I made a tutorial too
http://onorisoft.free.fr/psx/tutorial/tuto.htm
Search found 214 matches
- May 13th, 2013, 3:53 am
- Forum: Psy-Q SDK
- Topic: Set-Up Help?
- Replies: 3
- Views: 9574
- May 13th, 2013, 3:36 am
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 58990
Playstation 1 Development in 2013 (tutorial and my library)
I just had a tremendous amount of motivation today and finally wrote the first part of my psx dev tutorial. It shows how to setup a development environment under modern os such as Windows 7 64bits (no need to use old pc, or virtual box) What hardware are needed, how to flash the action replay, how t...
- February 5th, 2013, 3:48 am
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 21705
Re: How to draw simple rectangle
check out the PSY-Q sdk pdf named "LIBREF46.PDF" you have a bunch of ready to use functions like GsSortBoxFill to draw a rectangle I have a little playstation lib that I made on top of psy-q sdk, it's not state of the art code, but it can help to code easier. I would need some time to make...
- February 5th, 2013, 1:39 am
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 99028
Re: Cpe2x for Win7
I don't use make file, I use ccpsx directly:
My compil.bat file
set prog=test
set address=$80100000
ccpsx -O2 -Xo%address% %prog%.c -o%prog%.cpe,,%prog%.map
cpe2x %prog%.cpe
maybe I had an old cpe2x version (it was an old .com program, and win7 is not dos friendly)
My compil.bat file
set prog=test
set address=$80100000
ccpsx -O2 -Xo%address% %prog%.c -o%prog%.cpe,,%prog%.map
cpe2x %prog%.cpe
maybe I had an old cpe2x version (it was an old .com program, and win7 is not dos friendly)
- February 4th, 2013, 8:37 am
- Forum: Work Logs & Projects
- Topic: PocketStation Save Manager
- Replies: 8
- Views: 52758
PocketStation Save Manager
http://onorisoft.free.fr/psx/psloader.png This tool run from a Playstation CD. It will allow you to upload any PocketStation Save file (.bin or .gme) from the CD to your PocketStation inserted inside one of the Memory Card Slot. Featuring a nice user friendly Interface. Download it here: http://ono...
- February 4th, 2013, 8:28 am
- Forum: Members Downloads
- Topic: CatFlap for Win7
- Replies: 8
- Views: 20495
CatFlap for Win7
For those who have an Xplorer FX (AR cartridge) to transfer files from your PC to your Playstation, you probably use the tool caetla or catflap for windows NT. Unfortunately this tool doesn't works on modern OS like Windows 7 64bits. So I found the source of catflap, modified and recompiled it using...
- February 4th, 2013, 8:24 am
- Forum: Psy-Q SDK
- Topic: Cpe2x for Win7
- Replies: 21
- Views: 99028
Cpe2x for Win7
Using the old PSY-Q SDK on modern OS like Windows 7 64bits is possible ! The toolchain still works, except the cpe2x program (that convert the cpe file of psy-q to a psx exe file) So I recompiled it for modern os and you can get it here: http://onorisoft.free.fr/psx/cpe2x.zip or visit my Playstation...
- August 31st, 2012, 4:44 am
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 209155
Re: PSX CD-Player only Project
you need to read the readme of my release, you will need to install the inpout32 driver. The original Catflap sources won't compile under linux, because it was made for Windows NT, you need the special version a guy make especially for linux, that's the version you have "CatFlap for Linux (Cont...
- August 30th, 2012, 4:40 am
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 209155
Re: PSX CD-Player only Project
all those old tools doesn't work on computer with modern OS such as XP, try the tool "catflap" instead.
if you don't find it, try the one I recompiled on my website: http://onorisoft.free.fr/psx/psx.htm
if you don't find it, try the one I recompiled on my website: http://onorisoft.free.fr/psx/psx.htm
- August 25th, 2012, 12:14 am
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20694
Re: Xploder PRO
My Xplorer FX is directly linked to the parallel port of my PC, and I installed caetla 0.35 and 0.37 on it using catflap. Before having a desktop PC, I had a laptop and I used an express-card to provide a real parallel port to my laptop and it worked great too, just the default port number that I ha...
- August 24th, 2012, 7:58 am
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20694
Re: Xploder PRO
I have an Xplorer FX and it's perfectly working for me !shadow wrote: Do not get an FX series because it will not work.
nice to ear that !! good luckshadow wrote: I'm working on it.
- August 23rd, 2012, 6:11 am
- Forum: Input/Output
- Topic: Xploder PRO
- Replies: 11
- Views: 20694
Re: Xploder PRO
from what I have always read on internet, those classic action replay are not compatible with the parallel port from PC, only the xploder is. so you need a special ISA card to connect those classic action replay, BUT, the ISA format is pretty old (older than PCI) so you need a really old Tower PC fo...
- August 13th, 2012, 9:45 pm
- Forum: General Chat & Messaging
- Topic: Hello there :)
- Replies: 4
- Views: 8281
Re: Hello there :)
dude, that pc engine CD /Arcade card tech demo is totally awesome! How hard is coding for arcade card usage? Did you use huC? if not, what... straight asm? I must know. I really want to make a pc engine game that utilizes the arcade card, like sapphire. any info would help. thanks/ I made everythin...
- August 13th, 2012, 2:56 am
- Forum: General Chat & Messaging
- Topic: Hello there :)
- Replies: 4
- Views: 8281
Hello there :)
Hi, I'm Orion_, a psx fan from France and retro coder, I always wanted to code for the Psx since I saw the Net Yaroze console on magazine. Now I have one and also an xploder action replay to code with the psy-q sdk. I code on many retro machine, such as atari st/falcon/jaguar, pc engine cd, gba, and...