Search found 44 matches
- April 22nd, 2014, 6:46 am
- Forum: Examples (Other SDK)
- Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
- Replies: 9
- Views: 60580
Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Haha, I notice Google has translated "2 metres" into "2 feet"; I guess parallel cable interference is more prevalent in the Americas?
- April 22nd, 2014, 6:40 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26956
Re: Code an Intro or Demo and run it without PS1 Hardware
Many people asked me on Youtube: Is it possible with EMULATION in Windows xp or 7? i never figured it out because my SDK was an 16 BIT PSYQ SDK Late, and very tangential but was the "16 BIT PSYQ SDK" you refer to purely DOS based? If so then would you be willing to sell your old copy? I a...
- April 21st, 2014, 12:32 pm
- Forum: General Chat & Messaging
- Topic: Good day
- Replies: 0
- Views: 3415
Good day
I am new. I am also: someone who likes to program for old systems and to write emulators. I bought a PlayStation as a teenager on its launch weekend way back when and am now interested in doing both of those things for it. I've got a background in 3d graphics but the usual finite amount of time so w...
- April 19th, 2014, 9:42 am
- Forum: Programming/CPU
- Topic: Understanding Dynamic Memory Allocation (malloc)
- Replies: 9
- Views: 18606
Re: Understanding Dynamic Memory Allocation (malloc)
Why initialize the heap? In Linux you can initialize a malloc()'ed chunk of memory, but nothing is needed before AFAIK. Any heap needs to be initialised before use — it's a data structure much like any other. The BIOS initialised the heap then, due to a buggy implementation, corrupts it before yo...