no need for that as space is cheap nowadays. As for different byte in hex editor I believe DexPlorer is in error because those byte sequence contains status of each save block and accord...
by Shendo
December 25th, 2015, 12:05 am
Forum: Work Logs & Projects
Topic: I want to interface with the Visual Studio DexDrive
Replies: 6
Views: 15040

Re: I want to interface with the Visual Studio DexDrive

My MemcardRex does exactly what you want to achieve.
You can take a look at the source here.

Edit: I also see now that you have posted on my blog. Hope this helps.
by Shendo
November 9th, 2015, 7:03 am
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 73464

Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Unfortunately I don't have the time to tackle this issue but I'm willing to publish the source.
Hope it helps.
by Shendo
October 7th, 2015, 10:29 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 159860

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

I never encountered that error. Glad you solved it. I'll add a note in the tutorial.
by Shendo
October 7th, 2015, 10:13 pm
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 19387

Re: Pinballoid

If you want I can take a look at the code and see if you missed something. As for initialization, PsyQ binds to BIOS routines which need initialization to work properly. Same goes for PSXSDK if you take the BIOS route. Otherwise you can access Controller and Memory Cards via memory mapped interface ...
by Shendo
October 7th, 2015, 5:39 am
Forum: General Chat & Messaging
Topic: Pure vs enhanced PS1
Replies: 4
Views: 10708

Re: Pure vs enhanced PS1

When I play a game for the first time I want to have the intended experience so I play on hardware, but if I'm replaying a game then I'm all for enhanced experience, unless there is some unfixable flaw with the emulator(s). Example being Vagrant Story where chain abilities are not properly handled b...
by Shendo
October 3rd, 2015, 5:05 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 159860

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Updated for newest release.
by Shendo
October 1st, 2015, 9:58 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 19387

Re: Pinballoid

Looks good.Thumbs up for using PSXSDK. But link doesn't work unfortunately.

What routines are you using for Gamepad and Memoy Cards?
BIOS ones or direct hardware access (PSXSDK provided)?
by Shendo
September 18th, 2015, 12:56 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226693

Re: Arduino Memory Card reader

I figured out the problem. It's related to newer editions of Arduino SDK. For some reason functions now can't take 2 (or more?) byte arguments... It's probably a bug. Solution for now is to use an older build of Arduino SDK. I already found a workaround so I'll update MemCARDuino to version 0.3. I'l...
by Shendo
August 30th, 2015, 11:50 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226693

Re: Arduino Memory Card reader

It looks like there is no communication between the card and Arduino. Check your wiring to make sure you connected everything properly. I recommend using a multimeter. Since it's a clone check if 5V pin actually gives 5 volts. Post results. -- I do have to say that I have one 3rd pary card that won'...
by Shendo
August 25th, 2015, 11:15 pm
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 226693

Re: Arduino Memory Card reader

Bodzio_2, try to run this modified version for debugging.
Upload it to your Arduino, open serial monitor at 38400 bps and post results.

It should look like the attached image.
Image
by Shendo
August 6th, 2015, 3:32 am
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5331739

Re: UniROM 0.2 [new menu, nocash unlock, fastboot]

Sure, you can use MCLaunch. If you want I can also give you the source.
You could list and launch programs found on Memcards right from the main menu of your application.
by Shendo
August 2nd, 2015, 9:17 am
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5331739

Re: UniROM 0.2 [new menu, nocash unlock, fastboot]

sicklebrick wrote:Hmm, I see what you mean, yeah - that program and/or something to launch .exe's off a memcard would be pretty handy.
You can use MCLaunch for that but there is a 112 KB size limit so it's not suitable for everything.
by Shendo
December 28th, 2014, 12:12 pm
Forum: Hardware
Topic: 240v on SCPH-1000 Power supply?
Replies: 22
Views: 57109

Re: 240v on SCPH-1000 Power supply?

Yes. That's normal for japanese consoles.