Search found 254 matches
- July 27th, 2013, 7:53 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Re: Custom ROM creation issues.
Excuse the double post, but this is feeling like a work log. Just a little release - like RunRom, but you don't (always) need a disc to boot. Some .EXE will work just fine off the bat, some need a little wiggle of the switch and some just take a bloody long time, but hey, it's coming together. http:...
- July 27th, 2013, 7:41 pm
- Forum: Members Downloads
- Topic: ROMProd - Run .EXEs from XPlorer rom. (0.2)
- Replies: 0
- Views: 7000
ROMProd - Run .EXEs from XPlorer rom. (0.2)
Edit: Update 0.2 - Proper booting without the switch toggle. Ahoyhoy, It's just like RunRom, except now we have a source to play with. In truth, much of it is patched together from other peoples' bits n pieces, but they're duly credited. Still, not too shabby for my first 'thing' in r3000 ASM. It ca...
- July 26th, 2013, 5:08 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Re: Custom ROM creation issues.
Hehe, yeah I found some old pinout diagrams, but uhmm... when they started producing the FX carts they cut a few corners. The new EEPROM for example isn't a regular chip with .1 inch pin spacing, it's one of those little fellers, sort of smushed in the middle of where the old chip was, with extra li...
- July 26th, 2013, 12:50 pm
- Forum: Members Downloads
- Topic: X-Killer 0.55 Patched
- Replies: 0
- Views: 7771
X-Killer 0.55 Patched
Just a tiny little patch for X-Killer 0.55 that allows you to upload 512k non-FCD roms to the XFX. It's not generally an issue, but handy if you wanna append some code,image,music, etc to the end of an existing rom, or to mess around with MultiRom (which uses 2 x 256k banks regardless of original RO...
- July 26th, 2013, 12:23 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Re: Custom ROM creation issues.
Heh, I've always had a fascination with ASM being so close to the machine. 10 years ago or so I would have been all over PsyQ if I could find it anywhere, but suddenly it seems like it's not what I was craving. I've found some pretty cool things already. For example, did you know that a jumping to 0...
- July 26th, 2013, 8:09 am
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Re: Custom ROM creation issues.
Thankyou muchly =) I was elbow deep in a pile of ancient CDRs!
- July 26th, 2013, 7:32 am
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Re: Custom ROM creation issues.
"; NOTE: register k1 is expected to contain $1f800000 (hardware base) " - Not sure how I missed that one... Thanks for hunting that out man :) Also, I hate to be an arse, but I just can't source out the Macros.inc and Equates.inc files. I'm pretty sure I remember reading through them for i...
- July 25th, 2013, 8:59 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 215941
Re: WORKSHOP CODING INTROS & DEMOS
Awesomesauce, thanks
- July 25th, 2013, 8:18 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29309
Custom ROM creation log.
Edit: This sort of turned into a log, so instead of wasting a fresh forum post... Scroll down? Original Text: Hey guys, I've been having a little bit of bother getting any useful code running on my XplorerFX cart as a custom .ROM. I've studied the Multirom source pretty thoroughly and quite successf...
- July 25th, 2013, 7:14 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 215941
Re: WORKSHOP CODING INTROS & DEMOS
Thanks for the tutes man -I appreciate the effort
I was wondering where to get ahold of Modconv though? Is it a PSX specific tool?
(Also, if you'd prefer this thread clear, gimme a shout and I'll wipe this message, cheers)
I was wondering where to get ahold of Modconv though? Is it a PSX specific tool?
(Also, if you'd prefer this thread clear, gimme a shout and I'll wipe this message, cheers)
- July 25th, 2013, 2:44 pm
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 93475
Re: Cpe2x for Win7
Cheers Orion - I thought I was forgetting a switch somewhere, but that fixed it! Much appreciated
- July 18th, 2013, 9:07 pm
- Forum: Work Logs & Projects
- Topic: Posting to Facebook from the PSX
- Replies: 4
- Views: 8836
Re: Posting to Facebook from the PSX
*clapclap* Lol, that's actually an awesome idea!
- July 18th, 2013, 5:33 am
- Forum: Work Logs & Projects
- Topic: Posting to Facebook from the PSX
- Replies: 4
- Views: 8836
Re: Posting to Facebook from the PSX
Heh, that was the plan, but using Standard I/O I was 90% done on day 1 and I'm waiting on a new arduino to arrive, so I needed something to do
- July 17th, 2013, 10:23 pm
- Forum: Work Logs & Projects
- Topic: Posting to Facebook from the PSX
- Replies: 4
- Views: 8836
Posting to Facebook from the PSX
Hey guys, good to see there's been a bit of a resurgence in PSX dev (and that it's been long enough that it's easy to get ahold of the PsyQ SDK :D ). I thought I'd share this little project I've been working on. It's painfully simple, yet not the easiest or most elegant solution, but I was having fu...