Search found 139 matches

by t0rxe
June 1st, 2013, 7:47 pm
Forum: Programming/CPU
Topic: Need help with pointers
Replies: 9
Views: 14970

Re: Need help with pointers

Looks alight to me. On another note, I tried loading your example over my xplorer, and it failed to display correctly.
Anyway, I got Sony's example working, so I'll remove all the garbage from it and share it soon.
by t0rxe
June 1st, 2013, 2:32 pm
Forum: Competition #02 (Codeblast '13)
Topic: Competition #02 - Nebula-X
Replies: 3
Views: 31308

Competition #02 - Nebula-X

hr Competition #02 - Nebula PSX DEMO hr Username: t0rxe Project Title: Nebula (DEMO) Time to Complete: N/A SDK: Psy-Q Genre: Action Latest Release: 1.0 In Development: Yes Initial Release Date: 1/JUNE/2013 Last Date Updated: 1/JUNE/2013 Controller: Control Pad / DUAL-SHOCK Players: 1 (Multitab supp...
by t0rxe
June 1st, 2013, 1:48 pm
Forum: Programming/CPU
Topic: Need help with pointers
Replies: 9
Views: 14970

Re: Need help with pointers

Awesome. Thanks for the post guys! I will take a look at it.
by t0rxe
May 31st, 2013, 10:56 pm
Forum: Programming/CPU
Topic: Need help with pointers
Replies: 9
Views: 14970

Re: Need help with pointers

There may be a problem in your CD reading routine -> buffer storage. I will load this over my Xplorer soon and see if the problem persists and check out the code more.
by t0rxe
May 31st, 2013, 6:24 pm
Forum: Graphics/GPU
Topic: 24-bit Images
Replies: 4
Views: 9863

24-bit Images

Hi. Does anyone have an example of displaying 24-bit images?
I tried using Sony's example, but their RGB24.OBJ (psyq/psx/sample/graphics/BASIC) is missing some routines required for their code (RGB24.C) and hence wont compile.
by t0rxe
May 28th, 2013, 9:04 pm
Forum: Psy-Q SDK
Topic: PSYLINK Directory Problem *SOLVED*
Replies: 4
Views: 11750

Re: PSYLINK Directory Problem

Weird. All I have in my PSYQ.INI is: [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc.lib libapi.lib libsn.lib libc.lib libcd.lib libcard.lib libmath.lib compiler_path=C:\psyq\bin assembler_path=C:\psyq\bin linker_path=C:\psyq\bin library_path=C:\psyq\lib c_include_path=C:...
by t0rxe
May 28th, 2013, 5:56 pm
Forum: Psy-Q SDK
Topic: PSYLINK Directory Problem *SOLVED*
Replies: 4
Views: 11750

PSYLINK Directory Problem *SOLVED*

Anyone know why the Psy-Q linker is going to C:\psx\lib and not C:\psyq\psx\lib ? For now I have moved the 'C:\psx' directory to 'C:\', but is there an INI file I have to edit, or is it hard coded in psylink.exe? If so, the PSXDEV.net help files will need to be updated, and people will need to know ...
by t0rxe
May 20th, 2013, 10:28 pm
Forum: Homebrew (Homepage)
Topic: MDemo-PSX: My first PlayStation demo
Replies: 3
Views: 25802

Re: MDemo-PSX: My first PlayStation demo

Excellent! I love it!! I can tell that it's well programmed ;)
You should enter it into the competition. Just throw in the logo somewhere and it will be fine :)

(PS: thanks for the greet in the sine scroller :mrgreen:)
by t0rxe
May 16th, 2013, 3:15 pm
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 56504

Re: Playstation 1 Development in 2013 (tutorial and my libra

I think I know what he wants to do Orion_. He wants to convert his TIM to HEX using WinBin2Src (http://psxdev.net/tools/WinBin2Src.exe). Bizarro2011, when you have made your TIM in TIMTOOL and saved it how you wish in the framebuffer, open the TIM in WinBin2Src and convert it to a C-Language with a ...
by t0rxe
May 15th, 2013, 7:55 pm
Forum: Documentation
Topic: Playstation 1 Development in 2013 (tutorial and my library)
Replies: 11
Views: 56504

Re: Playstation 1 Development in 2013 (tutorial and my libra

TIMTOOL is the best. It makes it so easy to arrange the images in the framebuffer.
It can be found in psyq\zips\timtool3b.zip
by t0rxe
May 14th, 2013, 6:53 pm
Forum: General Chat & Messaging
Topic: Hello, I'm Scifiboi!
Replies: 5
Views: 9560

Re: Hello, I'm Scifiboi!

Yes, you can compile with DOSBox, but as for the Win32 programs, you can not run them.
by t0rxe
May 13th, 2013, 3:29 pm
Forum: General Chat & Messaging
Topic: Hello, I'm Scifiboi!
Replies: 5
Views: 9560

Re: Hello, I'm Scifiboi!

Hi Blake! Yes it is possible to program the PS1 without the parallel port, but you will need to build serial port programmer hardware. From what I know, it does not work well and it is very slow. You can just use an emulator to program (ePSXe works great), but nothing beats the real hardware. Yes! L...
by t0rxe
May 12th, 2013, 12:31 am
Forum: Miscellaneous & Off Topic
Topic: How do you test your game on a PlayStation?
Replies: 4
Views: 9472

Re: How do you test your game on a PlayStation?

Hi. I use an Xplorer with a parallel cable to do communication with my PSX and PC.
The firmware on the Xplorer is CAETLA 0.34, while my parallel port is in SPP mode.
by t0rxe
May 10th, 2013, 2:10 pm
Forum: Miscellaneous
Topic: Resident Evil 1.5
Replies: 1
Views: 7402

Re: Resident Evil 1.5

Thanks for posting this! Resident Evil is awesome, and playing 1.5 is very interesting compared to Resident Evil 2. CAPCOM did a fantastic job on this. It's a shame they didn't release it because they would have put so many hours into development for it. Direct DOWNLOAD link [39MB]: https://anonfile...
by t0rxe
May 6th, 2013, 6:12 pm
Forum: Psy-Q SDK
Topic: How to compile and run a 'hello world' executable in PSY-Q
Replies: 15
Views: 35189

Re: How to compile and run a 'hello world' executable in PSY

A video of this pre-configured development environment can be found on my YouTube channel
[youtube]http://www.youtube.com/watch?v=zc94gJ3kw4U[/youtube]
by t0rxe
May 4th, 2013, 1:32 pm
Forum: Psy-Q SDK
Topic: How to compile and run a 'hello world' executable in PSY-Q
Replies: 15
Views: 35189

Re: How to compile and run a 'hello world' executable in PSY

Just set up the environment variables correctly so you never have to worry about always calling PSPATHS.BAT: http://psxdev.net/forum/viewtopic.php?f=49&t=206&hilit=variables This way, you can call 'psymake' from ANY directory as well as any other Psy-Q compiler derivative object, such as 'cp...
by t0rxe
May 4th, 2013, 1:28 pm
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 26861

Re: Code an Intro or Demo and run it without PS1 Hardware

Yeah, ePSXe stays running afterwards. I press CTRL + SHIFT + ESC to bring up Task Manager and kill it. If I remember correctly, there was a setting to force close it though on exit, but maybe that was for PSXeven.
by t0rxe
April 25th, 2013, 2:54 pm
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 24
Views: 118077

Re: How to encode STR video files

Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too.
by t0rxe
April 24th, 2013, 4:27 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19501

Re: What's the DB25 port on a Gameshark/Action Replay for?

I have tried a PCI to Parallel card, and they absolutely suck. It is such a nightmare trying to get it to work. That's why they are developing the PSX Blaster :)